Park / The Siege of Jerusalem

157 Comments

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  • Ruben%s's Photo
    First of all, Congrats Pierrot for the great semi-individual achievement. Could you guys point out which things were done by louis/djbrace because I'm kinda curious right now.


    A small review of your park: First of all, I've gotta warn you, I don't like LL. Having that said, this park really felt quite okay to me. I thought the concept of a siege on Jerusalem was really great, and a lot of the siege wagons, trebuchets, charriots etc. were really great and, especially for LL, really full of detail. MCI's ingame review (thanks dude!) really helped me in understanding how this park had so much hidden genious ingame. My biggest negative comment would be the choice to put that coaster and those flats in there. It just felt outta place, and I think this would've been even thát more impressive if you'd just made it more like a concept creation and kept the theme park part out. I understand how this park is so revol(l)utionary, and this is actually the first RevoLLutionsts park that really gave me that feeling. Great job on that, I guess it's just my stubbornness causing me to think how much cooler this concept could've been worked out in rct2. (A) However, based on the concept and the great detailing imo a very deserved win. You should be proud of this LL masterpiece.


    For our park: I'm actually pretty glad with what it turned out to be. Parts were lost/simplified throughout the process because there simply wasn't enough time/place to do what we needed. I am actually really impressed with what must be the best Disney castle (Nin)I've ever seen in rct, and with Trav's great detail on the darkride scenes. Overall it was a joy to work with these two guys, and I think the endresult quite had the disney feel to it. Also first (semi-)fullsize Disney release in a long time, so yay for that! (A)

    As for my work, I understand many of you feel the coaster's pacing was kinda slow, fair enough. As many of you know by now, one of my weak points is that I don't care for ride layouts in rct2 that much. So you're probably right. I'd only like to point out the older BTM's have more or less the same pacing. And the Seven Dwarfs Mine Ride currently under construction is really meant to be a fun for all ride, hence my choice for a slower pacing. Also MCI, It's very normal for Disney to have darkride parts/slow-pacing etc. in the middle of their rides. ;) Next to that I have to make a very big excuse to the Flying Germans and I should've taken my own advice. For their park the Classic I commented on a spelling mistake, and how they could've avoided that. However, I looked up Iago's name and saw the capital I as an l. Stupid mistake, and I should've taken my own advice on this one. XD

    Overall, one very important addition: We should've had a clear readme. It's quite clear we didn't get our concept/ideas behind this across perfectly. :p
  • Turtle%s's Photo
    Awesome work pierrot, unfortunately I can only view the overview at the moment, but that should change soon. Can't wait to see this in game, and the coaster layout looks really strong too. This almost looks like one of those parks with a bit of an identity crisis, like a themed setting (warzone) with themepark elements put into it, but when both parts are as strong as this, it really doesn't matter.

    New Fantasyland was very good. Really looking forward to more of your work, trav. Nin's Disney work is the best on this site, and the entrance section was no exception. Such a lovely castle atmosphere. I'd be interested to know how rushed this park was, as there's parts of it that I would just have added things to if i'd had the time. The bits of landscaping with absolutely no foliage on it stood out quite a lot, even a little bit of foliage would have been a vast improvement. Also some architecture looked half finished (Beauty and the Beast castle backside). A pity, as the front was excellent. I liked the rides, but again, parts were sloppy. Like the mermaid ride going straight through a rock face after you made it invisible. I liked the mine train a lot, but felt the braking was a little too harsh, maybe. Themed really well, though. Agrabah was nice, although the busy roofing made it look slightly messy overall.

    Overall, an excellent park, I really enjoyed it, it feels wrong to pick negatives out. Your work blended together really well, all of you, with no parts noticeably of a lower standard. Very well done on reaching the playoffs, and I really look forward to seeing what you guys bring to the table! Also well done to trav for going three times in five weeks.
  • trav%s's Photo

    I'd be interested to know how rushed this park was



    The majority of the park was built in the last 3 weeks or so. Before that the only thing on the map was the Little Mermaid castle.


    At least if I've got one thing out of this season it's productivity haha.
  • Camcorder22%s's Photo
    Wait so who gets the playoff spot then?
  • trav%s's Photo
    Replacements should get it, I did all the calculations backstage and Posix confirmed that I'd got the system right. He didn't confirm I got the final answer right, but I've worked it out and checked it a few separate times, and I got the same answer as Frags, there were literally 2 votes in this.
  • Louis!%s's Photo
    Just to clear up everything on my teams side. I unfortunately ended up with no time to build on this park, so after putting the ideas together and coming up with a basic park layout I had to take a back seat.

    I was really looking forward to working with Pierrot, but unfortunately I couldn't do much this time around, I'm sure there will be another park from us two at some point (even better than this one).

    Basically, I built the coaster layout (one of the best layouts this season :p ), the 'new style' supporting on the MCBR, some architecture around the MCBR, a battering ram which Pierrot then made better and the basic park layout.

    Pierrot did everything else, amazingly and has created the best LL park the site has seen (IMO), and made my layout look even better than it was originally :p

    I can't tell you what djbrace did as I wasn't around at the time, but he stepped into the team last minute and settled in well and it was great having him aboard as without him we would have faced disqualification.

    Congrats on The Replacements for getting through, bad luck on losing out to our strongest park. I hope you do well in the rest of the tournament as you are my favourite team after my own.

    Thanks to the rest of the community for actually giving us a fair shot at this contest, I know we didn't produce amazing LL all the time, but we tried our best and the team achieved what it set out to achieve, have fun with a game that minimal people play and minimal people realise how difficult it is to play well.
  • pierrot%s's Photo
    Thanks for all the positive comments on our park and thanks for making great match replacements.
    (oh yeah, thanks to MCI for great reviews too ;))

    [font="tahoma"]- Things what each member built

    · Louis! : Fantastic B&M Invert & MCBR (yeah..He is god of layout :0), Designed Star of David, Wailing Wall.

    · djbrcace1234 : Some foliages in here and there, Staff's thought.

    · pierrot : Everything else, expect above :p[/font]



    well, I want to say about background story but I'm a bit busy atm :-(
  • Louis!%s's Photo
    ^Oh yeh haha, forgot I built the Star of David flat ride :p
  • pierrot%s's Photo
    ^ yeah, I realised that I need to give more percentage for you :p
  • gir%s's Photo

    H2H6 Round5 Match2

    Thanks for this, MCI. It's a great way for me to see RCT2 parks since I don't have the game. I hope those of you that don't have LL also take advantage of this video to see what pierrot and company have done. :)
  • Cocoa%s's Photo
    are the flying germans and the revollutionists going to have a match to decide 5th and 6th place?

    anyway, amazing park revollutionists. Seriously great work. I think it did miss a little the realism that you get from having an actual park (as in an entrance and those sort of things) but I can appreciate the fantasy element of it too. amazing hacks, architecture, and some brilliant sculptures really make this park shine. If we're gonna lose, we might as well lose to the best :p
  • trav%s's Photo
    Right, for those who aren't completely familiar with the Disney Princess franchise, I've got a few screens:



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    Is supposed to be Belle's fathers house from the movie

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    Is supposed to be the library in the Beast's castle

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    Is supposed to be Prince Eric's castle from The Little Mermaid and is heavily inspired by the concept art for the real New Fantasyland

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    Is my recreation of the Fantasy Faire at the New Fantasyland, complete with maypole and everything!

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    Ruben did a really nice job of recreating the Dwarves house and put his own spin on the Dwarf Mine Coaster that they're putting in the real New Fantasyland

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    I hope that this shows that there was a fair bit of work and vision in our park, and that for those not completely up to date with the Princess franchise, I hope that the park makes a little more 'sense' now.
  • olddtfan51%s's Photo
    It sure does and a great job on this park. :mantis:
  • Cocoa%s's Photo
    I just wanted to say, among all the other cool details, that circle castle tower with the gazebo thing on top to make a minaret is fucking genius. I love it when simple LL pieces are combined together so perfectly.
  • Liampie%s's Photo

    I just wanted to say, among all the other cool details, that circle castle tower with the gazebo thing on top to make a minaret is fucking genius. I love it when simple LL pieces are combined together so perfectly.


    Fuck yes. That tower blew me away, so fucking awesome. And so incredibly simple... How come nobody thought of this before? Or did I miss it?
  • Louis!%s's Photo
    I still think my layout is mindblowing :p
  • posix%s's Photo
    pierrot, how did you do the diagonal tunnels?
  • pierrot%s's Photo
    Sorry for late answer posix.

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    yeah, Airtime already did it :p

    I wish to thank him for what he did, I think It can be using more extensively.

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    Application

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    It's pretty simple but such a brilliant trick.
    (Apologize for poor quality.)
  • Airtime%s's Photo
    Thanks Pierrot<3

    I know I owe your park a detailed comment of how amazing it is, that'll come but not right now. My love for the game is a little low at the moment but I owe most H2H6 parks a good comment.
  • posix%s's Photo
    So just make tunnles from other rides? I think I actually tried that and it looked shit. Nowhere near as clean as you have it. I also couldn't find any "tunnel making ride" in your park. You just made that invisible?