(Archive) Advertising District / Dump-Place
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					 19-April 07 19-April 07
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   MorganFan
			
			
				
				
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		Why cross over the second drop when you have a great opportunity for the classic B&M helix-into-breakrun spiel?! Also the transition at the end looks awkward. Everything else is sexy. MorganFan
			
			
				
				
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		Why cross over the second drop when you have a great opportunity for the classic B&M helix-into-breakrun spiel?! Also the transition at the end looks awkward. Everything else is sexy.
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   Louis!
			
			
				
				
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		I'm really loving that layout a lot more. Not a massive fan of the extra large drop into the ravine (I personally think it disrupts the flow) but I'm sure others will like it. Louis!
			
			
				
				
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		I'm really loving that layout a lot more. Not a massive fan of the extra large drop into the ravine (I personally think it disrupts the flow) but I'm sure others will like it.
 
 With regards to MCBR placement, I would have a helix up into the MCBR, which would sit diagonally under the first airtime hill. Then diagonal turn out of it into the drop and the series of hills to the turns into brake run. I think this would make the layout a bit more interesting.
 
 Nice colours too. And the supporting on the hammerhead seems well done.
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   Chocotopian
			
			
				
				
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		Messing around with a freestyle park on Tim Fort's Workbenchland. Kind of how I used to play before NE. Chocotopian
			
			
				
				
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		Messing around with a freestyle park on Tim Fort's Workbenchland. Kind of how I used to play before NE.  
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