Post some close up screens, so we can see the details better. What you have is always cool to see, but I'd much rather get a more focused view of a smaller area than see a whole themed land. Look at how some established members post screens to get a better idea of how to crop and such.
I like the invert layout, but Liam nailed it. You need to factor in what's below the coaster too. Some path adjustments may be a simple, quick fix. I have the same problem on my park, but I could only do so much to fix it, you've got more room to play with than I do.
Very cool at a glance, but I think the closer I look into it, it starts to fall apart. The interactions are very well done, but taking the rides (particularly the invert) for themselves is quite bland. The invert doesn't have a single inversion, and otherwise just kind of wails around in the air through an unnecessary amount of helixes. It also lacks a proper station and brake run, which I can't help but wonder why it's not placed in the wonderful temple it runs through anyways.
Basically, focus on a key areas of interaction with a true purpose rather than just dumping a pile of spaghetti on your park.
p good stuff man. say hello to ur first bronze on ne bruh.
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