Park / Mystic Ridge

9 Comments

  • Comment System%s's Photo
    comment below
  • MrTycoonCoaster%s's Photo

    Rest assured that this little building is charming, I really liked it.

    70%

  • the_bru%s's Photo

    The building is above reproach, and the coaster fits in beautifully. Some really impressive level of detail here. The roof to the queue of the enterprise was impressive.

    The landscaping is elite on the whole, though I'm not a huge fan of recolored trees as rocks.

    Otherwise, there's nothing bad to say about this entry. I'd love to see a full map or design in this style from you.

  • TimmyTuner%s's Photo

    The way you managed to fit in a really good coaster so well into this limited space is very impressive. I think the layout is done very well, especially love the first drop where it comes out behind the rock climbing wall. 

     

    The landscaping is done well too, although for me i think its actually the meteor crater pieces that dont work super well here, because their shape and texture differ a lot from the other rock elements. 

     

    Love the use of diagonal elements too, although with this main angle they cannot shine to their full ability. Diagonals always look a lot better from the sides in general.

     

    Other than that i like the amount of detail here; the vehicle work is fantastic and i like the signs you made for the different attractions. Overall a fantastic map that i enjoyed a lot, great work Ballpit

  • ottersalad%s's Photo

    I remember seeing this a while back - very tastefully done. Makes me want more of this sort of architectural style from you. WildRun is a great layout - really cool first element over the rock climbing wall. One thing I'm less sold on though was the usage of the electric fence corner piece for rockwork.. seemed a little bit jarring in comparison to the smoother look of the grey trees as rocks. But hopefully you keep exploring this kind of architecture in the future - really cool. 

  • Turtle%s's Photo

    i liked this map, nice like setting and coaster with some lovely supporting areas. 

     

    fave parts were the pre-lift trench, wooden coaster planters and the vertical lasso sign and queue cover. some really clever object usage throughout, also. for me it falls just short of design level, but very enjoyable. 

  • SSSammy%s's Photo

    sharp! now get your shit together and make us a spotlight! you are ready!

  • posix%s's Photo

    Quite sweet. Wants to be bigger and more developed generally for an accolade for me.

  • RobDedede%s's Photo

    I thought this was fabulously composed. It sticks to a nice minimal style despite the inherent size constraints. I agree with posix that a park in this style on a full-scale would do wonders. It has a very clean yet not boring quality to it. Nice work. 

  • ballpitwarrior%s's Photo

    Appreciate all the feedback and comments.  I figured it wouldn't score an accolade, but I felt it made sense to submit one with it even if it failed just so others check it out.  Squeezing the coaster into such a small footprint made me quite happy as that was a challenge to make so small and still look OK in the map.  It was also a way to force myself to reiterate harder in RCT as its not something I feel inclined to do usually.. Like completely deleting sections, starting over, etc.  This map I felt a little more motivated and kept moving things around until it felt right.

    I want to do a NCSO build in this theme eventually.  Maybe CSO if the idea feels too limiting with the NCSO bench.  I made it in a few days after going camping at Fort Wilderness and going by the hotel to be a nerd and look at architecture, lol.  My favorite aspect of it was experimenting with vehicles - after seeing the Monstars' Leafy Lake, I felt motivated to see what I could do with them.  I'll definitely revisit this theme in the future whether its a design or a park.  Thanks again for the reviews!  Appreciated!