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	 5dave
			
				
					Go to post #721292 5dave
			
				
					Go to post #721292I just came by to say that this made me smile. Thanks! "MFG" 
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	 5dave
			
				
					Go to post #721291 5dave
			
				
					Go to post #721291Right now it's: Moon Tooth - Chromparagon (2016) Mutoid Man - Bleeder (2015) Soen - Lykaia (2017) Mastodon - Emperor of the Sun (2017) Pain of Salvation - In the passing Light of Day (2017) In no particular order  "MFG" 
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	 5dave
			
				
					Go to post #715022 5dave
			
				
					Go to post #715022IMO it is complex to build stuff, which is why I hadn't the chance to start a design/park with it yet, but I also think it should be more simple than RCT3 was. I think it's best you watch some let's plays from people that are no uber-nerds like Silvarret to see how beginners act. The base objects are similar to those in RCT3, with different wall heights & textures, windows, decorations and signs to pop on instead of walls with fixed windows. And the props are standard medieval, western, sci-fi, fairytale and now christmas items, which range from barrels, fountains and particle effects to animatronics. My plan is to soon start a design-ish project to see how the building itself goes. For the simulation aspect, I already played through the 'scenario', which was rather easy. "MFG" 
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	 5dave
			
				
					Go to post #714674 5dave
			
				
					Go to post #714674^Agree about the dive machine. That area feels so crammed too - narrow paths, a lot of stuff going on and the coaster isn't really interacting with the area or the path that well. The rest looks really nice so far! Sometime I need to build a full scale park as well. Oh boy  "MFG" 
 
			 
			
 
							
								 
							
								 
							
								 
							
								