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Terry Inferno Go to post #798777
Beautiful landscape with beautiful ride interaction.
Only thing that is throwing me off is the linearity of this diagonal whitewater stream, which, from a distance, could just as easily pass for a second waterfall.
rec 9-16-25 red.jpg (196.3KB)
downloads: 22I wonder if a bit more "snake action" would give the water here a more naturalistic shape to contrast the appropriate linearity of the waterfall.
rec 9-16-25 curve.jpg (184.09KB)
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Terry Inferno Go to post #798268
When I cast my vote for this a year ago, I was not comparing it to the real-life ride but rather just observing it as a standalone RCT map. Now that I see look at pictures of the real Infinity Falls, I stand by my vote.
Your commitment to incorporating the realistic park details is excellent. The buildings are faithful to their real-life counterparts, your attention to backstage details are high, and you even included the lights around the ride, which is something that often goes overlooked even in hardcore realism like this. Path formations and overall composition work well as a whole, and you've used color in a way that feels very realistic.
I agree with Jaguar's assessment that this could be part of a larger map. It would feel at home in a full-scale park with different levels of verticality, with this being one of the areas to contrast such verticality.
But, as a design submission, it's missing something. This is a themed ride set in a rainforest, and yet, that part of the experience largely gets lost in the presentation. Without comparing it to its real-life counterpart, it still presents as a stripped-down version of a rapids ride that's realistically gritty but doesn't have any defining characteristics.
I think the key here would have been to amp up the foliage around the ride itself and giving it a more deliberately themed look rather than just having very small patches of it and surrounding the rest of the ride with bare grass. More emphasis on terrain texturing throughout the entirety of the map (rather than keeping it pretty much homogeneous around the ride and in the backstage areas) would have also helped. I'm always in favor of using foliage to shape bare grass to create negative space, but there's so much flat grass here that it doesn't really have a chance to take shape.
There's so much to appreciate on this map, and I do believe that it's a high-quality creation built by someone with a keen eye for realism. It was a very close vote for me, and I think the 64.5 score accurately conveys that it's a great submission that just needed a little bit more to push it over the edge.
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Terry Inferno Go to post #798085
toy story himself smaller.jpg (7.05KB)
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Terry Inferno Go to post #796926
Good clean NCSO fun! Colorful Asian roofs made from track will never go out of style for me, with that rapids station tower posing beautifully as a centerpiece. Some of my favorite details include the chairlift wheel at the center of the kitefighter ride, the moving rapids boat as an animated ride sign, and the diagonal mine train track acting as chairlift supports. Great use of color throughout the map, with the roofs and flowers occupying the more vibrant areas of the spectrum. You succeeded in constructing a scene in which the coaster is very imposing despite it being standard B&M size, which shows an innate sense of scale.The only part that didn't feel as inspired as the rest was the section with the info buildings - the four little pagoda roofs in a row felt anticlimactic compared to the grandiose structures throughout the rest of the map, and I wonder if there could have been another way to land those roofs so that it didn't just look like four sujeonggwa stalls. If I had one critique for this map as a whole, it would be that the rocks fall into the classic jagged rock trap: every single rock tile is at a different height and orientation, which calls attention to the grid and away from the idea that these are giant rock formations. Larger, more defined rock clusters can create a jagged rock experience that is both convincing and powerful while lowering the amount of right angles we see in the landscape. Age of Sail is one park that showcases this type of rock formation particularly well.Really great to see you working in NCSO again! I hope to see a larger park from you built in a similar style. You definitely have the artistic sense and macro instincts to pull off a Spotlight in any RCT domain. -
Terry Inferno Go to post #796925
"Like Scoob... I can't remember which automaker manufactured the Miata!"
Love the integration of curves and all the various types of grass around the map. I think you could take the two non-mowed patches further to create even more contrast between them and the mowed section. The textured path near the road up top also looks excellent.
Cobblestone beneath the coaster is an interesting choice. I wonder if there is something that can be done texturally so that it looks just a bit more worn and uneven.
Looking forward to seeing this ingame!