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Eagleray3
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  • I really love the track's layout here and how sweeping the turn into the cave feels. Excellent landscaping as well. But I feel the rock work around the entrance to the cave/mine feels a bit to 1k rock intense, that could just be personal preference though.

  • Thanks for all the feedback and comments! I've had this concept for around seven years now and really would love to see it turn out well, so any criticism and feedback is greatly appreciated.

     

    Reflecting on specific points: I'll certainly add fountains for a splash effect, that's a great idea!

    The architecture on the two buildings was one of the things I was very interested in getting criticism on. Both were heavily constricted by space. I took the first opportunity to indent into the building on the left where the windows are, as the queue was directly beneath it. I think I'll try Stoksy's advise and remove a bit of the rock work, especially on the left side, so the building juts out more. The right building has the freedom of going out into the ocean, which is something I think I'll play with, but is also restricted by having something occupying the space within it. Any advise on how to touch up the architecture moving forward would be awesome.

  • Everything about this screen is phenomenal. The colours are gorgeous, the area as a concept is amazing and so is its execution, and I love the suspended coaster, especially the large sweeping drop after the lift and under the path.

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