Screenshot / Diagonal Layout

13 Comments

  • Comment System%s's Photo
    comment below
  • FK+Coastermind%s's Photo

    for both of your dive-loops, you should switch the barrel-rolls to flip the other way, looks less awkward and bumpy. 

  • Hepta%s's Photo

    Yeah it looks a little bumpy, but it's a lot more realistic, so I prefer the direction they are in now. Not going to be finishing this either way, the screens are supposed to be attached to the park download.

  • Version1%s's Photo


    Yeah it looks a little bumpy, but it's a lot more realistic, so I prefer the direction they are in now. Not going to be finishing this either way, the screens are supposed to be attached to the park download.

     

    Just a tip: In RCT it's not about recreating the real life but to fit the real life into the game. So I would just use the other direction. It doesn't look as bad as your way and you won't be able to recreate a real Dive Loop anyways.

  • robbie92%s's Photo

    I'd leave it in the other direction since it's more realistic and looks better from alternate angles. I just personally wouldn't have gone with an inclined turn into the roll like that :p

     

    Version, sometimes it can be about recreating real-life if that's what you so desire. Besides, changing the direction completely  changes the ride from the rider's experience and creates a different inversion.

  • Hepta%s's Photo
    Version, I'm pretty sure RCT is 'about' whatever you want it to be. I can see why some people prefer the cleaner looking direction, but as Robbie said it represents a different inversion from the rider's perspective. I'll grant the inclined turn looks a bit odd, I wanted the right spacing for the zero g over the lift
  • Version1%s's Photo

    Version, I'm pretty sure RCT is 'about' whatever you want it to be. I can see why some people prefer the cleaner looking direction, but as Robbie said it represents a different inversion from the rider's perspective. I'll grant the inclined turn looks a bit odd, I wanted the right spacing for the zero g over the lift

     

    Okay, but I still would give you a lower score because of that, because it is worse than the alternative. (and more unrealistic, because it's more about the flow than the actual look)

  • robbie92%s's Photo

    *But it's not more unrealistic, it's just limited by the RCT track pieces. "Flow" as dictated by RCT is different from flow as dictated in real life, considering RCT is limited to a small kit of parts. These inversions aren't the best "flow" as far as RCT goes, but to say it's more unrealistic is purely false; Hepta's current flow is more realistic standing to real-life flow over RCT "flow". Artistically, yes, your version is nicer to look at, but is more unrealistic in relation to an actual dive loop or immelmann on a B&M coaster.

  • Version1%s's Photo

    If coaster designers had only these two options, they would chose the "normal" way to do it above this, that's all I'm saying.

  • robbie92%s's Photo

    But coaster designers don't have just the two options and have it flow closer to the way that Hepta did it. I'm not saying that either direction is false, but if he's aiming to imitate real life flow over a stylized RCT flow, he is doing so correctly.

     

     

    That's all I'm saying...

  • Xeccah%s's Photo
    the reason, version, that it looks bad is because in RCT he/whoever/you have to go back to flat bank and into the dive loop. in irl it would be one smooth transition.
  • Version1%s's Photo

    the reason, version, that it looks bad is because in RCT he/whoever/you have to go back to flat bank and into the dive loop. in irl it would be one smooth transition.

     

    I know, so I prefer building something smooth instead of something unsmooth and unflowy. When I watch the Dive Loop this way I just see all the flow jumping out of the window, because the movement looks so wrong

  • Coasterbill%s's Photo
    I actually think this is awesome.
  • Version1%s's Photo

    The layout itself is quite good, I just dislike the long strecthes of diagonal track (station and lift), but the diagonal mcbr looks awesome

  • Description

    Though I had great fun building this hack and making it work nearly perfectly, ultimately I lost interest in the layout and concept when I finished the hack. I've tried going back to it several times but I never make any progress, so I figured I would release unfinished.

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