Screenshot / Red Keep

13 Comments

  • Comment System%s's Photo
    comment below
  • RWE%s's Photo

    wow

  • bmschulz%s's Photo

    Looks amazing! Great use of half-diagonals.

  • J K%s's Photo

    Such an exciting player.

  • MK98%s's Photo

    This looks so great! The half diagonals look very natural. Well done!

    Only thing I would change is making the tower tops a little less bright. They stand out a bit too much now.

  • kenos%s's Photo

    looks like Castles of Westeros

    https://www.dragon-d...of-westeros.jpg

  • Xtreme97%s's Photo
    Fantastic! Glad to see this project still moving.
  • G Force%s's Photo
    Love the verticality of the architecture. Not totally sold on the path being such a bright tone, wonder if it would be better with more of a brown or even green shade?
  • Gustav Goblin%s's Photo

    Hell yeah man. Really convincing miniature work

  • posix%s's Photo
    Very impressive. Intricate yet clean and legible micro, filled densely with inspiration. It's a joy for the eye to explore this and follow the winding path you've created.
     
    I would be careful with the water dominance. The transition to it is a little under-articulated for me, and I wondered if you couldn't just use trees in the background. I see kenos' reference image.
    I would say if you want water, there should ideally be a clearer reason for why it's in a setting like this. Currently the water feels slightly random to me.
  • ballpitwarrior%s's Photo
    This is awesome! Love all the detailed trim work here. The half diagonal look works great here as it all feels natural and not forced. I agree with posix, I think rethinking why the water is there or reducing how much is seen in the view could help a lot.
  • Xophe%s's Photo

    This is wonderful - balances the micro and the macro expertly. And very clean use of half diagonals - looks very natural and unforced. I think having some extra trees behind the castle (so they pop up between the dragon head and the part with all the vertical flying buttresses) would ease the transition to the water that others mentioned. But overall a big thumbs up from me!

  • Lasketchup%s's Photo

    Thanks a lot for all the comments and support! Its been great dipping my toes into this community and get feedback :) The point about the water is great, after working on something for long you get blind for these things. I think from some other angles there is much more rockwork as a transition between the castle and water, and it is supposed to be carved out of the rocks quite vertically - but I see that how the castle emerges now is a bit weird from here. There will also be more activity on and around the castle on the water with some rides and land/buildings. Not sure about the pathing color either as it is, will try a darker tone! And also agree on the brightness of the spire tops, good reminder to change these :)

  • alex%s's Photo

    Stunning architecture! If it's possible with scenery manager copy/pasting I would consider raising the whole thing up quite a bit so that you can have more visible cliffside/landscaping underneath, and maybe a bit more elevation change leading up to the main keep.

  • Description

    Update on my ´World of Westeros´ park, the theme park inspired by Game of Thrones and related shows/books that I try to force myself to finish! This is the Red Keep, located in King's Landing and home of the Iron Throne. In the park, it will serve as an outside and inside studio tour of the shows as well as the main sightline for people entering the park. It is still a work in progress, but after many iterations I am finally happy with how it is taking shape! Behind it you can see a sneak peak of Dragonstone, for those who know... :)

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