Yeah but in this era of RCT we do a lot more of detailing, which takes more time I'm sure a month will be enough for most, but it's kinda short for the slower builders like me. Don't want to nag though, if I can't get it done in time it will sure be a good design submission without the contest.
We felt that because its simply a design contest, that multiplayer maps would get a bit overkill. The goal wasn't for a group of 4 or 5 members to sink 300+ hours in to a massive design centered around one coaster, it would basically eliminate any chance for a solo builder.
Besides, we still have H2H, or any other future group contests that Multiplayer can be utilized in.
Why not, though? The great thing about these open contests is, that everyone, regardless of skill level, can participate. I think it's a great challenge to build a design in a month and it could be a lot of fun. I don't think anyone has ever complained about "too many entries"
When voting is complete, the highest scoring entry will be chosen as the winner, and given the prestigious NE Design accolade (if the 65% standard is hit). Any additional entries that hit the 65% threshold will also be awarded the Design accolade. All other entries will then be released as a non-competitive multi-mapper group park, where each map is one entry.
You don't have to win to get a design accolade - any park that gets a 65% score better does. Even if you don't make that cut, you'll get to have your work released and people can view and comment. No downsides to submitting, really.