Screenshot / Neptune's Fury

24 Comments

  • Comment System%s's Photo
    comment below
  • Jens J.%s's Photo

    ughhh

  • Zarathustra%s's Photo

    it's ok

  • deanosrs%s's Photo
    The gold track overlaying the splash boats then disappearing into the trees is so beautiful
  • SupraTheHedgehog%s's Photo

    Those curves on the splash boats are clean and elegant. The rest of the screen doesn't disappoint; it looks very sexy!

  • Gustav Goblin%s's Photo

    God it's so good. Pretty much perfect even. It's giving Last Days

  • Lurker%s's Photo

    Looks amazing and the interaction and sightlines are fantastic. 

  • nin%s's Photo

    hot, love it.

  • Liampie%s's Photo

    Flawless. Loving the piles of gold on the left.

  • posix%s's Photo

    The alex effect.

     

    This is clearly gorgeous and on a level only you could do. The composition is beautiful, the design choices are intricate yet look so effortless, almost playful, as such they're really irresistible. This is especially obvious in your use for trackitecture, in the past but also here with the air powered track, and what you do with the pole object.

     

    My only thought was whether it could be a bit more organic. I felt maybe you could've given it more of the ruins, and maybe make them interact more with the terraforming (which I wonder might look better with dirt instead of rock texture (?)). Currently the ruins look more like theming props. Quite likely that's intentional, but I want to think there's potential in blending them more with the landscaping, caves, past buildings that caved in or were torn apart by landslides, etc. Just to think out loud.

     

    Either way, much anticipating this.

  • ottersalad%s's Photo

    Fantastic

  • SSSammy%s's Photo

    the cannonballs as wall detail is amazing.

     

    personally i think the amount of track here is overkill, but ill be a dead man before i stop telling alex to go off king

  • J K%s's Photo

    All items placed with precision, skill and meaning. Ride design is dominant but accepts your beautiful atmosphere with ease. It's definitely an alex screen.

  • dr dirt%s's Photo

    So great dude.  Goes to show how far design and composition can get you in this game.

  • AJ-%s's Photo

    super gorge 

  • Hex%s's Photo

    As is tradition, alex comes in and reminds me why I can't finish a project.  This is breathtaking!

  • alex%s's Photo

    thanks a lot guys

  • Suormot%s's Photo

    Thats lovely

  • Steve%s's Photo

    I think I have relayed this same sentiment to you before, but I agree with Sammy here. While overall this is absolutely stellar parkmaking, I can't help but think it would be even better without the turns and layers of track over the main drops. As a viewer, the drops should be the focus and my eyes are taken elsewhere. As a peep, I imagine you'd need to be a certain distance away to take in the full scope of it. Your macro and decisions as a parkmaker are 9 times out of 10 a huge hit. I think this choice is the one other time.

  • Turtle%s's Photo

    i LOVE this. you're so good at making everything the exact right size/scale. couple that with insane use of existing objects in new ways and it's just timeless

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