(Archive) Advertising District / Dump-Place
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					 19-April 07 19-April 07
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   RCTDude2316
			
			
				
				
					Offline RCTDude2316
			
			
				
				
					Offlinelooks nice robbie but i dont like the white wood wall of the building at the far right of the screen 
 Im now working on a thriller/texas tornado pic1 pic2 travelling coaster but i cant seem to get the double loop right.I have 2 examples here.Anyone have any suggestions or ones they prefer
 I wish I saw this earlier, check my link of Zonga (in my sig) which I made, ALONG time ago.
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![][ntamin22%s's Photo](https://www.nedesigns.com/uploads/profile/photo-thumb-221.png?_r=1520300638)   ][ntamin22
			
			
				
				
					Offline ][ntamin22
			
			
				
				
					OfflineI wish I saw this earlier, check my link of Zonga (in my sig) which I made, ALONG time ago. 
 dead link :[
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  FullMetal Offline@BelgianGuy: I like the colors, and I like the path layout. I don't like the supports though. They look realistic, but IMO, realistic supports tend to look cluttered in RCT2.
 @SSsammy: If it's supposed to be an El Loco, then I don't see it. It does look nice, though. It would look even better in a full-scale park.
 I remember posting something about Le Tonnerre's last screen... I guess I forgot. Despite the fact that I already submitted it, I guess I could show that last screen...  
 BTW, be on the lookout for Kalakumo...
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   Goliath123
			
			
				
				
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		good thing i didnt download it then... Goliath123
			
			
				
				
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		good thing i didnt download it then...
 
 jokes, it ok, could use some more ground texturwe though.
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   turbin3
			
			
				
				
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		^yeah, you could use more ground textures. turbin3
			
			
				
				
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		^yeah, you could use more ground textures.
 The coaster looks good, but I don't like the foliage so much.
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   Comet
			
			
				
				
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		Ha, that reminds me of something I did awhile ago with a farm-themed coaster. Comet
			
			
				
				
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		Ha, that reminds me of something I did awhile ago with a farm-themed coaster.
 Check out the first screen in this thread.
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   Midnight Aurora
			
			
				
				
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		Xin, your work is always simple and elegant for what it is. But beyond the surface level, there's not much to look at. Midnight Aurora
			
			
				
				
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		Xin, your work is always simple and elegant for what it is. But beyond the surface level, there's not much to look at.
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   SSSammy
			
			
				
				
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		dont put gravy in a kettle. SSSammy
			
			
				
				
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		dont put gravy in a kettle.
 it seems like a good idea at the time.
 now im gonna have t go to the shops tomorrow.
 
 Top Gun, its kind of square. unatractive. try and smash it up abit. some more toof variation. even making it L shaped would make it better.
 
 FullMetal, that screen would be brilliant if the foliage was a little better. right now its just amazing.
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   Nokia
			
			
				
				
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		^i like the look of the coaster, but the foliage sucks and your buildings are too boxy Nokia
			
			
				
				
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		^i like the look of the coaster, but the foliage sucks and your buildings are too boxy
 my turn: 
 the black parts i don't want you too see yet.
 slightly unfisnhed.Edited by Nokia, 13 April 2009 - 08:43 PM. 
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   JDP
			
			
				
				
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		Nokia, I would have to say your work is... good. JDP
			
			
				
				
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		Nokia, I would have to say your work is... good.
 
 That's the only thing I can really say about it. It's not bad, just good.
 -JDP
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   SSSammy
			
			
				
				
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		nokia, they look very pleasant, SSSammy
			
			
				
				
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		nokia, they look very pleasant,
 but with the wooden building on the right,
 its kinda all wood, if you could like put art decoedges on it it will be so much better.
 good work anyhooo.
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   SSSammy
			
			
				
				
					Offline SSSammy
			
			
				
				
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 unfinnished.
 feedback apreiciated
 EDIT: PISS! forgot some foliagaryEdited by SSSammy, 14 April 2009 - 09:23 AM. 
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