Park / Just A Cave
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09-February 11
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So once I get a couple missing CS files I'll start work on Ikran again.
-RCTM
Here's a progress report...
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Ikran:
* Would still like to know if I can increase train length.
* Got a bit more work done on it since last update.
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WorldScope:
* A little bit of a Cuban-themed flying coaster finished since last update.
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Thrill City:
* A micro park I started. Based heavily off of Thrill Towers by Camcorder22.
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Formula Rossa Recreation:
* That's right, a Formula Rossa rec.
* Trying to configure the track so that it goes the 128mph but is still rideable...it's very difficult.
* Would eventually like some landscaping help to get this right. I'll contact someone when I get around to this project, but it's on the back burner.
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Timber Wolf:
* Yet another woodlands-themed coaster. Not much is done of this, but it's not on the chopping block yet.
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Project Force:
* Really nothing new here.
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Project Eco:
* You're kidding, right?
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Teletopia:
* Actually built a little on this.
* I could use some help. When I get around to it, I'll contact a few people.
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Digital Domains:
* Going to revive this at some point...
* But for now, it's off the stove entirely.
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Presenting, the update's spotlight new project...

Dueling Flying Coaster, invisible track.Still in planning stages, though; nothing is set on the map yet. Going to be tricky getting those canals and buildings juust right.
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I'll update again eventually...
Arrivaderci.
Got some more work done on Ikran; it's the front of the station building...
And even a little on the dual flyer. No ride yet, but the themeing is getting there, sort of...
The second screen is nice aswell. I really like that bridge and the canal but that building needs some work. The textures don't really work together and it ain't really varied aswell. Experiment some more in shape.
Edit: I have looked trough your topic and altough your stuff ain't really aestheticly beautifull there is still someting which is very attractive about your work.
Very cool architecture in the first screen. Contrast-play overkill. Works for me.
RCTM, I'm not a big fan of that first screen, mainly of the quality-rape.
However, for some reason I like that second screen quite a bit. Just make it more aestethically pleasing, get read of the sharp corners and such things.
...And by the way, that building in the second screen is just the front that's pictured
~
Moving on; a bit of an update...
Still working on Ikran; here's a screen:
But why stop at one? Another angle:
~
Comments are always appreciated.
P.S.: AHEM...
*hint. hint.*
There's still a long way to go, especially when it comes to the foliage.
Try to make everything into a dynamic, versatile whole, variety in vegetation and
theming are essential. The flowers are way to repetitive. And the coaster station
seems to have no visual, nor functional logic. Use Symmetry, color and detail to
create something visually balanced and aesthetically pleasing.
~BOG MONSTER~

Hey, another new project. No actual "bog" on the map yet, but it'll eventually show up.~~~~~~~~~~~~~~~~~~~~~~~-**#**-~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~-**#**-~~~~~~~~~~~~~~~~~~~~~~
As for whether or not it's going to be a mega-lite...eh. Probably, but don't count on it.
Ignore the lack of supports, I turned them off for minimal obstruction of the view.
While I admit it's not very much to comment on, I figured I at least had to put something out there for shameless, wanton self-promotion to the H2H team captains.
I agree with Liam, those colors seem weird somehow.
And yes, the first lift support is supposed to be missing one side. If I make it like the others, the support is much too close to the track.
Also, I'm planning on making those two awkwardly tall footers into rock formations or something natural-looking, so don't worry about it.