(Archive) Advertising District / #19:Cosmic Kingdom
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					 31-October 03 31-October 03
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   tracidEdge
			
			
				
				
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		I think the first turn is using the two really wide turns. The ones that let you go diagonal. The second one was the regular one-peice wide turn. If that makes any sense. tracidEdge
			
			
				
				
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		I think the first turn is using the two really wide turns. The ones that let you go diagonal. The second one was the regular one-peice wide turn. If that makes any sense.
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   super rich
			
			
				
				
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		First screen looks nice, good use of theming and plant selection. The path fits in good but see what it would look like with a crazy paving path. And the s-keeping falls look ok but maybe a couple of bushes around there and i can see the little problem with the water super rich
			
			
				
				
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		First screen looks nice, good use of theming and plant selection. The path fits in good but see what it would look like with a crazy paving path. And the s-keeping falls look ok but maybe a couple of bushes around there and i can see the little problem with the water  
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   mantis
			
			
				
				
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 I can answer the first one I think - in the centre of the three squares, you have to have the lifts crossing diagonally upwards, because if you have it levelling off you can see water in there. In the end I chose the lesser of two evils and opted for visible lift hill, because that at least blends in with the black in the windows. There seems to be no way round it thoughGuljam, you might have built too far with the rapids track in the left arch, I can spot some lift hill in the castle station that looks to be a tile over from what it needs to be. With the other one, water is showing and I think it would look better if they were both upward so it would only be rapids lift. 
 I do have a question about the train track over the water, with the turn that has less wooden plank supports than normal. Did you do any hacking to that or did it just occur naturally with one of the inconsistancies of the game? I think it looks a lot better without the "excess" supports and I'm just wondering if there's a method to make them like that manually without adding trees or quartertile scenery. 
 For the second one - I think railway track supports are notoriously unpredictable in the game, especially on diagonals.
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 Juno
			
			
				
				
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		ÈľÆ! ¿À·£¸¸¿¡ ¿Ã¼ ÄÚ¸à Æ®³²±â´Â(-_- Juno
			
			
				
				
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		ÈľÆ! ¿À·£¸¸¿¡ ¿Ã¼ ÄÚ¸à Æ®³²±â´Â(-_- ³» °ø¿ø ½ºÅ©¸°¼¦µµ ¿Ã·Ãº¼±î³ª..? ³» °ø¿ø ½ºÅ©¸°¼¦µµ ¿Ã·Ãº¼±î³ª..?
 
 Ve-ry Good! Guljam! Hurray Korea!(^-^  
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   guljam
			
			
				
				
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		New name*: Cosmic Kingdom of Legends guljam
			
			
				
				
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		New name*: Cosmic Kingdom of Legends
 ------------------------------------Final Area------------------------------------  
 Sorry upload to "png..  
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   tracidEdge
			
			
				
				
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		You are one of my favorite LL parkmakers out there right now. These last screens are the best. tracidEdge
			
			
				
				
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		You are one of my favorite LL parkmakers out there right now. These last screens are the best.
 
 Any news on when its going to be released?
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   DarkRideExpert
			
			
				
				
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 You mean the "Day After Tommorow"...right?Ice Theme in CK 
 Part of 'Tomorrow(movie)'
 Enjoy 
 Park Looks kickass, even though I won't be able to view it when finished...  
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   guljam
			
			
				
				
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					OfflineYou mean the "Day After Tommorow"...right? 
 Yes.. 
 The Movie was fantastic.. but end part is 'nihilism' (I don't know same word this) lol!  
 Anyway..
 Thanks your reply  
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   Ride6
			
			
				
				
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		Wow, that is impressive... All of it. Ride6
			
			
				
				
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		Wow, that is impressive... All of it.
 
 yeek.
 
 Send this to: iris2486@bellsouth.net for a runner up when you're done with it, because this will make it. (IMO)
 
 ride6
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