Ask the Experts / Mika's General Tutorial Thread

  • MikaRCT2%s's Photo

    - Tutorial Overview -


    - Frisbee Tutorial -

    - "Invisible" Flat Ride Base Tutorial -

    - Merging On Windows 7 (v1) -

    - Merging On Windows 7 (v2) -



     

    "Invisible" Flat Ride Base

    Tutorial

    By MikaRCT2

     

    What You'll Need:

    ~ 8cars Trainer
    ~ A Brain


     

    First you have to open 8cars.

    Then you have to give the tiles where the ride comes on another texture:

    Attached File  IBWRtut - scr1.png (75.16KB)
    downloads: 22


    Then you have to build the ride on those tiles:
    Attached File  IBWRtut - scr2.png (109.09KB)
    downloads: 40

    Alt+Tab to 8cars, go to the 'misc' tab and click on 'Map Object Manipulation'. Then do this:
    Attached File  IBWRtut - scr3.jpg (87.34KB)
    downloads: 75

    Alt+Tab back to RCT2 and you'll see this:
    Attached File  IBWRtut - scr4.png (82.95KB)
    downloads: 87

    Just remember that the base isn't invisible (Note the title), only lowered. When you look underground, you'll see this:
    Attached File  IBWRtut - scr5.png (75.67KB)
    downloads: 66

    Done ;)

     

    If there are any questions, just ask!

  • BC(rct2)%s's Photo
    This tutorial is awesome and helpful!
  • trav%s's Photo
    You know, you're probably one of the most helpful newer members, I appreciate what you do. This is one of the most simple hacks that a lot of people still don't know how to do (I only figured it out a couple of months ago)
  • BC(rct2)%s's Photo
    ^I second that :D
  • Arjan v l%s's Photo
    Nice , but doesn't that give an issue with the exit / entrance hut for the peeps?
  • MikaRCT2%s's Photo
    No. Check accolade parks and look carefully at those rides (sea of sagas has one), and you'll see it doesn't
  • disneylandian192%s's Photo
    You can adjust the height of flat ride 'track' compared to huts to any height and have it still be usable.
  • MikaRCT2%s's Photo
    Also, if you'd lower it by two clearances, you will get this:
    Attached File  dont do this.png (22.41KB)
    downloads: 5
    Sorry for the shitty pic colors
  • MikaRCT2%s's Photo
    I experimented a bit with this hack. I found out that you can use it to lower the entrance (not the exit though). It will still be peepable, but the queue path connects to the entrance, but not as it should. It doesn't show a sign in front. Only one peep can thus queue. Apart from that, it's still functional. If you let the ride wait for a certain amount of peeps then it should operate better with more peeps at once.
    Attached File  SCR133.png (109.81KB)
    downloads: 35
  • Xtreme97%s's Photo
    You can also use this hack to make the entrance/exit huts invisible (or out of sight) by building the ride underground and raising it to above ground level. But you could just use SoB to sink the huts, but this method is alot more reliable.
    Anyway, good work with the tutorial Mika. Glad to see more people helping out :)
  • Arjan v l%s's Photo
    :lol: , you put a smile on my face.
    Nice to see you do so much experimenting and sharing the benefits.
    Thanks Mika.
  • Ruben%s's Photo
    Nice tutorial. It's weird to see how this extremely simple hack has been a standard for the top-level players for some time already, but has never reached the less advanced builders. (I actually only heard about it a month ago or so.) Same with other hacks as the entrance/exit hut invisibility hack as well btw, which are quite simple but don't seem to reach new builders.


    Thanks for getting this hack out there in a way everyone can see/understand it, instead of just the more experienced players. Maybe make a series of these as I'm sure they'd really help new players? I see a ''Mika's hacking 101 course'' coming up. ;)
  • MikaRCT2%s's Photo
    Okay, from now on, I will post all of my hack tutorials here :mantis:
  • Louis!%s's Photo
    Something I found when I did this a few months back is that it doesnt work well with the Spiral Slide. It glitches even when only lowered by 1.
  • MikaRCT2%s's Photo

    Merging On Windows 7


    Tutorial

    By MikaRCT2


     

    First of all, I know turbin3 already made a tutorial for this, but I just found out this (easier IMO) version.

     

    What You Need:

    ~ 8cars
    ~ Windows 7 (Preferably)
    ~ A Calculator (If You Hate Thinking)


     

    First open 8cars before you open RCT2.

    Then open RCT2 and do build the track before the first half of the merge:
    Attached File  mergtut1.png (57.49KB)
    downloads: 29

    Then build a piece of track like this:
    Attached File  mergtut2.png (92.01KB)
    downloads: 39
    Note that they have to go in the same direction!

    Then delete this part and color the ground:
    Attached File  mergtut3.png (80.56KB)
    downloads: 35

    Then build the second track used for the merge like this:
    Attached File  mergtut4.png (94.87KB)
    downloads: 42

    Then delete that track again except for the single part, color the ground and build the track untill the place for the second half of the merge:
    Attached File  mergtut5.png (71.26KB)
    downloads: 49

    Then build the white coaster backwards to that place like this:
    Attached File  mergtut6.png (107.23KB)
    downloads: 53

    Then build the other coaster like this (use Absolute Zero-Clearance!):
    Attached File  mergtut7.png (118.63KB)
    downloads: 50

    Then color the ground and delete the track again and then you'll get this:
    Attached File  mergtut8.png (105.69KB)
    downloads: 53

    Then Alt+Tab to 8cars, go to the 'misc' tab and click on 'Map Object Manipulation'. Then do this:
    Attached File  mergtut9.jpg (102.55KB)
    downloads: 48

    Press 'OK' or 'Apply' and go back to RCT2. You'll see this:
    Attached File  mergtut10.png (110.33KB)
    downloads: 51

    Then go back to 8cars. Click on 'Rides' and then 'Edit Rides'. Then select the white coaster and do this:
    Attached File  mergtut11.jpg (87.01KB)
    downloads: 49

    Go back to RCT2 and test the white coaster:
    Attached File  mergtut12.png (125.82KB)
    downloads: 33

    If it worked, the train will travel over the green track back to the white track and to the station:
    Attached File  mergtut13.png (87.44KB)
    downloads: 11

    Done :mantis:

     

    If there are any questions/suggestions, just ask/say them ;)

  • 5dave%s's Photo
    Nice idea Mika!
    Maybe you could add an overview for all the tutorials with links to the post in the first post?

    "MFG"
  • MikaRCT2%s's Photo
    EDIT:

    Overview with links added to the first post (Turbin3's topic too) :)

  • Tolsimir%s's Photo
    So where is the difference to turbine's?
  • MikaRCT2%s's Photo
    In turbin's tutorial you first have to raise the track.
  • olddtfan51%s's Photo

    "Invisible" Flat Ride Base

    Tutorial

    By MikaRCT2

     

    What You'll Need:

    ~ 8cars Trainer
    ~ A Brain


     

    First you have to open 8cars.

    Then you have to give the tiles where the ride comes on another texture:

    Attached File  IBWRtut - scr1.png (75.16KB)
    downloads: 22


    Then you have to build the ride on those tiles:
    Attached File  IBWRtut - scr2.png (109.09KB)
    downloads: 40

    Alt+Tab to 8cars, go to the 'misc' tab and click on 'Map Object Manipulation'. Then do this:
    Attached File  IBWRtut - scr3.jpg (87.34KB)
    downloads: 75

    Alt+Tab back to RCT2 and you'll see this:
    Attached File  IBWRtut - scr4.png (82.95KB)
    downloads: 87

    Just remember that the base isn't invisible (Note the title), only lowered. When you look underground, you'll see this:
    Attached File  IBWRtut - scr5.png (75.67KB)
    downloads: 66

    Done ;)

     

    If there are any questions, just ask!


    I get error trappers when I try it also Ctrl Alt dosn't work for me I have xp pro and I use ttp version of rct.

Tags

  • No Tags

Members Reading