Park / The Cosmodrome
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01-December 25
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- Downloads 9
- Fans 0
- Comments 1
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Description
"Celebration of the Motherland's scientific accomplishment... and military might."
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Full-Size Map
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3
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![park_2840 [PT4 R4] The Catherine Palace St. Petersburg](https://www.nedesigns.com/uploads/parks/2840/aerialt2497.png)

Logo by J K
1950-1969
Your park must be set between the years 1950 and 1969, or themed to that era.
Your park must feature a launched roller coaster.
Your park must include a reference to the Space Race or Cold War, between the USA and USSR.
Before voting, please ensure you have viewed all entries below. The first question asks you to evaluate which park or parks have met the above Objectives the best. The second question asks you to choose the park or parks with the highest Quality. You may vote for multiple parks in each question. The poll will be closed in approximately 72 hours, after which the total vote for each park will calculated and the park with the highest number of votes will be declared the winner of the round, granting its creator(s) entry to the Grand Final.
inb4 voting is closed (like last round)
Race To The Moon - Love the idea, tons of great ideas and always fun to see how NCSO objects can serve a unique theme. Ride design and macro felt a bit cramped in places. Main structure was my favorite part, love the construction and imposing size.
The Cosmodrome - This park felt oddly sparse considering you had a lot of great ideas and fun bits to explore. I particularly like the exploded building and the spiral coaster. It feels like you have the ideas and just need to focus on execution and finer details that will really sell everything and bring it all together.
Secrets in the Snow - I really love the textures in this park. The combination of less conventional (and yet very AJ) scenery choices and some great crunch treatments made this feel rough and tactile like an old quilt, that I think really played in to the content. I particularly loved how to did the edges of the map to make it feel like a lit up glade in a dense forest, very cool. Vostok was probably my favorite coaster of the round, with some really fun elements given a more limited (and also very AJ) coaster type. That being said, the other two coasters didn't feel necessary and the invert in particular cramped that side of the Vostok. That being said, this has a unique point of view and some smart tricks that I've come to associate with your work.
Moonrace Alpha - The concept is very interesting; you always bring something entirely unexpected to the table. I'm not sure the interactive element really worked for me, but I always love trying to engage viewers in a different way. I don't know that I would call this a launched coaster, or at least it's launched more as a pun than in operation. The construction and execution is a bit too abstract for me, though I like the bold color choices. I'd love to see you take more time with how you package your ideas so that viewers can better engage with them.
McCarthy Air Force Base - I can't tell if this park is unfinished or just felt like it, which I guess leaves me in the same place? Some of it felt absolutely top tier; great macro with a lot of smart choices to disrupt the grid, some interesting and well organized architecture, and micro details that really sell a mid-century aesthetic. The way you tackled the map edges and underground sections made it a little hard to follow though, even though the industrial details are great. I'm also not sure the ground texture is developed enough; it seems a bit flat in places and could have used another layer of dirt and grime to give it more depth. I think the coaster needed a more clear 'launch' to it as well. I think this is just a bit of polish away from the top tier of this round.
The Men Who Stare at Oats - I liked the idea based on your writeup, but this felt more like a theme park with a light 'America' theme. I really liked the base in the middle with the helipad and some of the more interesting object choices made throughout. In some places the details were great and really sold the setting, but elsewhere the execution felt a bit lacking. I'd love to see you take on a less 'theme park' format for the next round, but I kinda also like that your entries feel connected in that way.
Rumble in the Red Rocks - This had my favorite landscaping in the round, though I think some of the pink rock forms forms could use a bit more variety to them. This theme felt a little expected given we've seen similar vibes in the last H2H. I really liked the macro, juxtaposing the small rural roadside against the industrial base. It would have been cool if there was a cutaway trick or removable roof or something, as I love how the outside portions of the coaster feel like an old janky corkscrew but the inside has these intense huge loops and launches. It would have been cool to have part hidden like a reveal, but I'm getting a bit wild. Love the motel, it's so hideous and quirky, something I always love seeing. If you told me there was a Josh park hidden in this round, this would be my guess. It has the execution mixed with fun details that feels very action park coded.
Disney's Kennedy Space Center - There isn't much to be said about the macro, execution, and theming, which is all near flawless in a way that feels unattainable to many of us. My biggest knock is that this doesn't really feel 'space race' enough as opposed to retro-futurism focused, and to have one of the objectives be a barely visible coaster with an un-themed interior feels like a misstep in the contest's format. This is undoubtedly the highest execution of the round and the kind of park I will come back to again and again for inspiration, but in some ways it feels like a concept you've wanted to build and this round was an excuse. That being said, it's hard to deny the quality of this kind of work. It really is a sight to behold.
Congrats all around; some really fun entries and a great spread.