Custom Scenery Exchange / Light Paths for your Light Path Needs
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29-December 17
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CoasterCreator9 Offline
As I started work on one of my recent projects, I discovered that the current path objects available lack a certain middle ground between light and dark coloration.
3653.png (2.03MB)
downloads: 85A perfect example is Mr.Brightside's SFMM recreation, which consists of many dark red paths in an effort to represent what, in reality, is a much lighter and slightly brighter appearing shade than other full tile paths allow for.
In an effort to remedy this, I've created a modified path tile that is between the existing colors and works much nicer with a wider variety of colors and shades than existing paths. Not too dark, not too bright - it's perfect for the parks Brightside and I are working on, and I hope others can find use for it too!
Paths.png (6.14KB)
downloads: 87So far I've completed three quarter tile variants and two full tile variants. Plans include modified versions of Xtreme97's rounded paths as well as potentially working on a lighter/matching version of a stair object.
Light Path Tile
CC9CLPA.DAT (7.59KB)
downloads: 12Light Path Tile (Diagonal)
CC9CLPAD.DAT (5.7KB)
downloads: 121/4 Tile Light Path
CC9CLQPA.DAT (1.64KB)
downloads: 121/4 Tile Light Path (Diagonal)
CC9CLQPD.DAT (1.29KB)
downloads: 111/4 Tile Light Path (Rounded)
CC9CLQPR.DAT (1.48KB)
downloads: 13Update: 12/30 - Curved Path
Paths 2.png (26.17KB)
downloads: 18Inside Left
CC9CPLIL.DAT (5.75KB)
downloads: 10Inside Right
CC9CPLIR.DAT (5.77KB)
downloads: 11Outside Left
CC9CPLOL.DAT (9.24KB)
downloads: 11Outside Right
CC9CPLOR.DAT (9.24KB)
downloads: 10 -
saxman1089 Offline
These are the fixed 2x1 curved objects Team Spacecrab used in Romon, so that peeps can walk on them without glitching.
CF9CPLIL.DAT (8.22KB)
downloads: 8CF9CPLIR.DAT (8.33KB)
downloads: 6CF9CPLOL.DAT (13.86KB)
downloads: 6CF9CPLOR.DAT (13.81KB)
downloads: 6
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