Park / Disney's California Adventure

19 Comments

  • Comment System%s's Photo
    comment below
  • inthemanual%s's Photo

    Good job, rob.

  • Lotte%s's Photo

    time to do some exploring in this place. hopefully you'll finish this one after h2h rob

  • Stoksy%s's Photo

    H2H will have finished by the time I stop drooling over this...

  • ][ntamin22%s's Photo

    how to make sure your park gets approved ASAP:  

    1- be robbie

    2- submit a park named "Disney's California Adventure"

  • inthemanual%s's Photo

    Honestly, it sat for 3 weeks, due to h2h and the awards

  • ][ntamin22%s's Photo

    shhhh I'm trying to trick him into finishing it

  • Airtime%s's Photo

    Who hacked the Grizzly mine train coaster Rob? You?

     

    Sad to see you not finishing this, well for quite a while.

  • robbie92%s's Photo

    Gee and I worked on hacking the train together.

     

    As far as finishing this goes, I'll probably go back to this post-H2H, provided there isn't too much burn-out from the season. 

  • Airtime%s's Photo

    Yea I'm intriqued to how you got the launch in there becuase I see no chain lift or anything to really make it work... Yet if you've done all this hacking why run only one train?

  • Stoksy%s's Photo

    Rob or Gee could probably explain better, but on stream I remember Rob talking about how the original track used is the freefall launch track, making every straight, flat piece a launched piece. Also, it was too much work to get more trains - although a dummy station would probably work fine...

  • robbie92%s's Photo

    Well, it's not a ton of hacking. Basically, the ride is set to the same operation mode as a reverse freefall station with the station merged in. This makes any non-braked, non-diagonal flat straight piece a launch piece, and why all of those pieces on my coaster have brakes on them. The actual launch is the only flat straight track left unbraked, so the game sees it as track for acceleration. As far as the one train goes, that was just the default, and I'd probably figure out a way to add more for final release.

  • Airtime%s's Photo

    That's definitely interesting I never really thought of anything like that before. I was wondering why all the brake run's everywhere as well as the unconventional station track. Interesting.

  • Lotte%s's Photo

    what areas are you planning on adding? are you just gonna do it like DCA IRL or will you take small elements from disney parks around the world?

  • Cocoa%s's Photo

    whats here is pretty awesome

  • Steve%s's Photo
    Robbo, finish this shit already.
  • Lotte%s's Photo

    Robbo, finish this shit already.

     

    WITH the splashboats! 

  • robbie92%s's Photo

    Hopefully with OpenRCT2, park maps can be expanded in different directions from the game default. Once we can manage that, I should be able to make a better park out of this.

  • Steve%s's Photo
    I thought you could do that? Unless the orientation of the park as it is now will have the map expand into directions that don't favor the park.
  • inthemanual%s's Photo
    That's what he meant by "different directions"