Screenshot / Airplane Coaster station

9 Comments

  • Comment System%s's Photo
    comment below
  • ][ntamin22%s's Photo
    The skid brakes are dfa nice touch. I think the station platform cover should probably extend over the whole queue gate area, and it looks a little unnatural - hard to tell if it's supposed to be canvas or something else.
  • SSSammy%s's Photo

    this shows promise! the overall structure isnt bad, but needs some refinement. maybe tone down the colours a little bit, and add some trims.

  • Coasterbill%s's Photo

    The skid brakes are really clever.

     

    I'd try to vary up your textures on the station a little though.

  • SpiffyJack%s's Photo

    I like the concept of a true queue.. does it work?

  • GigaG%s's Photo

    I like the concept of a true queue.. does it work?

     Not really. The entrance is invisible thanks to OpenRCT2. The path to the entrance is an invisible path object. I could arrange that so guests appear to be milling about on the platform selecting their seat, though.

     

    I tried to copy and paste the entrance using the tile inspector to work something like Belmont Shores (which I got some inspiration from here), then deleted the original, but the ride refused to open due to lack of an entrance. If anybody more experienced with the tile inspector could explain how to pull this off, I'd be quite interested. 

  • dr dirt%s's Photo

    If anybody more experienced with the tile inspector could explain how to pull this off, I'd be quite interested.

    It's just a dummy station to do this. though I believe in Belmont this was used with hex editing. Having overlapping queue lines or multiple is still not compatible if I'm not mistaken.
  • SpiffyJack%s's Photo


     Not really. The entrance is invisible thanks to OpenRCT2. The path to the entrance is an invisible path object. I could arrange that so guests appear to be milling about on the platform selecting their seat, though.

     

    I tried to copy and paste the entrance using the tile inspector to work something like Belmont Shores (which I got some inspiration from here), then deleted the original, but the ride refused to open due to lack of an entrance. If anybody more experienced with the tile inspector could explain how to pull this off, I'd be quite interested. 

     

    I like the concept and I know exactly what your talking about. I'm working on the same idea and it's proving to be tricky. If I get closer on my end i'll share.  

  • Liampie%s's Photo
    Remove the grey blocks under the station, use white wooden supports so it looks like it's part of the coaster's structure.

    The improvement from your earlier work is stellar. This is definitely decent work. Great idea with the brakes. Next time you post a screen, make sure it's finished. You don't need our approval for every little thing you add. :)
  • GigaG%s's Photo
    Remove the grey blocks under the station, use white wooden supports so it looks like it's part of the coaster's structure.

    The improvement from your earlier work is stellar. This is definitely decent work. Great idea with the brakes. Next time you post a screen, make sure it's finished. You don't need our approval for every little thing you add. :)

     

     

    Thanks. I've always found it a bit ironic that my "accolade submissions" are my worst works, and my half-decent stuff just sits in the digital dumpster. Hopefully this ends that trend.

     

    That's what happens when you sign up for an elite RCT fansite at age 9-10. And now I've been on this site literally almost half my life... time flies.

  • Description

    This is the station area of my WIP Airplane Coaster. This is part of a park, and it's not a recreation of Rye, or an exact replica of the Airplane Coaster for that matter. However, it is supposed to be built like an older woodie (note the "skid brakes" I made using wooden wild mouse track.)

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