Park / NE's Florencia Valley
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Description
The first of NE's so called 'wannabe collaborations', this park was a chance for 6 improving designers to stake their claim on a parkmaker spot. Starting with Stargazer's entrance, the park then moved to mantis, who passed it on to Coasterct Nick. Next up was OZONE, followed by Sanctuary and, finally, Blitz-sama. After the final touches, Florencia Valley was ready for the community, and you can find out more about the motivation and inspiration for each area straight from the creators themselves. So read on and enjoy this first non-parkmaker collaboration to be officially released at New Element!
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31 Comments
iris Offline
NE's Florencia Valley
The first of three previously unreleased NE Collabo parks have found the surface. This is the first time anyone outside of the collabo will lay eyes on this masterpiece. Florencia Valley was also known as the "Wannabe Collabo", as I gave 5 non-parkmakers the chance to make anything to the best of their ability, and I used this to decide who became New Element Parkmakers. While all 6 parkmakers built brilliant areas, the awards went to mantis and OZONE, who have already become a staple in the New Element Parkmaker Community. This park features a diverse assortment of thrills and themes, including some of the wildest things I've ever seen in RCT.
Special Thanks To:
-stargazer
-mantis
-Blitzsama
-Coasterct Nick
-Sanctuary
-and OZONE
for their contributions to NE's Florencia Valley. Everyone did one hell of a job, and this is a great way to kick off the new rush of upcoming unreleased Group Parks. While we may not have invented the Collabo Park, we sure did master them
Micool Offline
I guess I just expected everyone to put everything they had into their sections, I guess.
Evil WME Offline
entrance- i´m sorry but this thing is just WAY to boring to achieve what a good entrance achieves.
entropy- absolutely amazing. although it you´ve improved ur archy/theming imo with womb, this really did settle the parkmaker spot allready. i luv that coaster =D
polar research base- not much comment on this coz it´s again not quite spectacular. not bad, but nothing of parkmaker quality in my opinion.
ancient gods- the coaster is really nice, but the theming just doesn´t hit the spot for me. nor did the archy, for me this was just way overdone.
mining capital- a coaster with weird intensity, awkward colored buildings with paths, and those same trees. this is really isn´t what i call parkmaker quality, but possibly some other parks helped as well
lanus junction- blitzsama plays rct like its his own game. which i love, no one has such a unique style, that looks so good, has so many creative things as well, etc. the coasters are fantastic, as well as the theming. really really too bad there isn´t an entrance to the area =/ i wonder what other people think of it´s style as i think we might be seeing something more like this, some time away (i was gonna say soon)
Ablaze Offline
x-sector Offline
Entrance- Florencia was nothing spectaular but It captured the feel of Florence imo and It had a very calm and nice feel to it which is what an Entrance should have I think.
Entropy- Mantis your just great man. now this is why your one of my fav parkmakers you make some crazy shit that looks so good. Have you fed the fish? was awesome and I love the supports. Chaos Theory was another great ride. Row Row Row your boat has an amazing Exc Rating and another cool hack.
Lanus Junction- Holy Shit what an insane area. Its awesome, great ride and awesome/insane theming. incredible work Blitz.
Polar Research Base- was a Nice area. I like Sanctuary's work and this area was an average area but I still like it.
Ancient Gods- Was a typical CRCTN area really nothing spectaular but just an average area it looked good but a bit overdone imo.
1941 Coal Mining Capital- Was a nice area and captured the sense of a coal mine I think. The coaster is very intense but like I care if its that intense.
I really liked the park it was a good solid park with two outstanding areas. great work to everyone involved.
sircursealot Offline
Toon Offline
Entrance - Stargazer, I know for a fact that this isn't even close to your best work. Just seems to be missing any flair.
Entropy - It's wonderful to see where you broke out of the mold and really started into the wonderful style of W.O.M.B. The area really was good, but doesn't even touch what you're doing right now!
Lanus Junction - *ahem* parkmaker *ahem*....nuff said
Polar Junction - Not the best area in the park, but I kind of like the general feel of it.
Ancient Gods - CRCTN, don't take this the wrong way, but I really feel like you need to find your style still. I always feel like I'm looking at an amalgamation of other great parkmakers stuff when I look at your work and it is never quite enough to blow me away. Not bad, just not great.
Mining Capital - I actually really liked this area. It was quite well executed, had a good dark feel, but still managed to look fresh.
All said, I was a bit disappointed as I would have expected a bit more considering what was at stake. However it was still a great effort. Blitz, I don't know where I've been hiding, but that was the first work of yours I think I've seen and I know what the fuss is about!
JBruckner Offline
Stargazer Offline
*stargazer*
Scarface Offline
Crctn - Nothing amazing and similar to all your other work. although crypto looks like its a step ahead of this.
Blitz - Should be a parkmaker aswell lol Absolutely stunning
Mantis - Yeh, this is why your a parkmaker you wacky bastard.
Ozone - Nice area and worth a parkmaker slot, although the ride went a bit slow to the end.
Sanctuary - Nothing spectacular but it was quite nice.. Nice feel to it
Overall great park
Ablaze Offline
Lol, completely true.
Nic Offline
Very very sweet.
Like sugar.
Perfect theming in my opinion. Good work team.
iris Offline
If not, check out the 'password' in his description. Talk about a brain trip.
Blitz Offline
The truth is I'm using a psychological insight in the writing from the perspective of a scientist who is so far into his work, that he either forgets to dumb down his terminology, or is too wrapped up in the flow of his explanations to notice he might need to go into more detail on a subject he himself might consider obvious, but others wouldn't. For a simple example: he assumes the reader would know what psionic means. This is an intentional oversight, but because of the way it's written, the reader really doesn't need to know to understand the idea behind it. For those that do know, i say they need a more open-ended understanding of the term. A somewhat limited definition can be found at www.skepdic.com (my interpretation is somewhat more "chemical vs. ki(chi)" driven)
other terms i "created" because they have no "specified" term in any language.
So i used latin to get the closest translation to what i was looking for. The terms as of now are sort of "candied" because I was in a rush to flesh them out for the entry. More solid and understandable latin phrases, and eventually "pet-names" will be developed for the different forms of "gifted-ness". Again, these terms may be "made up", but they do not detract from the meaning or object implied.
biggest thing to remember when reading it is this: I am not some kind of scientist, I'm a writer, this is fantasy; created to entertain and explain part of the fantasy universe my novel is set in. Enjoy
[/rant]
Micool Offline
I can't even read it.
Brent Offline
I'm... done.
RRP Offline
mantis Offline
Well done everyone on getting the park released and thanks for the comments
Damn you Blitz for messing up the welcome message and everything and closing all the rides! I had it PERFECT! PERFECT I TELL YOU!
-mantis
PS i'm not a slut!
Physco Offline
Ablaze Offline
I think if it had music and the message it would of had a better atmosphere, but it still was a great park without it.