(Archive) Advertising District / Dump-Place

  • Gwazi%s's Photo
    Loopy, I agree with OLE about the yellow accent and the blood-red on the virginia reel. Otherwise, that screen is perfect.
  • tracidEdge%s's Photo
    is that a chimney, loopy?
  • Gwazi%s's Photo
    Yeah, and I think he used my idea ;) (unless this screen is older than I think).

    Not that I care or anything, just pointing it out. :) :D
  • Silenced%s's Photo
    loopy, those bones used for supports on the balcony and overhang are just perfect.
  • Loopy%s's Photo
    They are tracid and thank Gwazi for that idea. Sorry about stealing that off you dude it just seemed like a really clever idea to make the buildings look more believable.

    Thanks for all the comments so far especially OLE for that detailed one I've tried out some of those changes and it does look better.
  • Fisch%s's Photo

    Here's an early screen of the entrance midway in the non-custom scenery park I have been working on

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    This motivated me to make a new park without custom scenery.

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  • Fr3ak%s's Photo
    Fisch .... that's genious.
    The lamps, the buildings ... everything is so nice and creative.

    I love it :)
  • deanosrs%s's Photo
    People in the pro tour thread who say they can't build a park without certain objects should check out those two screens.
  • Lloyd%s's Photo
    Damn Fisch, that's gorgeous. I think it shows you have talent when you don't have to rely on the objects making your work look good.
  • Fisch%s's Photo
    Thanks guys,
    great to hear that you like it!

    Maybe I'll open a new topic for this park in a few day but in the next three days I'll be away because of a trip to "Holiday Park", "Haßloch", the park where Expedition GeForce is at! :D
    Maybe I'll get some inspiration and try to make a mainstreet for this park ;D but at the moment I'm fully concentrating on the pro tour.


    Fisch
  • tyandor%s's Photo

    People in the pro tour thread who say they can't build a park without certain objects should check out those two screens.


    Uhm, deano, that seriously depends on your building style and what you are used to. I simply can't build anything decent anymore with no custom objects and I don't like to build without. I see this in EGAS. I started building that park 4 years ago. I started out with a bench that wasn't that much different from having no customs. Over the time I changed my object selection to a more post-PT1 bench, but I'm still seriously held back by the selection I have. I did create some pretty good stuff with it, but it's problem is that I had a park with quite a lot of different themes with a bench which wasn't tailored for that. The advantage of the current benches is that you have far more freedom to create stuff, but in my case that sometimes means tinkering with the selection of 'tools' I have available to me.
    With PT you have a fixed selection and if you don't have some tools you'd wanted it can be difficult to create the idea in your head. Still I don't think this is a problem because you have to be a bit more creative in your solutions. The only thing is that you're a bit hampered in your preferences when building.
  • Gwazi%s's Photo
    @Loopy - Hey man, don't worry about 'stealing' off me, I just wanted to point it out. :p Besides, if that was stealing, then every parkmaker would be a thief, so... (don't mean to sound like I just wanted the credit, so if I do, sorry. I just saw it and said, "Oh yeah, I did that once")

    @Fisch - I wish I could build like that without custom scenery (believe me, I've tried).
  • inVersed%s's Photo
    I really like that screen Fisch, it has a great atmosphere. You have some concepts that I would never have thought to implement in my non-custom scenery park.
  • Lloyd%s's Photo
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  • JDP%s's Photo
    ^Damn Lloyd. Reminds me of some rctfan stuff. Very nice job with the textures and detailing in that screen... nothing too over the top to kill the screen as well.

    Make it into something...
    -JDP
  • Ling%s's Photo
    @Fisch: it all looks nice, but I'm not sure what the targets on the top-front of the building are for... and the logs underneath the cable supports make no sense there

    @Lloyd: the domed roofs should be something other than purple... I can't find anything wrong with the rest
  • Splash-0%s's Photo
    Nice Lloyd, it really is. It certainly has its RCTFan influence but thats not a bad thing. But there is room for improvement, namely the vegitation. You should leave a little more place between the footpaths and the buildings, which you can fill with plants, bushes and trees. At the first building on the left for example. Now it just looks wrong, just take some path away and replace it by some nice bushes and flowers. Also that palm tree is growing on a footpath...?
    Other than that your architecture is good and im looking forward to more.
  • Carl%s's Photo
    Fisch and Lloyd, excellent work! :D
  • RCTFAN%s's Photo
    Lloyd, my tips would be

    1) sort out the glitch on the right, the block under the inverted arch (unless that just happened when you took the screen)

    2) Just to the right of the guest relations sign, there is a barrel on top of a bush.....

    3) get rid of the path under the palm tree and put in some foliage underneath. Don't be afraid to spill it onto the path a little.

    4) a trick i use with the barrel bins is place a scenery barrel next to them, gives off a bit of atmosphere. Also try the custom pots.

    I like what you have though, especially the map stall and the little balcony bit where the barrel on the fern is.
  • Metropole%s's Photo
    Lloyd, pretty nice. I'd listen to RCTFan, also, I'm unsure about the ferns on the path. It would be better if they were spilling over from something as mentioned above, but as they are, they look a little forced.

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