(Archive) Advertising District / Eldritch Vale

  • Xcoaster%s's Photo

    Which books do you want to include in the park?The silver key
    The Dunwich horror
    The music of Erich Zann
    Necronomicon
    Those I could tell from the screens.
    And I think you should include: Call of Cthulhu, Shadow over Innsmouth, Mountains of madness, The shadow out of Time and the colour out of space!

    yes; yes; yes; yes - also the Whisperer in Darkness (car ride), Haunter of the Dark (mini suspended), Dreams in the Witch-House (Pandora's Box), Cool Air, Pickman's Model (wooden mouse)
    ...
    working on it; eventually - still need a clear vision; absolutely, can't wait to start (mine train, probably multi-launched, will take inspiration from Mummy, CHunt, Blitz coasters, a variety of mine trains, and penguin mountain); maybe just a haunted maze; done (still looks a little fugly though)


    Ok, so I've never been great at judging my own designs, so I'd like some feedback on my last two layouts before I start theming/supporting them (I hate doing supports, btw).

    The first is a duel-launch Blitz coaster w/ Wingrider trains (the layout is more inspired by iSpeed than Maverick). I may add a darkride bit at the beginning (taking a cue from Blue Fire - all coasters deserve dark ride sections). Theming is a WIP.
    Attached Image: tCoC_1.png

    The second should be obvious. It already has a darkride bit at the beginning, so the twisty bit will be going over a building eventually. I have two screens for this one so you can see the backside.
    Attached Image: DQoUK_1.png
    Attached Image: DQoUK_2.png

    And here's a couple other random screens. Both not quite done - note the land textures. One is the entrance to the Pandora's Box darkride, the other is some of the park entrance.
    Attached Image: tDitWH1.png
    Attached Image: entrance.png
    I finally spent the time getting a VM set up, so doing RCT is infinitely easier now. I need to reinstall that mod that makes checkered land black though - can someone point me to the topic?
  • Fizzix%s's Photo
    Not really a fan of either of these layouts, but I'm sure fully themed I could enjoy them. Really nice trackitecture in the last screen, looks like some sort of dragon, right?
  • RCTMASTA%s's Photo
    You mean RCTModified?
    ...Ask Cena, I think he has it.
    The topic is at (www.nedesigns.com/topic/17330/rctm-v13-obsolete), by the way, but none of the links work any more. (link tags wouldn't work for some reason; had to post full URL)
  • 5dave%s's Photo
    Yeah you're back!
    Glad to see you still working on this!
    The first screen is really cool. I suspect it's Call of Cthulhu? Love the crashed ships idea!
    The second is shadow over Innsmouth, right?

    The layouts may not be the most realistic, but they have flow, great elements and they also look quite frightening which works perfectly for this park! :D Maybe the color of the second coaster is a bit too bright, but that can change with the theme in the end.

    Rest looks awesome as always! Looking forward to this, no matter how long it takes.

    Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn!

    "MFG"
  • Levis%s's Photo
    Neadless to say I love it.
  • Phatage%s's Photo
    I like a lot of the ideas with the Intamin's layout but it doesn't accomplish them in an elegant fashion. It's very out&backy; the track will branch away from it's central cluster only to immediately turn back around. Not to say that this is necessarily a bad thing, but I think there are two main directions you can take with this coaster. 1) You can emulate the rocket coaster layouts which have always focused on being concise and space economizing or 2) you can go for more of an 'adventure' feel that branches out in epic spacial proportions but doesn't double back on itself nearly as much. I think you should let the theme be a big player as to your decision, but right now you're somewhere in between those and so the sum of the individual ideas you have on the ride are exceeding the whole.

    For the dive machine, it is hard to say given the amount of terrain used that isn't developed yet. It is interesting to see that you'll have most of the ride exposed with one part obscured which I think is really cool. However, I think you can spice up the obscured part, adding something more exciting than those turns (unless, as I alluded to before, you have some awesome theming idea for it) but things like downward helices and fast rotating/high-g inversions could do the trick.
  • Steve%s's Photo
    So glad you're back, Ryan. I have just been reminded that you are one of the most extraordinary players this site has seen. There's nothing not to like. Although I suppose I agree with what Phatage has said about the layouts, I still enjoy them.

    And the detail on that church tower looks insaaaaaane!
  • J K%s's Photo
    I really can't wait to see this. I love your work so bad.

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