Park / Millennium Mines

Park_4616 Millennium Mines

7 Comments

  • Comment System%s's Photo
    comment below
  • G Force%s's Photo

    Great to finally see a finished park from you MorganFan.  Overall I loved the semi-industrial approach and theme here, its something thats not often done and rarely done well.  Its clear there was a lot of creativity and thought spent putting this together, with the density and complexity of everything, which makes it quite a challenging viewing experience at times.  Maybe some calmer color choices would have made it easier on viewing, but I can't blame you for taking the approach you did here.

     

    Overall I think this was a nice submission, and refreshing to see something a bit different.  It definitely has some classic NE feel to it, with how the rides and archy was done, almost reminds me of a JDP project at times.  Definitely an accolade worthy map in my eyes.

  • Cocoa%s's Photo

    this was hectic, like a scenario-driven evil wme with more color. Nice stuff though and I enjoyed it a lot, even if its hard to vote on. I think a tiny bit more refinement of color choices to really guide my eye and not confuse me would go a long way to making a really cool, atmospheric chaos-pit

  • Luketh%s's Photo

    I, for one, mostly like the density, although it really is tricky to follow the park in some spots. There's a lot to like here, but it's so compact that it becomes hard for the eyes to digest. That said, I've still downloaded and enjoyed this park three times.

     

    The tree trunks around Lumber Loop are a good touch, although that was my least favorite coaster by design. Gravedigger was slow-paced (but is visually attractive), the dive loop has a bit of an awkward curvy stretch in the middle over the industry buildings, I enjoyed Ranger's integration with the buildings, and of course there has to be a mine train in a park like this.

     

    I know it's just scenario play, but it would have been cool to see you touch-up the surroundings, rather than leaving the plain default landscape (beyond the entrance waterfalls, which were so simple and nice).

     

    Clean coal. ~B-]

  • phann%s's Photo

    Nice to see a park like this, love the single wide paths in some places, brings back scenario play even more.

     

    Hard to follow anything, often had to see through everyting in order to follow them but I enjoyed watching the woody, the invert and the flume.

  • Liampie%s's Photo

    I didn't like this much at first, but eventually it started to appeal to me in a WME's Mount Doom kind of way. Some better coasters (most were not very interesting or good) and a more readability through more conscious object use could catapult this park into the bronze or even silver category. I like your vision. I don't see enough quality for an accolade as it is now but this is still a nice park to be proud of!

  • csw%s's Photo

    All you who voted this 45% need to have more fun in your lives

  • MorganFan%s's Photo

    I'm a little sad it didn't quite make it, but I sincerely appreciate all the constructive criticism on this project! It was mostly for fun, but I did put a bit of time into it, and it's nice to see from another's perspective where my efforts paid off and where they didn't. I've been on this site for almost a decade and to finally release something and have it seriously considered for an accolade is absolutely incredible to me. You are all such inspirations, I am extremely lucky to have a community as talented, helpful, and welcoming as you are. <3

  • 48.50%(required: 50%)  Spotlight Submission
    Percentage of vote: 48.5%
    G Force 60%
    csw 55%
    Camcorder22 50%
    CoasterCreator9 50%
    Cocoa 50%
    Jaguar 50%
    RWE 50%
    Faas 45%
    Liampie 45%
    Ling 45%
    saxman1089 45%
    Scoop 45%
    48.50%
  • Description

    An abandoned mine was purchased by a real estate mogul who decided to turn the area into a theme park. The park features three themed areas including Frontier, Minetown, and Industry which all tell the story of the land and its natural resources.

    This is the original RCTLL scenario played in OpenRCT2, which I began building using only NCSO objects, butlater on I realized there was an object selection menu, so some custom objects were added. I attempted to recreate the feeling of the old scenarios while keeping realism in mind, so much of the park is a bit cramped or busy, but that's what I was going for.

    I put almost a full year of work into this file, and it is the biggest effort I've ever made in a RCT park, so I am pretty proud of it. I hope you enjoy!

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