Park / Memory Lane
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16-February 06
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16-February 06
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Lol. Well, here comes somemore.
Despite the size, I actually mostly enjoyed what was there. It may not be the most asthetically pleasing park ever, but it drips with creativity imo. I loved "The Recollector" zipping around the park at warp speeds. And yes, it does make a sinister sound that almost sounds like a vacuum in space. The other highlight was your "mesh" coaster. Truly a unique coaster specimen if I've ever seen one. It fits you to a tee too. Again, not pretty, but oozing with creativity and perfectly demonstrates what kind of hacking skills you've got. The rest of the park was pretty cool, but didn't really hold my attention for too long. I did get kick out of a lot of the banners, in particular "i like it, so fuck off" and "lol, na, never gona happen"
A nice little creation Kumba, even though I still think you coulda owned this contest if you had put your mind to it. Ah well, theres always h2h4, right?
I hope you're not serious? Wasn't it every day last time?
I really liked the park, Kumba, although I was surprised at how you barely even filled half the map.
Looking forward to the other entries!
it's better than releasing them every day, if you ask me. builds up anticipation, too, especially with the later parks.
ride6
Corkscrewed Offline
Edited by J K, 18 February 2006 - 07:18 AM.
apart from that i think every second day is just fine.
have a look at the winning park if you didn't try already:
http://www.nedesigns.com/?ne=tour2&e=1
Edited by Magnus, 18 February 2006 - 08:51 AM.
Loved the park. The risky downsizing worked great, I think; having the park any bigger would just have been redundant. I like this very compressed form of parkmaking. You have basically summed up years of work in a very limited space, which is something that takes great skill, being able to recognise the essential elements of everything. It is also a testament of your ability to choose and execute original themes well, as each theme is instantly recognisable even from a small building or detail. Very consequent, in that way.
I wasn't a big fan of the idea of revisiting older themes at first, but the way you did it here made me reconsider. It does offer a new perspective of your RCT history, and encourages further viewing - it is in no way self-contained, and requires a lot from the watcher to be fully appreciated, but with all the fun little throw-away ideas and details and general niceness, it's still easily accessible.
Now I have to stop myself, because I haven't slept properly for 30 hours. Very good park, and it's great to see the PT2 going so well.
That sums it up for me. You either loathe Kumba or you marvel at his enthusiasm for the game. Whether Iris likes him or not, he still has his following here. I like his parks for the reasons you say Cork; he doesn't think about 'what everybody will like'...like so many people do here (same ole pretty parks) and he obviously gets an idea and plans it out. He may not pull it off all the time, but its always something different and that is what I appreciate when I see his parks.
PS - Kumba, that SIG looks Awful....its not meant to be a sig you know
Edited by Buckeye Becky, 20 February 2006 - 10:04 AM.