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Terry Inferno
Go to post #799412
Everything here is fantastic, but I'm especially excited to see the rest of that cliff.
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Terry Inferno
Go to post #799238
More like Mytholotlight
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Terry Inferno
Go to post #798835
As far as flowing, yellow Intamins themed around pre-Columbian Latin American civilizations that include step-pyramids and giant statues of idols go, this one is easily in my top 2.
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Terry Inferno
Go to post #798777
Beautiful landscape with beautiful ride interaction.
Only thing that is throwing me off is the linearity of this diagonal whitewater stream, which, from a distance, could just as easily pass for a second waterfall.
rec 9-16-25 red.jpg (196.3KB)
downloads: 88I wonder if a bit more "snake action" would give the water here a more naturalistic shape to contrast the appropriate linearity of the waterfall.
rec 9-16-25 curve.jpg (184.09KB)
downloads: 53 -
Terry Inferno
Go to post #798268
When I cast my vote for this a year ago, I was not comparing it to the real-life ride but rather just observing it as a standalone RCT map. Now that I see look at pictures of the real Infinity Falls, I stand by my vote.
Your commitment to incorporating the realistic park details is excellent. The buildings are faithful to their real-life counterparts, your attention to backstage details are high, and you even included the lights around the ride, which is something that often goes overlooked even in hardcore realism like this. Path formations and overall composition work well as a whole, and you've used color in a way that feels very realistic.
I agree with Jaguar's assessment that this could be part of a larger map. It would feel at home in a full-scale park with different levels of verticality, with this being one of the areas to contrast such verticality.
But, as a design submission, it's missing something. This is a themed ride set in a rainforest, and yet, that part of the experience largely gets lost in the presentation. Without comparing it to its real-life counterpart, it still presents as a stripped-down version of a rapids ride that's realistically gritty but doesn't have any defining characteristics.
I think the key here would have been to amp up the foliage around the ride itself and giving it a more deliberately themed look rather than just having very small patches of it and surrounding the rest of the ride with bare grass. More emphasis on terrain texturing throughout the entirety of the map (rather than keeping it pretty much homogeneous around the ride and in the backstage areas) would have also helped. I'm always in favor of using foliage to shape bare grass to create negative space, but there's so much flat grass here that it doesn't really have a chance to take shape.
There's so much to appreciate on this map, and I do believe that it's a high-quality creation built by someone with a keen eye for realism. It was a very close vote for me, and I think the 64.5 score accurately conveys that it's a great submission that just needed a little bit more to push it over the edge.