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Terry Inferno Go to post #796926
Good clean NCSO fun! Colorful Asian roofs made from track will never go out of style for me, with that rapids station tower posing beautifully as a centerpiece. Some of my favorite details include the chairlift wheel at the center of the kitefighter ride, the moving rapids boat as an animated ride sign, and the diagonal mine train track acting as chairlift supports. Great use of color throughout the map, with the roofs and flowers occupying the more vibrant areas of the spectrum. You succeeded in constructing a scene in which the coaster is very imposing despite it being standard B&M size, which shows an innate sense of scale.The only part that didn't feel as inspired as the rest was the section with the info buildings - the four little pagoda roofs in a row felt anticlimactic compared to the grandiose structures throughout the rest of the map, and I wonder if there could have been another way to land those roofs so that it didn't just look like four sujeonggwa stalls. If I had one critique for this map as a whole, it would be that the rocks fall into the classic jagged rock trap: every single rock tile is at a different height and orientation, which calls attention to the grid and away from the idea that these are giant rock formations. Larger, more defined rock clusters can create a jagged rock experience that is both convincing and powerful while lowering the amount of right angles we see in the landscape. Age of Sail is one park that showcases this type of rock formation particularly well.Really great to see you working in NCSO again! I hope to see a larger park from you built in a similar style. You definitely have the artistic sense and macro instincts to pull off a Spotlight in any RCT domain. -
Terry Inferno Go to post #796925
"Like Scoob... I can't remember which automaker manufactured the Miata!"
Love the integration of curves and all the various types of grass around the map. I think you could take the two non-mowed patches further to create even more contrast between them and the mowed section. The textured path near the road up top also looks excellent.
Cobblestone beneath the coaster is an interesting choice. I wonder if there is something that can be done texturally so that it looks just a bit more worn and uneven.
Looking forward to seeing this ingame!
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Terry Inferno Go to post #796878
Can coasters be awarded Michelin stars?While I cannot say that I particularly like these cel-shaded Nintendo objects, I can say that you've used them very well here in a way that feels fresh without being jarring. The castle and the gingerbread house, constructed as stations for the coaster and mini golf respectively, are both excellent, and the cakeitecture built in different flavors throughout the map brings everything together nicely. I cannot tell if the one cake is red velvet or raspberry, but either way, it's the closest I've come yet to taking a bite out of my monitor. My favorite detail is probably the row of snacks in the go-kart stands, with the popcorn and cotton candy being instantly recognizable.Coasters that are the same color as the landscape are one of my less-advertised pet peeves, and I did find myself wondering if there were a potential color scheme that would have allowed the coaster more distinct visibility from afar. It isn't a major complaint in this case, but I do enjoy zooming a map all the way out and then stand 10 feet away to see what it looks like. I cannot see the coaster too well from this far away, but I can see how thoughtfully you laid out the map as a whole--the only right angles are in the cakes where they belong--and I appreciate the care that went into ensuring that this map was composed sweetly and tastefully.Fantastic commitment to the theme overall - you nailed this IP in a way that would be difficult to do even with non-cel objects. I felt like I was in a game that I might have played on a CRT monitor, and that's an aesthetic that will always have a place in my heart.(The fact that I played RCT on a CRT is beside the point) -
Terry Inferno Go to post #796877
Great large-scale form on this (99%) NCSO map, particularly with the crops creating motion on the outskirts. The castle is planned beautifully and precisely, complete with diagonal ramparts and walkways. Glass roofs supported from above by beams connected to castle towers is a simple yet innovative design choice that gives the station a unique identity that breaks away from typical medieval themeing tropes. Love the diagonal drop on the rapids. And the way you paint with grass is, of course, always a blessing to witness.There were a few design choices that left me wanting a bit more. The coaster queue entrance is just sort of off to the side without any signage or markings, and the queue itself may have benefited from a few canvas covers here and there (perhaps closer to the ride itself). Green track is also a questionable macro choice, as it blends into the landscape much more than would maroon, dark purple, or another dark color that would fit into the atmosphere just as well but still provide ample contrast to allow the layout to be seen from space.That aside, I still love that, from the furthest zoom angle, the map still looks great and is perfectly readable. It is a tapestry that is as much a pleasure to view from afar as it is from up close. -
Terry Inferno Go to post #796876
Solid and straightforward, getting its point across tastefully without too many frills. This is Egypt. What more do we need to know? Both the theme and the aesthetic here are deceptively simple: the architecture is beige and boxy, there is no particular twist (aesthetically or conceptually) on a theme that has existed since the beginning of RCT, and there aren't many set pieces or singular snapshots that you could isolate as "Wow!" moments, but it comes together so remarkably well without doing anything outside the box that none of these points can detract from it. It's this all-business approach to a realistic depiction of Egypt combined with immaculate composition that places us within the setting itself rather than trying us to sell us on a theme. This one grows on you the more you spend with it.