Park / [NEDC6] Farewell, For Worse Until Someday - 2025

6 Comments

  • Comment System%s's Photo
    comment below
  • posix%s's Photo
    Farewell, For Worse Until Someday - 2025 NEDC6 Logo
    1st place
    Design Logo 91.00
    D E S I G N W I N N E R

    barnNID takes first place with a poignant farewell to a relationship that is no more, unlike his triumph over NEDC6 which will remain forever!

    RWE
    J K
  • posix%s's Photo
    CA Flag barnNID

     earns Elite Parkmaker

    NE has a new star amongst its players. This contest has changed the face of barnNID, who is no longer the same person after the contest. It feels like he's been around for longer than the 6 years of releases on his account. I vividly remember his early submissions, how clearly a talent for organic styles he had, and how he seemed to channel late 2000s and early 2010s NE style into his work.

    Most curiously, he placed second to last in the previous instalment of NEDC in 2019, even failing the 65% design requirement at the time. But it wasn't very long until he began making a name for himself, as 2021 saw him contribute to the unforgotten Cook County Fair and El Dorado of H2H9. It was then just a question if he would do that solo work it takes to win NE's honours, and last years The Yards made it extra clear he would score big if he did.

    And so now, we have a 2025 barnNID solo piece, and it delivers instantly. Not only is it a culmination of his development as a player, it's also a conceptionally rare brand of RCT: He pays tribute to a formative relationship that is no more. Entries in RCT that take personal real life events as their subject matter are as courageous as they are risky. In this case, a lot of us were genuinely quite moved. barnNID has a way of allowing a look into his soul that shows both raw emotional pain but also contemplative gratitude, generating an experience you rarely have. And then of course it's all executed with technical brilliance, effortlessly juggling a macro density that shouldn't but does make sense.

    Welcome to the crew Barn, and congratulations on such a rare feat as your parkmaker debut entry. We hope many will follow.

  • chorkiel%s's Photo

    This is such a fantastic piece of art. The music and the whole story come together so well. Is this based on your own memories? Because everything feels so real and lived in. As for RCT, I think it's very impressive how you managed to get all these different scenes to come together so well. I think I spent the most time in this map both times when I was judging them. Just strolling around and taking it all in. Which is funny because it's one of the quietest maps of all. Just stellar work! This work instantly connected with me. This park has been on my mind every since I first opened it. 

     

    Like posix wrote it's courageous move to make such a personal and artsy design but it really paid off! While I think the Cartographer is pretty much a perfect design submission. This one was my favorite entry of the contest. Congratulations on a well-deserved win and your new elite parkmaker title!
     

  • CoasterCreator9%s's Photo
    This park made me feel things I didn’t realize RCT could make me feel - in a way, it reminds me of my own relationship with my wife and makes me want to get out there and make the most of it. Bittersweet Journey, indeed. Perhaps one of the rare times I simultaneously felt like I wasn’t being hand-held through a narrative in a park while also being told an emotional story. All the elements of this from music to architecture to the hidden story within combine so well to bring forth some powerful emotions. All of that combined, and the coaster still feels like the highlight; this is really memorable. There’s so much to this that I can talk about, but I’d rather everyone have the chance to explore it as I did. 95%
  • Turtle%s's Photo

    There were a number of conceptually really strong choices with this entry. 1 - telling a personal story rather than doing a recognizable theme. 2 - choosing not to explain that story at all on the front end. 3 - choosing to make tons of little scenes in quite a small space. 

     

    that's all well and good, but all this falls completely flat if the skill level isn't high enough to complete these objectives. fortunately for all of us, the execution of everything you were trying to do was pretty much spot on, and to top it off, you made a ton of theming choices that manage to sell everything in new and interesting ways. 

     

    i was left with questions, but none of those questions detracted from my enjoyment. that's probably the mark of a good piece of art. 

     

    personal favorite parts were: dark peeps apart from the main characters (really felt like a film where only those 2 people are in focus... gets the emotion across REALLY well), the one woman performance scene (kinda haunting, even with a big purple coaster flying through it), the little ski slope and the sunset scene. 

  • SSSammy%s's Photo
    As part of this series reviewing the fantastic NEDC6 entries, I will enter into a commentary on how the builders have decided to approach using Pacificoaster’s layout, and how those decisions compare and contrast one another. I encourage reading all my reviews on NEDC6 to get the most out of this more fragmentary commentary you will find interspersed here if you find this interesting or desire clarity.

    A work with no real antecedent, “Farewell, For Worse Until Someday” represents the crossing of personal reality into the RCT artform. Builders have ever brought their personal lives into the game, beit their hobbies and interests, or perhaps important characters in their lives such as Steve’s irreplaceable good boy Logan, who makes an apt cameo here. BarnNID tears out pages from the book of their soul and lays them side by side as these moments in time are captured against each other.

    I’m almost compelled to say as little as possible about this experience as it very much speaks for itself. Every aspect of this piece stands unparalleled, from flawless architecture to gorgeous landscaping to effortless peep scene integration. A complete tour-de-force of narrative RCT, with powerful gestures and astounding execution. The map is extremely well balanced. I have no real compositional notes.

    I believe the main viewing angle is “inside L”, where the predrop turn appears above the cobra roll. There is no path over the cobra roll, instead that moment is handed over to roses which fly overhead as the ride barrels through. The rest of the layout is capitalised upon to provide framing moments for the story being told. Flawless integration and contextualisation.

    One criticism I may have is that the coaster doesn’t completely play into the story of the piece, but I think this is a very minor criticism. I try not to view contest pieces as merely contained by their contest. This is to say that another coaster perhaps with different pacing and ideas could have been stronger. You, however, used the coaster provided to a high degree of effectiveness within the scope of this contest.

    Score: 100%, haunted by ghosts of the past