Park / Thunderclap

64 Comments

  • Loopy%s's Photo
    I thought that whilst this was an extremely well built piece of RCT from the technical viewpoint, like pierrot, I felt it didn't come together totally as a whole.

    The coaster was fantastic albeit with that glitchy diagonal piece of track on the turnaround (a shame you couldn't remove it). The surrounding area didn't gel with it though. I would have liked to have seen some more archy in a similar vein to the station building. Although saying that, I did enjoy the rapids and having the entrance through the paddle steamer was a nice touch.

    The light colour of the road to the right of the coaster is my main gripe. It becomes a bit of an eyesore as it stands out in a bad way. I think if it had been kept the same colour as it was on the far right it would have looked a lot nicer. Right now it blends a little too well with the path with no suitably sized building in between to break it up.

    Fantastic work however disneylhand. I look forward to seeing what you come up with next as you really push the boundaries of RCT2 trackitecture.
  • Midnight Aurora%s's Photo
    It's a backstage area, guys. It's purposely supposed to not be as inviting as the parts where guests would be.

    Without being able to open this in game, this looks absolutely fantastic.
  • AvanineCommuter%s's Photo
    ^ What he said. What it looks like you guys aren't liking the fact that he created a realistic park instead of a fantasy one... like Pierrot's question, for example, about the dam: sometimes there are ugly things in the backlot, things that are physically obtrusive and aren't an intentional part of the park's design.

    It's one thing if you dislike the use of trackitecture to represent real-life objects like roads and roofs, but it's another to complain about the inclusion of a dam because it 'ruins the atmosphere'. Yeah no one like to see a dam while riding a coaster, but if that coaster is built in an area that requires a dam to prevent flooding or to redirect water flow, then there's nothing you can do about but build around it, which is what Disneylhand did.

    I personally loved the trackitecture here. My one dislike about the park would be that some areas look a bit bare/unfinished and others were kind of messy to the point of confusion. Cleaner lines can be achieved while looking complete, and that was the one thing this design was lacking for me.

    @ Loopy, completely agree about the backstage path; if it were darker and didn't match the path within the park I think that would improve this a lot.
  • dr dirt%s's Photo
    That curvy bridge thing is the most epic thing ever. soo wish I could view this in game.
  • Goliath123%s's Photo
    Basically, monorail is used just because it can. Most of the time, as its in the middle of the tile (If that makes sense) it doesn't look good with quarter tile objects.
    Also especially when you have the diagonal paths with curved monorail. Its just there because it can be. As pierrot said, objects can do the same if not better job.

    The only good use of it is id say the steeplechase fences, i've always thought those looked good,
  • AvanineCommuter%s's Photo
    No, I disagree completely. Monorail is not used "just because it can be", but rather it is used for a specific purpose: to bring curves into an otherwise very strictly orthogonal experience. Without the monorail edge, the paths would be angular and unrealistic. The monorail smooths out the edge of the path, giving it a very realistic and smooth border that NO OBJECT can create, unless someone makes a bunch of custom curved large scenery objects to use as path borders... the brilliance of trackitecture is that it acts like one big custom scenery object to be manipulated to make whatever it is you're envisioning, and I think the results show that it's quite useful.

    and I may be misconstruing what you're saying, but if your last sentence ("The only good use of it is...") is referring to general trackitecture usage then I would disagree completely on that as well. I don't want to assume but it seems like that's what you're trying to say.
  • pierrot%s's Photo

    It's a backstage area, guys. It's purposely supposed to not be as inviting as the parts where guests would be.

    people's perspective is another important factor that I consider before scoring. but I'm not peeps when I judging a 'park'. I need to judge the 'whole' park. Then the B area is clearly visible from the aerial view and it's physically / visually obtrusive.​

    about the dam: sometimes there are ugly things in the backlot, things that are physically obtrusive and aren't an intentional part of the park's design. It's one thing if you dislike the use of trackitecture to represent real-life objects like roads and roofs, but it's another to complain about the inclusion of a dam because it 'ruins the atmosphere'. Yeah no one like to see a dam while riding a coaster, but if that coaster is built in an area that requires a dam to prevent flooding or to redirect water flow, then there's nothing you can do about but build around it, which is what Disneylhand did.

    No, as you know he didn't recreate a real park. I can't criticism for a dam if he was trying to recreate a real one but it's not. he always had a choice as to what he would do, and he built a dam near the woody, and it's physically / visually obtrusive.

    What it looks like you guys aren't liking the fact that he created a realistic park instead of a fantasy one...

    I love both :)
  • gir%s's Photo
    Great to see an RCT2 park that's not overloaded with 1/4 tile landscaping. I think the aerial looks awesome, backstage area and all.
  • Goliath123%s's Photo
    the problem with monorail and pathing though is that you get all those glitches and distorted looking edges. Thats my take on it anyway, that regular path looks better then monorail.

    Think what you want thats just my view
  • AvanineCommuter%s's Photo

    No, as you know he didn't recreate a real park. I can't criticism for a dam if he was trying to recreate a real one but it's not. he always had a choice as to what he would do, and he built a dam near the woody, and it's physically / visually obtrusive.


    Recreation or not, realistic parks are different from idealistic parks. In realism not everything is nice and pretty with no visual obstruction in sight - this is pretty obvious. If you're translating a realistic park into RCT, even if that origin is in your head and not in the real world, there will/can be physical obstructions like the dam that's present. I think it ADDS to the atmosphere of the park rather than detract from the atmosphere... it brings some dirty little imperfections into the work and keeps it grounded in reality, making the park even more realistic, more believable, and more 'atmospheric' in the sense that it feels as if you were in a REAL park in the REAL world.

    If the entire park was the perfect version of what a real-life park would be, then it would be more of an idealistic park that would be practically impossible in our world, so I wouldn't call it 'realistic', which this park was to the T.
  • Arjan v l%s's Photo
    Nice design, i love the layout of the woody.
    Too bad about that f*cking black hole.
    I also loved the roundness created by the trackitecture, but in general ,the trackitecture was overdone. I like the idea of a turning platform for the watercoaster, but the glitching ruined it for me.
    Overall a very nice design, congrats.

    P.s. : Avanine ,why are you so bothered?
    Respect the opinions of others.
  • AvanineCommuter%s's Photo

    P.s. : Avanine ,why are you so bothered?
    Respect the opinions of others.


    I don't see where I showed I was bothered, and I don't see where I didn't respect the opinions of others.
  • Arjan v l%s's Photo
    ^^ Well.., you've responded three times to defend Disneylhand, because of some opinions.
    That seems like you're bothered and unable to understand/respect others there opinions.
    But no more, because i'm not willing to discuss about this, it's pointless.
    In the end ,i'm sure Disneylhand can step up for himself
  • robbie92%s's Photo
    Oh lord, Arjan, I've seen you act in the same way in other threads at times. Avanine is simply stating his own point as lucidly as he possibly can, which may involve multiple posts/paragraphs. A little discussion certainly doesn't hurt, and I'm sure that disneylhand is appreciative that someone understands his work, just as any rational conversation would be appreciated. Avanine certainly didn't fire back and disrespect anyone, least of all you, so I see little reason to call him out for being "bothered" when you yourself would be bothered enough to make that comment. Oh, and preemptively, you can just say that I'm bothered; I won't mind.

    Chip, I did enjoy the design, as evidenced by my 90% vote. I do think that the trackitecture got a bit excessive at points, but that's mainly personal aesthetic opinions rather than any RCT "right or wrongs" that I believe in. The rapids were flawless, and I loved how you worked out things like the dam in the backstage areas.
  • Goliath123%s's Photo
    is dlh's name chip?
  • Arjan v l%s's Photo
    Robbie ,i know i've got/had the same attitude, i'm working on it.
    I didn't intend to diss anyone though, so i'm sorry if i did.

    And you're right ,maybe i shouldn't have responded like that anyway, so i'll refrain from that from now on.

    No grudge ,allright?
  • Corkscrewy%s's Photo
    The one thing that bothered me was the pacinf. Seemed waaaayyy to fast to me. Other than that I rather enjoyed it for the most part. While it did have a weird 'feel' to it as a whole. But I did enjoy some of your uses of trackitecture. Mainly the mine train track as awenings.

    -Josh
  • molemaster43%s's Photo
    Great job and congrats! Overall, I was a huge fan of this design, especially the rapids ride. The rotating platform and the big drop are just amazing. The woodie was nice, I enjoyed it. Personally, I wasn't a huge fan of the paths. My least favorite part was the pieces of land that didn't have anything on them. It was just grass. Overall, I loved this. Keep up the good work!
  • Corkscrewy%s's Photo
    ^sometimes in nature, there is just grass...
  • Cocoa%s's Photo
    very nice design. there was some lovely trackitecture and architecture and the layout was great. very white though. It felt a lot like classic disneylhand. the steamboat could have been amazing, but you made it so short! really awesome front bit, and then it just ends...
    But it a great, massive design, so kudos