Park / Disney's Shadowlands

Which is the better park?

  1. Tycoon Bandits - ALICE IN WONDERLAND 39 votes [42.39%]
    Percentage of vote: 42.39%
  2. Hurricanes - DISNEY'S SHADOWLANDS 53 votes [57.61%]
    Percentage of vote: 57.61%

76 Comments

This park shares comments with 1 other park(View Park)
  • Emergo%s's Photo
    First: congrats Canes: :party: awesome park that Shadowlands!! (could not have done it better for sure, LOL!!)
    Looking forward to see what you come up with in the finals, like I am to seeing with what the Tigers come up with.
    Good luck and fun to both teams!


    Kumba;Well these still a handfull of hours left, but I am gona call this as we have had the lead all the way and 10 votes in 6 hours just aint gona happen... Id also like to get my 5,000th post out of the way wink.gif

    Final score: Hurricanes 44 - Tycoon Bandits 34

    The Hurricanes once again advance to the H2H Finals. They will face the Ferocious Tigers in a best 2 out of 3 series.

    Disney's Shadowland was made almost compleatly by the amazing Ryan "Xcoaster" Snooks with a little aid form Steve.
    Alice in Wonderland was made by Emergo and JKay, great work guys.

    The news is not all bad for the Tycoon bandits. Emergo has been amazing all season and has really impressed me. Emergo, I hereby offer you an NE Parkmaker spot, just say the word and it is yours smile.gif

    We may get another NE parkmaker or two next month from the awards and the new pages will be added soon.

    Congrats on a great season Bandits.

    Kumba


    Now......

    That's another surprise....

    I always thought (not sure?) that being a parkmaker here at NE is a kind of "award of honour", so who am I to refuse that?:bandit:

    The only thing that could hold me back from accepting is that I never knew what obligations/expectations were connected with it, for I never like to accept anything without knowing at least a little bit if I can fullfill/live up to that.
    But thanks to Mama Bear's questions this seems answered already.

    So: yes, gladly accepted. :D
    And: thanks!

    Thanks also X250, Levis, RcFanB&M, Coaster ED, zBurns 999, and Becky for your congratulations even before I had read/time to answer to this myself!!!
    And thanks Mama Bear, of course: you were one of the first ones I ever had a contact with when I joined this RCT-community some 18/19 months ago, and was one of the first ones to inspire/stimulate me and have done so ever since....

    Also many thanks to all other members/players/parkmakers/and staffmembers (especially on RCTspace in this last case) and last but not least the Bandits-team-members -it was a really good experience being on that team, with a great captain) that are/were so stimulating for me to keep having fun with this game and this community.

    Emergo :kumbasgreen:
  • lucas92%s's Photo
    I was thinking alright on who made the two parks... Congralulations both teams for finishing wonderfull parks!
  • RCTNW%s's Photo
    Way to Emergo! You have brought a fresh and unique style to NE that I'm sure will continue to produce some fantastic parks in the future.

    Both parks were very well executed and I enjoyed both a great deal. It really is a shame that one park had to lose.

    James
  • Milo%s's Photo

    well i null voted. but that's because i can't see the parks.

    they both look pretty damned spectacular, though.


    I'm in pretty much the same boat. Hopefully I'll be able to see these soon because both look really awesome. :(

    And congrats to Emergo. She's been knocking at the door to being a Parkmaker for a while now.
  • RCTFAN%s's Photo
    much deserved, now let's see you win MVP an rookie of the year as well :p
  • Tom_Dj%s's Photo
    congrats Hurricanes and also congrats to Emergo (you really deserved it) when i saw the park in game i knew it was you :p The same with the Hurricanes park (Xcoaster)
  • 5dave%s's Photo
    "Herzlichen Glückwunsch, Emergo ;D"
    You really deserved it!

    And yay - I guessed three out of four parkmakers worked on these parks!

    "MFG"

    Edited by 5dave, 05 December 2006 - 12:01 PM.

  • Levis%s's Photo

    much deserved, now let's see you win MVP an rookie of the year as well :p


    wasn't steve a rookie as well ?
  • tracidEdge%s's Photo
    steve played last year, too.
  • Emergo%s's Photo
    Thanks again to everyone who was so cordial to congratulate me (very kind and much appreciated)

    XCpoaster:Actually, I have seen the rabbit hole ride done that way before, but it was with an entirely different theme. Not that that should reflect badly on either, as it was a great idea in both cases. Before I opened the park I really had no idea how you were going to pull that off. Very nicely done.

    ^ I earlier made a "rabbit hole" ride (elevator in a tree, with peeps jumping out of the tree as a kind of "sport") in my Road Rally "Blue Lagoon Bay" this spring , and saw the same thing done in a park that was released months thereafter( by Levis I think, but cannot remember which one anymore)

    Coaster ED: It's about time really. Emergo has been showing us parkmakers how it's done for quite some time already. Just look at H2H -- Mont Saint Michel, Azuris City, Alice in Wonderland. That's three of the best parks this season. Three of the best H2H parks ever. I'm sure a shot at the finals would have been a better reward for all the great work, but you lost to the park of the year so I hope you don't feel too bad about it. And it was actually a close call too

    .

    ^ Still want to reply to this one: Thanks, and yes you are completely right in that "a shot into the finals would have been a better reward"; for no, I don't feel bad at all losing to a great park like Shadowlands, but it nevertheless feels bad because losing such a play-off round causes that your whole (great) team now is out of the rest of the competition.

    AiW orignally was not scheduled for the play-offs, (it was for the finals), but due to RL-circumstances nobody else was able to finish a park for the play-offs, so this was our best chance, even if it had to be done in less time than I originally counted on....

    Emergo :D
  • Levis%s's Photo

    I earlier made a "rabbit hole" ride (elevator in a tree, with peeps jumping out of the tree as a kind of "sport") in my Road Rally "Blue Lagoon Bay" this spring , and saw the same thing done in a park that was released months thereafter( by Levis I think, but cannot remember which one anymore)


    I have made a elevator that goes up and down on its own a few times already but I can't remember making one which peeps can acces and fall out .... never saw the use of it .... and I think this is one of the few occasions where it has use (maybe if you want to make a parachute ride or something it could be usefull also).
  • Xcoaster%s's Photo
    Sorry, I should've done this post a lot earlier, but I had finals two weeks ago and this last week I've been without the internet for most of the time.

    Anyways, first of all, congrats to Emergo! You definitely deserve it. You've been one of the best parkmakers around for a while.

    Secondly, thanks for the comments and such. I'm pretty happy with how the park turned out. I still think that DisneyAir is a better concept and usually had better ideas, but for the most part I think this one had better execution. For one thing, it's not missing a corner.

    Thanks again to everyone who was so cordial to congratulate me (very kind and much appreciated)
    ^ I earlier made a "rabbit hole" ride (elevator in a tree, with peeps jumping out of the tree as a kind of "sport") in my Road Rally "Blue Lagoon Bay" this spring , and saw the same thing done in a park that was released months thereafter( by Levis I think, but cannot remember which one anymore)

    Yeah, the Blue Lagoon Bay one was what I was thinking of. I just didn't want to mention it by name, since you made both parks. Come to think of it, I think Phatage's Epica might have also had something similar.

    Anyways, since I didn't do a readme this time, I'll talk about the park.
    *This was a park idea I came up with while working on DisneyAir. I was trying to sleep, and got to thinking, and realized I could probably do it. However, it never seemed like an idea that could actually work, but more of a park experiment. I still don't think it's something that Disney would ever do, though the way we did it could possibly be pulled off. The traditional idea for this park revolves more around the idea of a park themed to the Disney villains. However, I really can't conceive of a park themed to Disney heroes, yet alone villains, so it never made much sense to me. The only way I could see it being done is if you just made each section themed to the area where the villain resides, (ie. Greece for Hades, Agrabar for Jafar, etc.), but that still doesn't make much sense to me. It could probably work though. It seems like Segaman75 is trying it. So, my idea for the park was more of just a dark Disneyland. When I originally came up with it, I just took Disneyland areas, and gave them darker names, with similar, though still different, themes. So we had the following:
    *Dark Kingdom - The dark Fantasyland.
    *The Badlands - Our dark Frontierland. Originally essentially just a deader Frontierland, where things aren't going so great, and the town is run by outlaws. Eventually it went into an Australian outback sort of theme, making it fill in for our Adventureland at the same time.
    *Halloween Town - Themed to The Nightmare Before Christmas. This one got cut. More on it later.
    *Twilight Zone - Themed to Twilight Zone. That's about as far as we got with it. I kind of liked the idea, since I'm a Twilight Zone fan, but I was alone in that respect. I'd originally envisioned this as our Mainstreet (and that later went to Halloween Town, and then Dark Kingdom, in order to make the park an inversion of the usual Disneyland layout).
    *Dark Harbor - A sort of dreary New England harbor town theme. It was cut very quickly. Plus, the "dark" adjective was getting worn out.
    *Sunken City - Sort of a dark Atlantis, crossed with Ursula, with some R'lyeh. Yeah, this got cut. I did still consider making some kind of Ursula flatride in the castle moat.
    Dark Kingdom-
    *Steve did much of the Dragon's Tower layout (I think the station, prelift, lift, and first drop), and had originally done the entire thing. Then Kumba gave an order to hardcore the coasters a bit, so this and Spirit Mountain were changed. I changed up the layout a bit, changed the trains, and added in the loop. If you needed to give it a manufacturer, I'd always imagined it as a Mack spiral lift steel coaster (similar to Euro Sat) but with a loop. I think it fits, especially with the trains it has.
    *Steve's biggest contribution was making pretty much the entire Black Cauldron corner.
    *Siege Hammer (or "The Horned King's Siege Hammer," if you want to go with the Black Cauldron theme), was an idea I'd thrown at Steve earlier regarding some kind of battering ram type flat ride. We didn't think there would be room, but when I had to find something to put in that spot, and I didn't feel like doing a restaurant, since I don't care for doing medieval archy, I decided to make it as a custom ride. I personally feel that it's the weakest of the custom rides, but it's still pretty good. The theme didn't pan out as well as I'd hoped.
    *We'd originally also planned on a Sleepy Hollow darkride in the village half of Dark Kingdom, but ran out of room for it, and I'd never really gotten into it anyways. It doesn't quite fit the theme either.
    *The entrance castle structure was based on Tyandor's castle style. It was the first thing that was made, back when the park had a slightly darker feel. The stuff on top of one of the turrets is meant to be like a VIP fireworks viewing spot. I never did anything with the other turret, so I guess since it's uncovered it can be a annual passholder fireworks viewing spot, or something to that extent.
    *The idea of the sign was that the shadow on the castle was supposed to be the actual sign, made from lighting up the other sign. The shadow sign would also be sort of painted on, so that it could be seen during the daytime, and the orange stuff was supposed to be scorch marks, as though the shadow was burned onto the castle wall. Not that that makes sense. And yeah, it's a bit illegible due to it taking up so much room. It's more of the thought that counts.
    Badlands
    *Steve was originally in charge of this section, but I ended up doing most of it. He did do a layout for the coaster, and a logflume, and he did some of the basic landscaping shapes, which was helpful. I ended up taking out the log flume, since I didn't have many theming ideas for it, and a coaster helix seemed easier.
    *The coaster (previously it was New Gold Mountain, but I changed it to Spirit Mountain since it was less of a mouthful and fit the theme I was going for better) was originally a minetrain. Kumba insisted we make the coasters more exciting, so I changed it too a wooden coaster, and changed quite a bit of the layout. The basic idea is still about the same, and the layout from the brake run to the first drop is the same as Steve had it. Also, when I got the park from him, the coaster wasn't quite complete, and I wasn't sure what he was doing with the banked track at the top of the lift, so I decided to make it a launch lift so that we could keep the banked track. Plus, it made it a little different. I think this is probably my favorite coaster in the park, though I think Bald Mt. is the most thought out, in that it's the only one that follows a fairly clear story.
    *Boomerang was a Mack Calypso. I was originally going to try a Swing Around, but I couldn't figure out how. How I ended up doing it was much easier, though it doesn't fit the theme as well. I still think it turned out pretty well though. The sculpture in the middle is supposed to be made out of boomerangs.

    *One complaint I'm surprised that we never got was regarding the lack of a Nightmare Before Christmas section (aka Halloween Town). Neither of us were really interested in making it, feeling that the other sections would be enough, but I do feel that in a full scale Shadowlands, this would be a required section. If I were to expand this park, I would put it behind the Old Mill on the village side. Plus, that would give the Old Mill riders something to look at. In short, though this section didn't make it, it's definitely the park's 4th section.
  • Kumba%s's Photo
    Great read, I loved this park. I did not know that you took my coaster suggestions so seriously, the parkmaker gets the final ruling, tho I remember last season id be inclined to takes Corks advice coz he ran NE.

    Thx for all the backround info :)
  • Turtle%s's Photo
    That was a very interesting read, thankyou. And well done, again.
  • RCTFAN%s's Photo
    It's great seeing how other parkmakers work and that was a revealing read.
  • Kumba%s's Photo

    Best Hurricanes park ever. Looks like I am the only yes vote on another H2H park here? Well this is a park, not just a well done single theme. Considering how awesome it was at its time and how well it stands up even now, I think it's a fair vote. Still, it's not an obvious spotlight imo due to the map size. Congrats on gold Ryan and Steve!

  • Steve%s's Photo
    My history of riding the coattails of great players in H2H parks is still thriving to this day. Go us (but mostly Xcoaster)!