Park / Thunderbird

Park_669 Thunderbird

8 Comments

  • SSSammy%s's Photo
    Hey Guys.

    First ever completed Project, i am immensly proud of it, and i didnt expect it to win design in the first place, i figured id see how far i need to travel to get to at least design quality.

    this scored 10.85. a score im proud of

    please Download, take a look around, and give me some feedback if you have the time.
    it would mean alot to me to see where i need to improve. :)


    thanks alot

    SSSammy

    (PS, its LL ;) )

    Attached Files

  • turbin3%s's Photo
    Can you post a screen for the one, who dont have LL? :)
  • posix%s's Photo
    SSSammy, as mentioned, I really quite enjoyed this for it's fresh and peaceful feeling. It wasn't spectacular enough to win an accolade, but I'm positive that is to come for you if you stick at it.
  • SSSammy%s's Photo
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    Not to spoil the download. theres lots more that cannot be obtained from screenshots :)
  • Cocoa%s's Photo
    That's pretty decent actually. We got to watch out for you. I remember just before h2h you were stromping around here saying to every screen that "it's great!"

    However, the archy is sort of generic (fine for a first time) the custom supports aren't that well done, and the landscaping doesn't flow (trust me I've tried that idea before with the sand and dirt)
  • ][ntamin22%s's Photo
    This displays a surprising amount of technical capability- you've got a better grasp of codex, ride design, architecture, etc. than I had thought. All of the elements are here, but you haven't combined them in a way that is visually appealing or makes me want to keep on looking after the first glance.
  • jusmith%s's Photo
    I agree with ][. Some of the things there are nice by themselves, but nothing was brought together; the coaster didn't really interact with any elements but foliage really. I liked some of your neat architectural details, so props for learning codex so fast. Also I think landscaping being incorporated will help out the flow of the different elements. The layout was somewhat strange, mostly near the end it got weird, the first half was fine in my mind though.

    So yeah, some skill individually, but unable (here, at least) to fuse parts together to maximize the potential of that skill.

    Good luck with LL in the future. :)
  • Airtime%s's Photo
    I agree with what's been said already.

    I think this was a really good shot at design!

    I think it shows some really good technical skill! The coaster layout was the good but the it's a shame it seemed to creep over the last corksrcew. The foliage was good. The most part of the archy was good. And the path with the coaster next to the water was a good idea, but seemed glithcy to me. I don't know weather it could be done better but idk? lol.

    It's a shame the coaster supports didn't connect to the loop but since it didn't work I thought it was a little unnecessary. The building in the second to last screen was too repetitive, IMO, and would have been better if it wasn't as long.

    Finally I think the end result was really really nice but just didn't come together as much as it could have done.

    I would have given it a 12, if i could 12.5. lol. Nice shot at it though. :)

    Edited by Airtime, 27 August 2009 - 04:33 AM.

  • inVersed%s's Photo
    This design showed some real promise, SSSammy. The foliage and landscaping seemed pretty nice in my book along with your use of LL's utilities and trainers. The architecture featured some nice details but overall didnt do it for me. I was also not too crazy about the coaster.