Park / Kepler-90i

7 Comments

  • Comment System%s's Photo
    comment below
  • Sophocles%s's Photo

    The architecture and theming were nice, and I felt that you were able to convey the concept behind this pretty effectively. What I would probably work on next is integrating coaster layouts with the park, getting some interaction with paths, thinking about peep viewing angles towards elements, etc. Nice work!

  • CoasterCreator9%s's Photo

    Love seeing the various stages, that's a fun take on the timeline concept.

  • Sephiroth%s's Photo

    That aerial is so sexy, damn. Glad to see you already blessing us with more RCT, can't wait to check it out man.

  • Cocoa%s's Photo

    this is interesting. kind of a mix of neat scifi base, but also with random coasters somewhat plopped down randomly, so it struggles a bit as a cohesive whole. I like that hanggliding yellow ride though

  • Ling%s's Photo

    This was a super intense way of doing a timeline park. I didn't read the whole log but I felt like I got a solid grasp of what was going on through the different timeline files (except the alien tentacles lol, at least they respectfully stayed in their forcefield after that). The big yellow coaster is the highlight here in terms of parkmaking IMO. I enjoyed how you balanced "buildings with a purpose in the story" against just having rides. There were considerations for mining, materials processing, science, but I was kind of expecting a more resort-like quality where things were set up for people to live. Since it is one giant sprawling compound I thought it would be neat to see how everyone is living in this story.

  • Terry Inferno%s's Photo

    High concept DKSO timeline park set in space? I can get behind this.

     

    Complete with clever ideas and fun rides (Warp Golf possibly topping the list in both categories), I also appreciate that you chose a single architectural style and committed to it throughout the map. White walls and roofs with (mostly) red trims gives this setting a clean, scientific look, and it also allows for some textural and shade variation between the saucer floors and the plinths. Very solid commitment overall to details that sell the interplanetary-tech motif.

     

    The only layout that doesn't quite fit with the environment in Materials Transport... it seems like a missed opportunity for a coaster to interact with the terrain, and it doesn't really have any standout elements the way the others do. The Black Hole, in contrast, looks like it would be pure adrenaline for the whole family, and this crazy suspended rail concept with vertical drops, helices and massive elevation is one I hope is explored even further in future parks.

     

    Only thing I would have loved to see is Dan Hartman singing about the moving sidewalks ("I don't see under my feet"), but that reference might be a bit too obscure for 2023 RCT contests. Oh well... I can dream about it.

  • posix%s's Photo

    I guess I didn't see what others saw in this park. To me it was fairly meritless throughout large parts, either looking unfinished or unfussed to hold more content. The overarching theme was good, but that alone doesn't carry it for me. The content that was there didn't seem to know much stylistic finesse or tastefulness, and to be honest largely didn't spark interest for me.