Park / Memory Lane

Park_170 Memory Lane

51 Comments

  • JKay%s's Photo

    If iris wants to post the #13 one at midnight thats fine by me, I have gotten more feedback then I had hopped for. :)

    View Post


    Lol. Well, here comes somemore.

    Despite the size, I actually mostly enjoyed what was there. It may not be the most asthetically pleasing park ever, but it drips with creativity imo. I loved "The Recollector" zipping around the park at warp speeds. And yes, it does make a sinister sound that almost sounds like a vacuum in space. The other highlight was your "mesh" coaster. Truly a unique coaster specimen if I've ever seen one. It fits you to a tee too. Again, not pretty, but oozing with creativity and perfectly demonstrates what kind of hacking skills you've got. The rest of the park was pretty cool, but didn't really hold my attention for too long. I did get kick out of a lot of the banners, in particular "i like it, so fuck off" and "lol, na, never gona happen" :lol:

    A nice little creation Kumba, even though I still think you coulda owned this contest if you had put your mind to it. Ah well, theres always h2h4, right?
  • Steve%s's Photo

    Every other day.

    View Post


    I hope you're not serious? Wasn't it every day last time?


    I really liked the park, Kumba, although I was surprised at how you barely even filled half the map.
  • CoasterForce%s's Photo
    Yeah, it was definitely a creative idea and a great way to kick off the Pro Tour. I wish you could have spent more time and effort developing your idea though...I think you would have had some awesome results if you did, but we all understand time constraints, or whatever. All the hacking added a lot to the park, solidifying this as definitely "a Kumba park." Despite the extreme shrinkage in map size, I really enjoyed going down the whole park.

    Looking forward to the other entries!
  • Geoff%s's Photo

    Every other day.

    View Post

    Omg, you guys are mean.
  • tracidEdge%s's Photo
    it'll last much longer than if they were released everyday (duh). but you know what i mean.

    it's better than releasing them every day, if you ask me. builds up anticipation, too, especially with the later parks. :)
  • Ride6%s's Photo
    And it gives you time to actually view the park more than once before commenting so that you may better form your opinion of it, but nevermind that.

    ride6
  • Corkscrewed%s's Photo
    Ditto.
  • J K%s's Photo
    It also gives more time for the entrants to get more comments for their hard work that they've put in. I don't mind and as someone else has said it will last longer. Which is great imo.

    Edited by J K, 18 February 2006 - 07:18 AM.

  • Magnus%s's Photo
    i just would have liked to know about that before i got up this morning and started the computer immediatly to see the next park.

    apart from that i think every second day is just fine.


    have a look at the winning park if you didn't try already:
    http://www.nedesigns.com/?ne=tour2&e=1 ;)

    Edited by Magnus, 18 February 2006 - 08:51 AM.

  • Janus%s's Photo
    Brilliant entry - if this is only the 14th best park, I'm very, very frightened about the quality of the other 13 (although I often disagree with the judges, of course).

    Loved the park. The risky downsizing worked great, I think; having the park any bigger would just have been redundant. I like this very compressed form of parkmaking. You have basically summed up years of work in a very limited space, which is something that takes great skill, being able to recognise the essential elements of everything. It is also a testament of your ability to choose and execute original themes well, as each theme is instantly recognisable even from a small building or detail. Very consequent, in that way.

    I wasn't a big fan of the idea of revisiting older themes at first, but the way you did it here made me reconsider. It does offer a new perspective of your RCT history, and encourages further viewing - it is in no way self-contained, and requires a lot from the watcher to be fully appreciated, but with all the fun little throw-away ideas and details and general niceness, it's still easily accessible.

    Now I have to stop myself, because I haven't slept properly for 30 hours. Very good park, and it's great to see the PT2 going so well.
  • cg?%s's Photo
    well, it is interesting. some of the architecture and landscaping i really loved, but most was rather haphazard, and the vast majority of rides, hacks, etc, just sort of seemed to be there to fill space, and you didn't even manage to succeed at filling space! the sound of the incredibly fast rollercoaster is probably the most awesome thing in the history of rct, though.
  • Buckeye Becky%s's Photo

    The more important thing is that you set up a goal for this park (to reminisce and entertain), and you met it.  It gives me hope that if you set a goal for greatness, you can achieve it.  But it also pleases me to see that you're not afraid to build for yourself.  As long as you're having fun, honestly, who cares if it wins Spotlight or not?

    View Post


    That sums it up for me. You either loathe Kumba or you marvel at his enthusiasm for the game. Whether Iris likes him or not, he still has his following here. I like his parks for the reasons you say Cork; he doesn't think about 'what everybody will like'...like so many people do here (same ole pretty parks) and he obviously gets an idea and plans it out. He may not pull it off all the time, but its always something different and that is what I appreciate when I see his parks.

    PS - Kumba, that SIG looks Awful....its not meant to be a sig you know :rolleyes:

    Edited by Buckeye Becky, 20 February 2006 - 10:04 AM.