Park / [NEDC6] Hydrocelestis - The Ocean of the Stars
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06-May 25
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- Downloads 83
- Fans 4
- Comments 28
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81.00%(required: 65%)
Design
J K 95% CoasterCreator9 85% SSSammy 85% Terry Inferno 85% Turtle 85% deanosrs 80% posix 80% RobDedede 80% RWE 80% pants 75% Recurious 75% chorkiel 70% 81.00% -
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I’m calling it, possibly one of the best fantasy designs I’ve ever seen. This was mind blowing, moving and pretty much perfect in my eyes.
+++ The dive loop drop into the kraken-like creature was astounding
+++ Deep sea fishing as a theme, such as risk but tackled with ease. I think this is incredible.
++ Underwater bubbles moving throughout the screen
++ The moving water map edge, so artistic and huge moves to ensure you’re conveying the theme so well.
++ The pace of the whole map was incredible, exactly how you described, serene but in space. Except for the coaster moving at it’s fast pace, everything took it’s time and invited you in to discover more
++ You did everything you could to frame the elements of the coaster, whether it was the flow of liquid through key elements, portals or the aqua trackitecture as flowing supports. Honestly pretty blown away by the treatment shown in this fantasy setting for a very realistic coaster.
- Only tiny gripe (and stopped this getting an 100% from me) was the readability of the station, so, so impressive but just a tad hard to read. Something I feel like your style may come up against from time to time but this could just be me.
Conceptually perfect, artistically moving and parkmaker-worthy.
95%
-Concept: ***
Wow, what a concept! Reading the whole story the whole piece made more sense, and the execution was so well done! You've basically invented a whole universe and put some serious work into how it's all there.
-Content: ***
Such a large amount of content to go through; all the supporting rides, the elaborate landscaping/terraforming, the architecture, the ''staff''...
-Quality: ***
Consistent high quality stuff throughout. The trackitecture complimenting the ''regular'' architecture is also well done and adds a lot of depth and quality to it all.
Overall;
This is of H2H winning park quality. Everything works so well together; the story, the object choices, the color palette, the music, the rides... And like I said on the Discord, I especially love how you've created the map edge with the moving water, all the stars and how well it blends into the void. That is really chef's kiss for me.
Sometimes the amount of content is a bit too stacked tho, and it becomes a bit cluttered and chaotic. But that's really a minor concern though, as the bigger picture more than makes up for it.
Also want to commend you on the excellent waterfalls throughout the map. The gave a great ''splash'' of movement and variety.
And finally, after reading the story about the coaster being projected on the reef, because of otherwise being too ''noisy, hazardous to, and disrupt the migration cycles of the reef life'', the flashing raptor track ''trains'' onto the B&M rails made more sense and actually looked somehow nicer knowing what it's supposed to be.
I'm sure you're gonna be a top tier pick for next H2H!
I was originally going to give this a 75 but I viewed it again and was able to absorb it better. I like little details like the bubbles and the insectoids. Other people have pointed out other things like the squid and such. Since I enjoyed it more viewing it again I'm bumping my score up to 80. Very good job and I'm interested in whatever you make next.
I dont know where to begin other than this is not something I thought would not be possible in RCT. The concept and execution are out of this world (no pun intended) There is just SOOOOOO much going on that it would take hours and hours to take it all in. I loved the dive loop into the Kraken thing. The single rail coaster vines (for lack of a better word) and all the movement around the map really sells the theme.
My only gripe is that the actual design layout was not really featured as the start of the map. I think had this been a solo stand alone entry, my love for it would be much different.
That said, this is spectacular RCT concept that shows what really can be done with a creative mind such as yourself. Again, congrats on the green name. Well deserved!
I live for this kind of insane maximalist fantasy building, the kind where you almost forget this is a 25 year-old theme park simulator where you charge guests $20 to use the bathroom. So inconceivably detailed and creative and yet so unmistakably Jaguar at the same time. I'm so glad you've avenged yourself for last NEDC and ended up with a shiny new green name. Really makes me happy to see someone so far outside the meta break the 80% threshold.
+ This theme is so cool. I've heard quite a few say space is almost like an ocean and it's so awesome seeing that concept get realized here. The combination of stars and bubbles, coral reefs and space stations, and marine life floating about gives this such a distinctive atmosphere. The moving map edge and shwoopy loopy 2000s album spirals add a unique layer.
+ This feels like one of the first takes on the layout where the ride interactions are a highlight. Weaving through arches, flying through waterfalls, and of course diving into the squid wormhole. Speaking of which, WHAT. Easily one of the coolest ideas of the entire contest.
+ Landscaping is crazy. Love all the different colors of coral juxtaposed on the black rocks with the dark teal seaweed. The black especially gives a lot of the more vibrant parts of this design a chance to really sing without turning the whole thing into a technicolor mess.
+ The space architecture is pretty overwhelming, for better or for worse. Those mesh paths with the teal hexagons underneath look so cool. Also love the pipes jutting out of the rocks and how the space stations are built.
+ Open the staff and rides windows and just look. Almost everything has a name and almost all of them are funny. One of the highlights of any Jaguar park for that matter.
- As with a lot of your work, at times it can be a bit much. I couldn't even tell the station was supposed to be a spaceship until Jappy's stream yesterday despite the fact that it's straight up in a hangar. There's honestly a lot in this design I probably still haven't discovered yet because there's just so much going on!
Holy shit man, this map is incredibly awesome! The idea of sealife in a space environment is just so cool. It works so well. This entry feels like a winning H2H finals park. Concept genius, and the execution of it is also topnotch.
So much to see, so much to explore. Love all the structures, the spaceport docking port, all the rockwork with coral etc on. The space fish swimming around, the backdrop,... Yeah just incredible.
Congrats man Jag. Def one of my favorites. I think it's underscored.
I feel like this park is serving me a toasted camembert salad and before I've finished that, slamming down a huge chunk of fillet steak, and when I'm only half done with that, boom, there's a huge chocolate pudding.
I love it, I love it all, don't get me wrong. It's just my attention would be more easily focused on the bits you really want me to see if occassionally there was a little boring salad or an amuse bouche or maybe just leave me with a beer for 10 minutes.
Even the background is super noisy.
If that feels like a complaint, it's not, it's just me being overwhelmed by how much stuff is on here. I love pretty much all of it. The octopus in particular is a highlight for me and this was the entry to me which really made the layout its own - the layout feels so naturally part of the theme and serving the theme. When the layout is pre-set, that's so difficult to do.
Congratulations on making parkmaker Jag, it's so well deserved and lovely to see.
There’s a ton of creativity packed into this entry. The underwater theme is super ambitious and pulled off in some really clever ways. The squid was an immediate standout, such a fun, cool element that was executed well! I also loved the use of candy objects to create underwater plantlife. Just such a clever useage of objects!
The bubble effect was handled nicely too. Simple, but it sells the idea. Supporting rides were all solid and on-theme, and some of the structures, (especially the habitation module) were also very cool!
I am a big sucker for fantasy parks like this one. That said, in this particular instance I did feel that the park was a bit too cluttered at times. There’s so much going on visually that it can be tough to parse what’s important or where the focus should be. Some areas would’ve benefited from a little more breathing room just to let the cool stuff shine a bit more. This was the only thing that held this park back from really being elite in my opinion.
Still, the ambition and creativity really carry this. It’s a wild concept that mostly sticks the landing, and I had a lot of fun digging through it.
Congratulations on finally getting Parkmaker, Jag! I think this is your best release and definitely deserving of the achievement. It shows some growth from Phototrophian - where that was perhaps too disorganised this park feels more refined and easier to take in, without losing any of your stylistic traits and the maximalist abundance you build for. The theme is fantastic and the merging of sea and space immediately affords you a whole range of possibilities in setting and design style that you explore extensively. The starry backdrop and swirling spirals at the border are very enchanting, and I really like the wormhole reef monster encircling the dive loop element. The coaster is nicely integrated, great use of the reef to provide structure and profile. Can't say I love the aurora borealis as the track which feels a bit attention-demanding. The coaster station is also one of the hardest things to process from a structural perspective with how many textures and shapes are competing, so that part doesn't quite come together for me though I appreciate the solar panel tails. The atmosphere and ambience of the map are the best in the contest for me, I think you've really excelled in that space and it makes it feel very explorable and immersive.