I kept meaning to post this on the Hilltop screen but I'll post it here - you've really honed the ability to blend classy, generic RCT with modern CSO. It's a bold mix of modern textures and callbacks to the most basic fundamentals you'd find in Forest Frontiers.
That front gate area is really great and not out of line with the original scenario gate style, along with the interesting choice of having oversize and shrunken versions of vanilla trees. It gives the whole thing a "vanilla RCT from another dimension" feel. The decision to go all-out with the custom gardens, planters, and foliage is very successful and helps sidestep some of the overly angular look a more standard NCSO approach may have.
Great use of the vanilla lamp, maybe one more closer to the stairs and offset to complete a subtle zigzag shape? Yet the modern string lights are a very welcome addition as well. The architecture is well detailed and would fit in any modern park and at the same time feel like you could stumble onto them in some random scenario as well. Crazy Caterpillar with a sweet station, vanilla mushrooms, and a ride-op booth is a delight.
You and Jappy have become a one-two punch at this sort of map theme. Any time I feel frustrated or out of touch with the game I revisit a scenario reimagining screen or park and, sure enough, the old spark reignites.
Looks lovely Faas, really enjoy how you've incorporated new objects and styles into your builds. Always pushing the bar a little higher each time. Your screenshot game has always been really top notch, I think this is another perfect showcase for that.
Only piece nitpicking I can offer is the chimney on the corner of the cyan building. I wish it was either slightly taller or had a bit of cap on top. Right now it looks like it just got cut off or something.
Classic Faas being adorable as ever
I kept meaning to post this on the Hilltop screen but I'll post it here - you've really honed the ability to blend classy, generic RCT with modern CSO. It's a bold mix of modern textures and callbacks to the most basic fundamentals you'd find in Forest Frontiers.
That front gate area is really great and not out of line with the original scenario gate style, along with the interesting choice of having oversize and shrunken versions of vanilla trees. It gives the whole thing a "vanilla RCT from another dimension" feel. The decision to go all-out with the custom gardens, planters, and foliage is very successful and helps sidestep some of the overly angular look a more standard NCSO approach may have.
Great use of the vanilla lamp, maybe one more closer to the stairs and offset to complete a subtle zigzag shape? Yet the modern string lights are a very welcome addition as well. The architecture is well detailed and would fit in any modern park and at the same time feel like you could stumble onto them in some random scenario as well. Crazy Caterpillar with a sweet station, vanilla mushrooms, and a ride-op booth is a delight.
You and Jappy have become a one-two punch at this sort of map theme. Any time I feel frustrated or out of touch with the game I revisit a scenario reimagining screen or park and, sure enough, the old spark reignites.
Looks lovely Faas, really enjoy how you've incorporated new objects and styles into your builds. Always pushing the bar a little higher each time. Your screenshot game has always been really top notch, I think this is another perfect showcase for that.
Only piece nitpicking I can offer is the chimney on the corner of the cyan building. I wish it was either slightly taller or had a bit of cap on top. Right now it looks like it just got cut off or something.
Well done Faas. The only thing I'm not enjoying are those dark spruce trees.
No complaints from me. Looks like you're having a tonne of fun building this.
Such a cool screenshot Faas. So much enjoyment in the vibe and I love the buildings. Very nice work. Like JK stated, no complaints from me.
This is a lot of fun! Love the caterpillar on the junior coaster!
really nice vibe, lovely!