Park / Arjan van l's NECDC Bench v1.1
- 
					
 19-December 12
				 
- Views 4,815
 - Downloads 2,139
 - Fans 0
 - Comments 10
 
											
											
									- 
			
 No fans of this park
		 - 
				
					
 Download Park
					2,139
				
			 - 
				
					
 Objects
					707
				
			 - 
			
				
 Tags
			
			
			
		 




![park_2498 x2 [WORKING TITLE]](https://www.nedesigns.com/uploads/parks/2498/aerialt2254.png)
![park_2370 [H2H6] Flying Germans - Adventure Isle](https://www.nedesigns.com/uploads/parks/2370/aerialt2120.png)
Also ,i don't have much experience with making a bench ,but i've tried my best.
Sad to hear that you didn't enjoyed it posix.
posix, I loled because I felt the same way before. sometimes I lost all motivation through the scenario editor, it takes a loads of time then LL!
but yeah, someone will love to play with RCT 2 despite of annoying object selection if he loves ultra detailsm, someone will play with RCT LL if he loves minimalism and want to feel nostalgic atmosphere (Liampie is a prime example). it's probably just a personal preference. both series have its pros and cons and they chosen what they want.
Having said that, I stand by my criticism, and you might want to make a remote consideration if it's really all just momentary satirical bullshit or if perhaps you could see yourself finding some truth in it, too.
Thing is, we (RCT2ers) all kinda grew up with those, what you call, 1/4 tile objects. They got smaller and smaller over time as it allows for more detailed structure design. If you didn't build regularly with those objects, and kinda got "behind" with the crowd, catching up takes a lot of time I guess and all these objects look like one big chaotic mess. I myself like the customization options of RCT2, and the level of realism I see nowdays on this site are extraordinary and the game has never been so realistic.
I've recently began playing RCT3 again, and believe me, the exact same feeling came to mind as you described in the first post; One big mess of 1000 objects which look almost identical. Because RCT3 has no object limits, the amount of customization is enormous though, and allows for extremely realistic themepark construction. It just takes A LOT of time of getting used to using all those objects. The end result is very satisfying though, and I'll guess you'll see some of that soonish
I've 'cleaned' the objdata folder few weeks ago and scenario editor isn't a trouble for me anymore ,combined with my own tabs that includes everything usefull, it's even fun again to play rct2 ORGANIZED.
Just like when the game was new.
Btw. i did laugh posix ,but quietly ,because i didn't want to insult you.