Ask the Experts / Launch and Lifthill

  • Liampie%s's Photo
    Yeah just make it a shoestring, piece of cake man!
  • Flap%s's Photo
    When you try to simulate Euro Fighter trains the train longer is no option Cena,

    This is what i was trying to Recreate:

    Posted Image
  • Loopy%s's Photo
    And you can do that following what Cena said. You make your train with 3 cars then split off the first car so that only 2 cars remain on the main track.

    You can then control the speed of the 2 cars using the other car on a separate track using chain lift track to speed it up for the main launch and the chain lift-brake method mentioned above for the vertical lift hill.
  • Cena%s's Photo

    Yeah just make it a shoestring, piece of cake man!


    After Roomies tutorial it is a piece of cake indeed.

    @ Loopy, that is what I was trying to explain the entire time, however he still doesn't get it.
  • Flap%s's Photo

    After Roomies tutorial it is a piece of cake indeed.

    @ Loopy, that is what I was trying to explain the entire time, however he still doesn't get it.


    When shoestringed, The Effect is not stabel enough to get a constant speed on the lift.
    Ive tested it.
    Then it's not worth it to try it.
    I make some of thoose in RCT-3.
    Thanks for the help.
    It's not worth the Effect i want, The answer to my question is it isn't possible in RTC-2 how i was meant it.
  • GigaG%s's Photo
    :facepalm:

    If you can't get it totally right, settle for almost totally right, since it is the best you can do in RCT.
  • RRP%s's Photo

    When shoestringed, The Effect is not stabel enough to get a constant speed on the lift.
    Ive tested it.
    Then it's not worth it to try it.
    I make some of thoose in RCT-3.
    Thanks for the help.
    It's not worth the Effect i want, The answer to my question is it isn't possible in RTC-2 how i was meant it.

    Make a long train shoestring.Split the first 2 cars off. Then lift,brake,lift,brake,lift, brake for the vertical lift with constant speed achieved by having part of the train always in a brake section
  • Flap%s's Photo
    I will use RCT-3. TY guys.
    It's too hard to try to make it even good i think.
    I will work on the Dualing Coaster for now.
  • Cena%s's Photo
    Have you even tried to hack it? I have the feeling you haven't even tried. It is really easy, Roomie wrote an excellent tutorial about it.
  • Flap%s's Photo

    Have you even tried to hack it? I have the feeling you haven't even tried. It is really easy, Roomie wrote an excellent tutorial about it.


    I have tried it even before opening this topic, i was already confident with the shoestring method.
    So yes i have.
    I shouldn't have opened this topic even when that has have the result i wanted.
  • Levis%s's Photo
    well then you need to shoestring it differently.
    pick a coaster type which has a release brake. use normal chain on the lifthill and for the power make sure the other car is on the relese brake and then make it go down vertical. you can put chain on the track also to give it a little boost at the beginning. that should do the trick than.
    You do need a lot of room for the shoestring track then.
  • Roomie%s's Photo
    To be fair shoestringing really isn't easy. but it WILL do what you need it to do.
  • GigaG%s's Photo
    ^Agreed, and it's harder in RCT2.
  • Levis%s's Photo

    ^Agreed, and it's harder in RCT2.


    making them connect again in rct2 is nearly impossible (to get it exactly right). but you can do a setup where you keep them split all the time and so use a dummy station. that isn't that hard.
  • Flap%s's Photo

    making them connect again in rct2 is nearly impossible (to get it exactly right). but you can do a setup where you keep them split all the time and so use a dummy station. that isn't that hard.


    A dummy Station to put a lift chain there?
    Or i don't get you exactly

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