Screenshot / Swamp Collab Area-Tycoon Paradise Server 1 w/Squab+RCgames

20 Comments

  • Comment System%s's Photo
    comment below
  • brandonmarks94%s's Photo

    oh i forgot to mention i did the pavillion too

  • Cocoa%s's Photo

    lovely layout and positioning. the buildings and vibe within the turnaround of the woodie look really cool, although its hard to tell as we are zoomed out a bit

  • Louis!%s's Photo

    layout is really nice.

  • brandonmarks94%s's Photo

    what really sucks is that the screenshots have to be 1280

    it really limits what you can get 

  • brandonmarks94%s's Photo


    lovely layout and positioning. the buildings and vibe within the turnaround of the woodie look really cool, although its hard to tell as we are zoomed out a bit



    ill post a zoomed it one quick
  • Louis!%s's Photo

    what really sucks is that the screenshots have to be 1280

    it really limits what you can get 

     

    To upload to the site? Thats the maximum, they don't have to be that big at all, they only have to be bigger than 448x225 

  • mintliqueur%s's Photo

    Foliage isn't the best but other than that really nice layout and placement. In the close-up you posted the architecture looks very nice too, in a nostalgic way. Very evocative of good parkmaking ca 2004 or something. Clean, comprehensible structures and some nice details but not too much of them. 

  • battle boy%s's Photo
    Very nice wooden.
    Feel the atmosphere of "hot and steamy day" :).
     
    I seriously scrub it looks quite naturally, and that's a big plus.
  • Angroc%s's Photo

    Awesome! Beautiful landscaping, and the coaster harmonizes with it.

  • brandonmarks94%s's Photo

    Pro_Tour_2_Bench_2017_02_05_03_44_52.pnga close up of the station that squab made (not me)

  • brandonmarks94%s's Photo

    i did the transfer track thing 

  • brandonmarks94%s's Photo

    bump

    idk if we're allowed to, if not i wont anymore

  • Liampie%s's Photo

    Preferably not. Unless you have a very good reason, a specific question, or a response to earlier comments.

  • Mr.Brightside711%s's Photo

    There is no way that transfer track could be functional. Just FYI

  • CoasterCreator9%s's Photo

    There is no way that transfer track could be functional. Just FYI

    Not shown from this angle, but it extends another tile to the station and does actually have room to move. A bit unorthodox but it does work.
  • Louis!%s's Photo

    True, but then it makes the 2 tiles of transfer on the other side totally useless.

     

    It works, but it isn't efficient/accurate.

  • CoasterCreator9%s's Photo

    True, but then it makes the 2 tiles of transfer on the other side totally useless.
     
    It works, but it isn't efficient/accurate.


    Yeah, I was going to add that it isn't very efficient.
  • brandonmarks94%s's Photo


    Yeah, I was going to add that it isn't very efficient.


    i just did it because it looked good XD
  • brandonmarks94%s's Photo

    i was going for that it went to another building but we were limited on space

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