Park / Indoor Egypt
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03-November 25
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- Downloads 37
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- Comments 32
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69.50%(required: 60%)
Silver
hydroportal 75% J K 75% Milo 75% deanosrs 70% G Force 70% Recurious 70% RWE 70% Scoop 70% Xtreme97 70% chorkiel 65% pants 60% posix 60% 69.50% -
Description
Indoor Egypt features the song Lw Kan by El Shab Arab, an Algerian Pop Classic! This past month my university hosted a Palestinian band and I got to perform popular music from Algeria, Egypt, Turkey, and Lebanon with them. They also asked me to arrange a suite of Palestinian wedding music for the university students to perform on western instruments with the band. It was so fun for my rct and my doctoral studies to overlap for a while! This park is all fun, coaster packed, and full of joy!
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![park_3324 [H2H7 R1] Circus Circus & Adventuredome Atlantic City](https://www.nedesigns.com/uploads/parks/3324/aerialt2970.png)

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Nice start to the contest. I like the diversity! Lots of Egypt, but no two entries are alike... Every pyramid is completely different.
Anyway... One of the best coasters of the round. I like the curviness and the wooden supports, and it interacts well. Nice architecture for the station. Great peep scenes. Very good landscaping, except I think it's too flat. The farm is one of my favourite pieces on the map, perhaps that's where you put me... Village also great though, I like your modest take on ancient architecture. Some interesting techniques here. Station is more stereotypical Egyptian stuff, but it's very cool. I like the billboard/flag/banner thingy next to the pharao. Cool shit guys.
Indoor Egypt
The music has been my soundtrack to this week in general... I wake up and go to sleep with Lw Kan. In this context it kind of suits the mall type setting, somehow. Perhaps it sounds 80s/90s, which is also a good time for tacky malls. I like that the overall building shape is a pyramid, good start. The park is as ugly as it should be, with weird coasters and messy paths. The washed out colours, bare walls and messy path spaces make it a bit hard to visually navigate at times, but at the same time it feels like it's not dense enough as an indoor park... Zooming in on the details there's a lot of good stuff. The murals for example, I suppose these pyramid murals are your submission for the wonder criterium. The log flume splash zone is great. The ankh in the swimming pool is so tacky, but it's great. Good job on the custom queues. The stalls and seating areas everywhere add to the map. The peep scenes inside and outside too. Overall it's a strange map, but very fun!
Wrath of Osiris
Best coaster of the round contender again, very cool. Some nice theming around the station, cool obelisk placement in the coaster queue, and generally a good take on how a real theme park with a medium budget could tackle the theme. As a result of that, the map suffers a bit from genericness. Aside from the features I mentioned, and the pyramid and pharos of course, there's not a whole lot going on. It's a solid entry, but I'm afraid my votes will go elsewhere.
The Construction of Giza
I'm so glad I didn't go with my original idea; pyramids under construction... I think we talked about it in H2H9 so I can't be surprised that other people have the same idea. I'd have done it differently... I know that there is a lot of discourse surrounding how the pyramids were built exactly, but I'm pretty sure this is not how it went.
Pyramid of Gizeh
Glad you submitted even if it wasn't fully finished (high five). I quite like your pyramids, and I like the little sculptures you did. Amun Ra is a great coaster, I like how it wraps around the roto drop. Nice little farms here too, as well as the strange wooden frame building. Obviously it's hard to comment on everything because of the unfinishedness and lack of purpose for a lot of buildings, but there are certainly things to like everywhere. That must be the most epic toilet building on NE. I'd love to see you build more parks, you've got great promise. Already thought so with your original grand your submissions for Nepal and Chile.
Ptolemy's Alexandria
The only H2H-esque map this round... Spectacular! It's clear to me which parts were done by deano and which by Fred, but both did really well here. I like the colourfulness of the palace, but the soberness of the library is also well done. Fantastic ride btw. Really cool that you included an outdoor garden portion. There's so much content, it's hard to write it all down with motivations on why I like them... I'll just make it a brief list of favourite bits: the map (!), the ships and cranes, the banners, the corner slum, the levels and feel of a city built on top of an older city (the idea does get across - something deano just openly wondered about on Discord), working sundial... Good object use in place, like the aforementioned banners. I haven't mentioned the Pharos and the coaster yet. I feel like the Pharos doesn't fully fit in with the rest of the map stylistically. Coasters is fine, that swoopy drop certainly is very good. But that's about it, sadly! Short. Overall: very strong map, and great original move to portray Egypt in its Hellenistic period.
Ancient Light
Charming as always. I low key think Lightkeeper is the best coaster of the round. Four corkscews... Why the hell not. I love it. Pretty theming, pretty colours, good landscaping, peeps, nostalgic pure RCT atmosphere... But also a properly good Pharos. Putting a wall and moat around it is an inspired choice that also makes the tower appear taller/less squat. Lots of supporting rides, of which I think Sun Wheel looks the nicest. Nice positioning. Not a winner, but lovely little map.
Logo by J K
Round 1 - The Ancient World
Results
Our first round has now closed, taking us back to the earliest civilizations and wonders of human history before 250 BCE. Out of the 7 entries received, it was FredD and deanosrs who came out victorious with 68 points with their entry Ptolemy II's Alexandria: 250 BC, and become our first to make it to the Grand Final! Congratulations!
Find the full results table below. Total score is calculated by adding the number of votes for the entry in the Objectives and Quality questions.
Total = Objectives votes + Quality votes
Ptolemy II's Alexandria: 250 BC
by FredD and deanosrs
32
The Construction of Giza
by RWE and MK98
28
The Seven Wonders Selection Survey at Sidon
by Liampie and Gustav Goblin
17
Indoor Egypt
by AJ
4
Ancient Light
by Lurker
11
Pyramids
by kenos
9
The Ancient World
by Narc
4
download Download All downloadrocket_launch Next stop: Round 2 - The Space Race (due November 30th)! rocket_launch
palette Also announced: Round 5 - The Renaissance (due February 22nd) palette
Congratulations to the winners, deserved without a doubt. Delighted to come in third myself, with thanks to Gustav. I'll aim for the top spot next round. Speed runs are fun but I can do more.
Late to voting, didn't get the time, but congrats to Fred & Deano and everyone for a fun first round of entries.
Ancient Light - This theme really lends itself well to some classic Lurker goodness. Love the overall vibes and some of the smaller details/structures.
Indoor Egypt - A fun take on the theme/requirements. Had a good balance of classic rides with some modern flare and those good Aj vibes. Some of the execution felt below your high standard, but overall tons of fun details to explore.
Ptolemy - Easily the most full map with a high level of execution and a ton of really great ideas. That really sells this for me, all the little scenes do a great job of living in the time period and exploring different aspects of the ancient world thru rct. I did find some of the color/texture combos a little harsh and in places the archy was a little blocky, but I think the overall amount of content and composition really make this a top entry. Also some killer details like the roof treatments and the nod to all the wonders. Congrats on the win!
The Construction of Giza - Probably the best execution of this round IMO, especially the use of textures to create a really gorgeous landscape. The details are really top notch, if a bit repetitive. I think overall it suffered in comparison to the amount of variety that Ptolemy had. I also wasn't sold on the diagonal pyramid and some of the construction details, but that's kinda silly. The peep scenes and sand affects were a great touch.
Pyramids - Really run design and I thought the foliage was really superb in places. Execution wasn't as stellar as some others, but there were definitely some spots that felt well composed. In some places it felt a little too far from the base theme. The pyramid in particular felt a little too cartoony and could have used some more details as a set piece.
Seven Wonders Selection - I think where this excelled was the composition and small details within each area, the foliage, and the textures. Overall, it lacks some of the excitement of the others and obviously undercooked in some places, but I liked the small versions of the wonders. The cliffs are...unfortunate, heh.
The Ancient World - I like the colors you used, which i think capture the vibe of Egypt well. The structures were well composed, but pretty blocky and the overall textures (like the path) didn't look great. I think bringing things closer together or filling with more details will help it feel less sparse.
Now that I look at the score sheet, I think the quality category should be weighted a bit heavier. The objective is hard to judge anyway and more easy to achieve imo
Good job to the winners Deano and Fred, well deserved and a packed entry that was pretty much hard not to vote for!
Interesting to see all the partnerships taking the top spots over the solo builders.
I disagree... If the objective is easy to achieve, then it's quality that makes all the difference. Making quality weigh heavier reduces the value of the conceptual dimension of an entry, which is the point of the contest. That said, I think the objectives can be more challenging and open to interpretation, which also makes it more interesting to compare them against each other. These are fine and appropriate but I think a good brainstorm needs with a problem to solve.
True, I think more challenging objectives certainly can be the solution, because now I was like they both checked the objective marks in a good way, but it's almost impossible to judge which one has a better:
-Your park must be set before 250 BCE or themed to that era.
-Your park must feature one of the Seven Wonders of the Ancient World.
Huge congrats to Fred and Deano for taking the win in the first round! Great map! Unfortunately had no time to do the voting, but i thought i'd leave a little comment regardless.
Aj:
Great vibes and best music of the round! Quite Las Vegas-esque with a unique interpretation of the prompt that I enjoyed a lot. Glass walls were a bit distracting and cut-away view cuts off a bit of the rides. Wouldve preffered a different approach (1-angle only visible objects perhaps?) if possible. Layouts hit pretty well for me, especially the dive coaster. For the outside, moving traffic couldve been nice too, as its a bit static. Otherwise, a really nice map!
Lurker:
Nice LL map with actual SV4 file, that's cool to see. Good landscaping and dense and lush foliage hit well as always. Like the architecture here as well. Personally would've changed up the coaster colors a bit, especially the Woodie could've used a more tame and boring color, but that's a nitpick really. Always nice to see an entry from you, looking forward to what you make next!
Fred & Deano:
Really great map and to me the deserved winner of the first round! The amount of content in this short amount of time is really astounding. And furthermore, the detailing is there too. For example I love all the underwater detailing, it makes the map a lot more immersive. Then between the dark ride and the watercoaster theres 2 serious highlight attractions on the map. Only complaint would be the animal entertainers and some of the vehicles (like the chains). In terms of textures they just don't fit in my opinion, but I recognize there might not be a better way to do it.
Narc:
I quite like the coaster. Perhaps a bit long, but the support work is really nice and I love all the hops from planter to planter. Quite flowy too, making great use of some of the new track pieces! For the splash boats, I wish there was a bit more theming and stuff to see on the ride. Also not huge of that straight void cutoff there where the station would be. I wonder if that was omitted because of time reasons? Foliage is pretty good though and its definitely a solid entry that I enjoyed viewing.
RWE & MK98:
Really cool entry. Definitely love the super crunchy landscape, really good texture all throughout. Especially that darker riverbed with all the foliage stands out to me. Incredibly nice contrast. For the layout, im not a huge fan of super aggressive rides like this. Its definitely flowy, but the pacing is just too fast for my liking. Still theres some standout moments with that along the side of the pyramid and that structure for the diagonal air time hill. The big pyramid is quite solid and I like the worldbuilding here, but I think theres a touch too much going on perhaps, that makes it a bit busy and hard to read. Still a lot of skill on display here, but perhaps I didn't like it as much as some others. Looking forward to the next one though.
Kenos:
This is solid kenos! Theres a lot of nice content and good ideas, that perhaps unfortunately doesn't come together 100% because of the unfinished-ness, I feel like. The pyramids are the highlight for me, but the rest of the structures is solid too. Just overall it feels a bit empty and lacks detail. Overall I see the potential and I like the ride design and macro, just needed a bit more time. Still glad you submitted it and I enjoyed exploring what was here!
Liam and the Goblin:
Really cool teamup first and foremost! Opening up the map I am a little baffled I must admit. I think just voiding off the excess land cant take more than a minute? I think that alone gives the map 90% of the feeling of being unfinished, the rest that's actually built is super solid! Of course theres some flubs here and there, but I think the concept is super fun and the buildings and little show pieces look great! Especially love the little lighthouse, super cute. Overall a really charming map! With just a bit more time it could've hit a lot harder, but I am glad yall got it finished to this degree in the first place! Well done.
The game would crash whenever Liam tried to get rid of the rest of the map and he didn't have time to fix it. He handed it off to the admins but they could only get rid of the excess objects in the time they had. Appreciate the feedback!
I reviewed these awesome parks over on my youtube channel! thanks so much to the builders for sharing their creations
https://youtu.be/GhR...Y0RS8WXpflmbNQt
I hope you do this for every round! It makes me feel so proud to craft a contest like this with the rest of the admins and see it reacted to in this way. You're a diamond!