(Archive) Advertising District / Dump-Place

  • tdub96%s's Photo
    Well, it looks good, but too big to run the 4-car-trains as a Mega-lite. Thats more Walibi Goliath size than a mega lite.
  • BelgianGuy%s's Photo
    I agree train is too short for the scale
  • Weizenfieber%s's Photo

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    My favorite band has its own area in my park :huey:

    And my english is crap, sorry :(

  • Hex%s's Photo
    Thanks for the compliments everyone! Excelerator (or however you spell his name, sorry bud) has the park now, and tdub we could use some help. It would be neat to do a three way park although it is small to have three people work on it.
  • Luigi%s's Photo
    Weizenfieber, that's some crazy stuff. It is enjoyable though. I'm curious to see what you will do with the theme.
  • mardy%s's Photo
    my work:
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    Comments are welcome
  • SSSammy%s's Photo
    i suppose it has flow, but appart from that it isn't too fantastic. try not to use the landscape hill maker thing to make a landscape. just make the land mover 10x10 and make contours.
  • BelgianGuy%s's Photo
    even from this SS the pacing looks off... also no aesthetic value in the terrain under the coaster, it makes no sense whatsoever...
  • wildroller%s's Photo
    Also you probably should use block breaks! Break failure is going to result in you building a graveyard for your dead peeps :(.
  • mardy%s's Photo
    Thanks for the comments, the were very usefull.
    when i build the coaster, i realized that it isn't fantastic, but ia'm a beginner so i have to learn a lot of things.
    I'm gonna change everything, and show it here again!
    See you guys later
  • Cocoa%s's Photo
    EDIT: I just posted a reply to maverix's park here.... what?
  • Cole%s's Photo
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    thoughts on this layout?
  • zburns999%s's Photo
    ^Not a specific knock against you, but I feel like many of the woody layouts I see anymore seem overly-conservative. How fast does that thing hit the breaks? It's got a nice first drop; give it some room to run! GCI's are usually long, twisting rides with many crossovers. There's definitely some well thought-out elements of the design (I especially like the first drop, turn, and lead into the initial helix), but overall it's feels way too conservative to me. Keep at it!
  • Cole%s's Photo
    Thank you for the advice! I kept the first bit, and reworked the whole middle section. What do you think?
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  • Cocoa%s's Photo
    it looks good from the first angle, but in the second it just looks awful. I'd say work on it to make it more well-rounded. Perhaps a lot less diagonal stuff (especially in the middle) would help.
  • Luigi%s's Photo
    I Don't like the helix under the lifthill. I agree with Cocoa on the diagonal track.
    First drop and the first element are really lovely though.
  • Sebbe%s's Photo
    My first try of a Design.
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  • SSSammy%s's Photo
    try looking through some other designs. your map needs more height variation, more structured foliage, and better path interaction/placement. the coaster isn't necessarily weak, but neither is it strong.
  • chorkiel%s's Photo
    What Sammy said.
    Your foliage is just plain bad.
    Your landscaping is really flat (I live in holland and even I find that flat).
    More decoration would do as well.

    It's not really bad but not good either.
  • Pacificoaster%s's Photo
    Sammy provides some pretty solid advice.

    PS: Sammy, that avatar is great.

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