Park / Pickaxe & Buzzsaw

13 Comments

  • Comment System%s's Photo
    comment below
  • G Force%s's Photo

    I kind of wish this was in a full park, to me its right on the border of design alone but in a full park could have been really cool.  Loved the addition of the peeps, felt really fresh and didn't compromise the quality at all.  Hope to see more park making like this in the future from you, perhaps after your unnamed island park?

     

    LL is where you should be, you're a good RCT2 player, but an All Time Great LL player.  Don't let the lack of attention LL gets push you away from the game, it would be a shame to lose potential work from you.

  • alex%s's Photo

    cheers for the comment G Force.

    I've been thinking about making a park in a style like this (smallish scale, single wides, traditional themes, "Faas"ness) for my next park because it would be quick, fun and easy... But then I've also been thinking about going down the opposite route and making another big solo with really epic, ambitious theming now that codex is an option for me.

    Have you built any more on your LL park?

  • chorkiel%s's Photo

    That combination of rides is brilliant! I also really liked how you managed to make single wides not look horrible. They actually look quite nice and orgainzed here. Architecture on that station building is top notch. Cool stuff.

  • G Force%s's Photo

    cheers for the comment G Force.

    I've been thinking about making a park in a style like this (smallish scale, single wides, traditional themes, "Faas"ness) for my next park because it would be quick, fun and easy... But then I've also been thinking about going down the opposite route and making another big solo with really epic, ambitious theming now that codex is an option for me.

    Have you built any more on your LL park?

     

    Eh, no.  I can't seem to stay interested in building LL for more than a few minutes every time I try it.  I've though about just releasing the main street as its own map because thats really all I wanted to build and probably the only area I'll ever finish.

     

    Hope to complete a project in LL someday, just nothing in the works currently.

  • Faas%s's Photo

    Yes! "Faas"ness is a thing now!

  • alex%s's Photo

    Faasism or Faascore would be better

  • csw%s's Photo

    Excellent layouts, average surroundings. Nice submission. 

  • alex%s's Photo

    bumping this for votes :)

  • Liampie%s's Photo
    Of course I'd already seen this but just had another viewing to finally cast my vote.

    I think it's quite brilliant. Rides are a ton of fun, lovely colour palette for the whole map, great atmosphere, great archy with great ideas (the building with the crane is sick) and flawless landscaping. I didn't really like how you did the single wide paths here, the 'building around single tiles of barrels and crap' was way too repetitive. If you're going to do a full scale park with single wide paths, which I hope you will, you should find a way to handle this and add variation. The bridge over the river looked cool but it didn't make sense. Why is it convex if boats can't pass underneath anyway? Not a big deal though. But speaking of boats, I'd be cool if you did something with the transportation of logs on the river. Maybe some other time. Maybe you can recycle this area for that full tile park, with a few modifications.


    75%
  • Liampie%s's Photo
    You won! Yay!
  • Iron Rattler%s's Photo
    This seems like a completely different style of LL to me than your past projects. It had a real old school charm to it compared to the intense hacking works in Panoptica and Luna for example. Both styles are clearly great I just think it's neat how you switch between so many in your building.
  • Scoop%s's Photo

    god finally

  • alex%s's Photo

    wooooooo