Screenshot / FANTASIA

18 Comments

  • Comment System%s's Photo
    comment below
  • inthemanual%s's Photo
    Bro
  • Mattk48%s's Photo

    That's beautiful. Lake area with the big tree islands and waterfalls looks downright magical

  • posix%s's Photo

    Love this, beautiful indeed.

  • Maxx_McGee%s's Photo

    It's like a ton of movies came together and you took the best of it. Fantastic work!

  • Liampie%s's Photo

    Some really nice shapes here.

  • ][ntamin22%s's Photo

    turtle: the map

  • Splitvision%s's Photo

    I know custom landscape-based scenarios is your jam - you've really got the awesome macro-skills down quite well and you're pushing the envelope for what effects can be achieved on the macro scale (landscaping + different motifs in the "sky") in RCT - but I would be really interested in seeing more fleshed out parks or other concept creations from you utilizing all aspects of the game. Civilization for example was super cool, although even that one relied quite heavily on landscaping. I think it's cool that you have a niche and your stuff is really unique which is the most important thing I think, but I'd just love to see your knack for creating pretty aesthetics and picking cool themes turned into more than playable scenarios.

  • Cocoa%s's Photo

    wowee

  • secondrun919%s's Photo


    I know custom landscape-based scenarios is your jam - you've really got the awesome macro-skills down quite well and you're pushing the envelope for what effects can be achieved on the macro scale (landscaping + different motifs in the "sky") in RCT - but I would be really interested in seeing more fleshed out parks or other concept creations from you utilizing all aspects of the game. Civilization for example was super cool, although even that one relied quite heavily on landscaping. I think it's cool that you have a niche and your stuff is really unique which is the most important thing I think, but I'd just love to see your knack for creating pretty aesthetics and picking cool themes turned into more than playable scenarios.

     

     

     

    Thanks for good feedback! I'm not so good at English, so I'm sorry that it's hard for me to fully understand what you said even I used good translator. I want to know from your comments, that what is 'other concept creation' and 'more than playable scenarios'? Is iit a more realistic and fully packed amusement park with rides, coasters and building like most of parks uploaded on NE? I know some of my creation is heavily focused only on scenarios which tend to rely on macro landscaping skills. That has been my source of trouble when it comes to the method of playing RCT game. I want to know little bit more about what your advice means, then we could share deeper communication!

  • Splitvision%s's Photo

     

     

     

     

    Thanks for good feedback! I'm not so good at English, so I'm sorry that it's hard for me to fully understand what you said even I used good translator. I want to know from your comments, that what is 'other concept creation' and 'more than playable scenarios'? Is iit a more realistic and fully packed amusement park with rides, coasters and building like most of parks uploaded on NE? I know some of my creation is heavily focused only on scenarios which tend to rely on macro landscaping skills. That has been my source of trouble when it comes to the method of playing RCT game. I want to know little bit more about what your advice means, then we could share deeper communication!

     

     

    I guess my comment can be simplified to that I'd be really interested to see you utilize other aspects/functions of the game more, such as adding in more details on on a micro scale, creating structures/features using scenery adding rides etc. I also want to emphasize that I don't think your scenario creations are lacking in any way - they are great ideas in and of themselves and I think you achieved what you set out to achieve with them, with some really cool results - I am just curious about what you could do if you used all tools that the game offers :) For example, I've recently been learning a lot about hacking in RCT, not for the purpose of creating realistic rides (I don't know anything about realism), but to expand the possibilities I see when I want to execute a theme or an idea.

  • secondrun919%s's Photo


     

     

    I guess my comment can be simplified to that I'd be really interested to see you utilize other aspects/functions of the game more, such as adding in more details on on a micro scale, creating structures/features using scenery adding rides etc. I also want to emphasize that I don't think your scenario creations are lacking in any way - they are great ideas in and of themselves and I think you achieved what you set out to achieve with them, with some really cool results - I am just curious about what you could do if you used all tools that the game offers :) For example, I've recently been learning a lot about hacking in RCT, not for the purpose of creating realistic rides (I don't know anything about realism), but to expand the possibilities I see when I want to execute a theme or an idea.

     

    Thanks! Now I much more understand. There are several reasons I've only made scenarios. I intentionally leave some plain area in my parks for other players to download it and fill in rest part on their own. That gives me feeling like I become consumer and a producer at the same time, and it's been the most enjoyable way of playing RCT for me. But Until now I made too many scenarios and feel quite bored and exhausted, thinking about trying different tools in the game as you told me. I'm not so good at micro architecture or decoration compared to macro things, but quite soon gonna try new one! 

  • Jappy%s's Photo

    Breh....

     

    This is insane. Fantastic work! Absolutely love these.

  • Xtreme97%s's Photo

    Absolutely stunning.

  • Splitvision%s's Photo


     

     

    Thanks! Now I much more understand. There are several reasons I've only made scenarios. I intentionally leave some plain area in my parks for other players to download it and fill in rest part on their own. That gives me feeling like I become consumer and a producer at the same time, and it's been the most enjoyable way of playing RCT for me. But Until now I made too many scenarios and feel quite bored and exhausted, thinking about trying different tools in the game as you told me. I'm not so good at micro architecture or decoration compared to macro things, but quite soon gonna try new one! 

     

    I definitely understand and appreciate the consumer/producer aspect that you mention! Instead of just building a park and showing it to other people, you want them to participate in your creation. In my latest solo I'm trying to add in features that the viewer can "interact" with, although it's more like a bonus feature and not the main point as in case of a custom scenario where they build their own park. It makes building more fun for me trying to create those features and hopefully more fun for the viewer too :)

  • AvanineCommuter%s's Photo
    One day I will download this and turn it into a full park. Incredible vistas.
  • MrTycoonCoaster%s's Photo

    your patience and skill is impressive, I loved :)

  • SlayMeGaga%s's Photo

    So nice <3

  • nin%s's Photo

    Very cool.

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