(Archive) Advertising District / Eldritch Vale
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08-November 09
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Xcoaster Offline
I figured that if I was going to start advertising this, I needed one central topic. Right now a lot has already been shown in Fiesta's, and now it's all collected in this post.
New screens:
The interior theming hasn't been started, but I think this is a Rct first for this ride system, so I wanted to show it off. +1 to whoever guesses the ride type. It was strongly promoted a while back, but I think so far it's never been built in real life either.
This rest of this post will contain all the currently released screens.
Released Screenshots (from current park version):
Released Concept Art: -
CedarPoint6 Offline
Vekoma Pandora's Box, eh?
Very nice.
The as-built and the drawings are both fantastic. Really looking forward to how it all comes together on the larger scale. There's an interesting variant in colors and brightness between screens, so I'm curious to see how the transitions will work between areas. Looking forward to this one quite a lot. -
J K Offline
Brian and I were talking about this last night. Its wierd you posted this after we talked.
Seriously number 1 for most anticipated parks. I love all of your work so dam much, I can't stress enough how good you are at this game. -
5dave Offline
This makes me wanna read more Lovecraft stuff so bad! haha
Great stuff Ryan, you know I love this park already!
"MFG" -
Levis Offline
dont need to comment to let you know what I think about it ryan.
altough I like finnished screens more, cause now I can't comment on the total picture.
will try to give some comment tough:
screen4: nice, I guess it has to be a half ruined temple, maybe use some deco blocks to make it more ruined. I like the ride, altough I think the cars should be a bit higher.
screen5: good, but change the colors of those letters on the signs, also the tree in the right lower corner needs a other color for the trunk. this color doesn't look good (I sugest lighter brown).
screen6: I really like the rains pipes. but the windows look a bit flat, maybe you could use some deco trims at the top and bottem to give it more depth.
screen7: reminds me of tyandor, well the center building does at least. nice queue line altough I dont like the color of it this ways. I sugest trying a custom queue line there. also I'm curious to that tower in the lower left corner.
screen8: can't comment on that yet. -
RamSam12 Offline
Great work you got going man. I'm looking forward to seeing more of this.
Probably my favorite screen in the bunch. I'd really like to learn this hack to make a ride of this type, but on a smaller scale (flyers). -
Luketh Offline
I'm guessing you have to shoestring it? It's gotta be something like that, but yeah... I really want to figure out how to do that, too. -
RCTNW Offline
As other have siad, this is a park that will be fun to watch and see it release. All the screens look fantastic and I would agree that screen #4 is my fav!
Well done!
James -
Hepta Offline
I'm guessing you have to shoestring it? It's gotta be something like that, but yeah... I really want to figure out how to do that, too.
Correct. I believe Roomie has a tutorial on how to make a ride like this. -
Six Frags Offline
Nice collection of screens there Ryan! Really detailed stuff there..
How did you get that long of a train in rct2 (in the screen RamSam quoted)? Roomie indeed explained it in his tutorial, but that was with LL..
SF -
Liampie Offline
This looks great, I love the ideas. You could work on your architecure however, while it's far from bad it's quite uninteresting sometimes. The wow-factor is in the ideas. -
Xcoaster Offline
Thanks to everyone for the comments.
robbie92 - Yep, it's a Vekoma Pandora's Box.
CedarPoint6 - Getting the coloring right has been a big challenge, in trying to keep it dark without going monotone. But I think I got the basic technique down in Shadowlands by using dark colors with occasional highlights.
JK - Thanks!
5dave - Thanks, I'm building this with the understanding that you'll be one of the only people who knows the theme.
Levis - Screens 5, 7, and 8 have changed quite a bit since I first posted them (actually just the background of 8, the coaster is about the same). Screen 5: I've since changed most trees to colors matching those in the top part of the screen (in addition to the colors of almost everything else in the screen). However, I'm keeping the sign colors the same, since I like the idea of having it with a faded look. Screen 6: I'll see if I can do something about it. Screen 7: Yeah, the queue looks a little weird. The tower in the lower left is for the top spin (it's changed a bit since then).
RamSam12, Luketh, Hepta, Six Frags - It's been a while since I made the swing, so I don't remember exactly how I made it, but I don't think it was the shoestring technique. First I made a loop of suspended coaster track going up and down in a circle using the the 90* turn helix pieces, merged it with a coaster station, and then converted it to lifthill track (and made it invisible once everything was working). To make the train, I think I used two or three smaller trains, kept the lift speed very low, and then very carefully moved them all onto the loop of track so that they didn't overlap (if the trains overlap they'll probably get stuck). Then once they were all on the track without overlapping, I increased the lifthill speed. The only problem is that the separate trains frequently "bump", making the ride slow down, but the variation does make it more interesting.
Liampie - I'll do what I can, thanks. -
Xcoaster Offline
^ Peep friendliness is overrated. Actually, I'm not sure if it could be done in a peep friendly way in Rct2. If you actually could have a long train then you probably could.
Update - 11/12/09
New screen:
From the cemetary mini-section of the park. It ties together Arkham (the main town), the Dreamlands (the fantasy area), and Urbis Occultus (the Middle Eastern area). Also, if this was outside Rct, the ride cars would be themed to coffins.
Old screens from abandoned version of park (circa 04/05):
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