Fiesta! / Six Flags Carolina
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04-September 09
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Liampie Offline
I agree with Louis, make diagonal stuff or put the whole thing on a rotatingthing. Sorry for not putting effort into this post. -
CedarPoint6 Offline
I kinda expected some of the 'it's boring' comments. In retrospect, I may have just left this update off since it's all unfinished.
To address a few things...
Katapultable- Yes, a stand up!
Goliath-- I don't build with peeps there.. but the stuff will be peepable (well, aside from that breakdance).
Six Frags-- 1. I remember you saying bumper cars would look better. I still think these look fine, and I don't have a bumper car object placed on the tile how I need it.
2. Six Flags' waterparks (well, the ones combined with parks at least) are rather plain, with a lot of tarmac and not too much else. The reason the stuff under the ride is plain is that it's relatively new and another ride had to be removed to be placed there. Deluge was shoved into Hurricane Harbor right over a lot of paths (and sort of forced in a sense), so there's quite a bit of concrete under the ride. And Dippin' Dots does not have the details in it yet, as you said. It's just the shell.
3. I hope you can see where the coaster colors are coming from! (Bizarro, SFNE & SFGAdv) There's not too much else in there otherwise aside from flowers... unless you have suggestions as to change that. The rest is just unfinished.
Louis- I haven't entirely missed that, although I guess it's kind of hard to explain. I was curious if anyone would notice. This was supposed to be one of the models mounted on a big table where everything turns. That's ruined by the covered axle leading to the central point. So I guess it's either or and I assume in this case, diagonal pieces would work better. So I'll likely add them.
Thanks for the feedback. I like hearing thoughts! -
RCTNW Offline
How long did it take to do the first screen? Looks like it would have been a real pain in the ass to me. That said, looks great!
James -
CedarPoint6 Offline
A couple of hours, I suppose! Mainly because I build slow... It's 16 individual rides with the entrance lowered and all them set on downward launch so it sits on the far back of the tile. And then just a ton of zero clearancing for the rest of the stuff! So it's far from the most time consuming thing in the park! That would probably go to the log flume (...or anything in the water park). -
Wolfman Offline
I think all that Breakdance is really missing is some sort of visual cue that it's on a turntable. Maybe it would of been better to have made a turntable from 1/4 tile steel base blocks and diagonal base blocks. Something in the shape of a giant stop sign? That way, you could have the rivets as a texture on the turntable, and the ability to colorize it in some sort of pattern.
I'd build a temporary monorail or some sort of car ride over it, save the custom ride as scenery with the temporary car ride & delete the scenery.
Lower the land beneath the original turntable area by one level, Lift & build the 1/4 tile blocks at the level of the original turntable.
Lift one land tile to the level that the temporary car ride will rest upon, (probably the center as it's easy to replace a few objects.)
Rebuild the temporary ride at the same level as it was built, and all the scenery parts will be in place with a new turntable beneath it.
BAM! -
Liampie Offline
So I guess it's either or and I assume in this case, diagonal pieces would work better. So I'll likely add them.
Thanks for the feedback. I like hearing thoughts!
I think a turntable is much better, otherwise it's not quite a breakdance anymore... -
Airtime Offline
CP6 I absolutly adore your stuff. It's always my favourite stuff and my main inspiration. This is definatly my most anticipated park since you mentioned it, without seeing a screen. And it doesn't disappoint.
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