(Archive) Advertising District / Ultimate Tomorrowland

  • Wolfman%s's Photo
    The Fiesta topic can be found here. Since Fiesta is locked, I thought I would update.

    I have to say that I'm very surprised on the comments I've received. I have to say that I'm rethinking my opinion of NE. Because I had so many good replies.

    This gave me the inspiration to continue with the park. So I have a few images of new structures and a couple new rides. Adventure Thru Inner Space, and If You Had Wings.

    But first, a few people seemed to like the Space Mountain dome. So I did a slight bit of rework to the monorail entrance, and created a close up of that, along with the sky ride entrance into the dome. The orange train is heading into the structure, while the aqua train is heading out into the park.

    You might be wondering why I'm not colorizing the monorail to the old trains, (white with a colored stripe.) Well, mostly because the new trains are a solid color now. So I just added a few new colors, instead of just the red & blue standard. So white trains are out, as far as I'm concerned.

    Posted Image

    Posted Image

    This is Adventure Thru Inner Space. Using The Amazing Earl Doom buggies. The tubes are supposed to shrink the ride, and the second one enlarges. Having no idea about what actually happens on the now defunct attraction, I sort of made it up as I went along.

    Posted Image

    Posted Image

    If You Had Wings. Nothing really magical here. The original ride consisted of taking you through tunnels and viewing videos (film clips) taking you around the world to exotic locations. One area took you into a very long room, where the video surrounded you on all sides. And it made you feel like you were taking off on a jet, from a runway.

    Posted Image

    Posted Image

    The newest structure is the structure for one of the monorail stations, the Count Down Rocket and XLR8R. (I really gots to come up with a better name than that sometime.)

    Posted Image

    Posted Image

    Thanks for all the great comments! It's inspired me to start working again. So keep it coming! And I do take suggestions.

    Edited by Wolfman, 06 September 2009 - 03:04 AM.

  • Louis!%s's Photo
    Whilst some of the bigger structures are good, they lack detail and texture, which is a shame because they have the chance of being amazing.
  • Wolfman%s's Photo

    Whilst some of the bigger structures are good, they lack detail and texture, which is a shame because they have the chance of being amazing.

    Thanks Thanks for the comment Louis! but, I gotta ask...

    Have you been to/seen videos of - Disneyland or Disney World when it had the stark white futuristic theme?

    Because they really kind of looked like that. I am trying to get a more recent version going. And I think I made a good start with the monorail station.

    Plenty more where that came from.
    :)
  • Alpengeistfan1%s's Photo
    The rocket looks cool.
  • J K%s's Photo

    Have you been to/seen videos of - Disneyland or Disney World when it had the stark white futuristic theme?

    Because they really kind of looked like that.


    I can see where your coming from with this statement but if this was the case for every recreation in rct then things would look ugly as sin. You have to make certain allowances when it comes to this game and I expect nothing to look perfect if followed by the guidelines given from a real park. Thats where your creativity comes in and you gotta match the real life quality with the items you can make look good with the game your using.
  • Wolfman%s's Photo
    For the kiddies, four stalls, three flats, two handymen, one mechanic, one structure.

    Posted Image

    Posted Image

    Posted Image
  • Alpengeistfan1%s's Photo
    The walls look good, but the roof doesn't. It looks too smooth.
  • Wolfman%s's Photo
    To be honest, I didn't want traditional roofing materials, (shingles & tiles) as those wouldn't adapt well with the clean lines I wanted for the theming. That's what you end up with when using Fisherman's Awnings Pack. I selected that group because the objects were smooth. :kumbasgreen:

    BTW: This park isn't what you might expect, as far as "traditional" theming is concerned. It's supposed to be "futuristic", not themed to the Italian vinyards, or some medieval/old world/spanish scenery. If you're not used to that sort of thing, it's most likely will seem a bit odd to you. :<img src=:' />

    I don't know about the others in the community, but I'm kind of tired of the scenery that's been done to death. I decided to do something different, and break the mold. You won't be seeing those ugly gothic windows around here anytime soon. :tongue:
  • In:Cities%s's Photo
    it seems that you're only building just the large structures, and not the surrounding areas.
    i'm worried that you will end up either building lots of smaller buildings, or using trees to fill up spaces between the large rides.

    maybe this is just how you build, so you dont have to listen to me at all if you dont want lol.

    but i mean, all that you show is a large building, and nothing surrounding it.
    with these kinds of structures, the surrounding areas are what makes them look even better.

    so dont get lazy use things just as 'filler'!
    it'd be a shame to see this not get completed to its potential.

    either way, nice job so far man.

    (oh, and i really dislike all of that foliage you put in the middle of the pathway between space mountain and the other building. those jungle trees look horrible, and the overall foliage looks pretty messy there. maybe try putting some flowers, and building some food stalls or something, to make it seem more disneylike:] )
  • SSSammy%s's Photo
    teh point is wolf, its all very well trying to be different, but if it looks shit, thats another issue altogether.

    the structure is very nice, but the roof is ugly.
  • Wolfman%s's Photo

    it seems that you're only building just the large structures, and not the surrounding areas.
    i'm worried that you will end up either building lots of smaller buildings, or using trees to fill up spaces between the large rides.

    but i mean, all that you show is a large building, and nothing surrounding it.
    with these kinds of structures, the surrounding areas are what makes them look even better.

    so dont get lazy use things just as 'filler'!
    it'd be a shame to see this not get completed to its potential.

    (oh, and i really dislike all of that foliage you put in the middle of the pathway between space mountain and the other building. those jungle trees look horrible, and the overall foliage looks pretty messy there. maybe try putting some flowers, and building some food stalls or something, to make it seem more disneylike:] )


    You got my attention. So do me the favor of defining the term "Filler" or something which has to surround the structures. But according to your post, it can't be trees, and it can't be smaller structures. So what's left? BTW: I have the tendancy to pack my parks to the gills with attractions. To me, a filler is a flat ride. Not empty buildings and a clump of trees.

    You may have missed the link to the Fiesta topic. So I'm including it again, here.

    Sorry to hear you don't like the tropical garden medians that run down the center of the main midway. You deserve an explaination, so several reasons follow...

    I was striving to be different than the generic Disney Tomorrowland... Since it's NOT a recreation. The gardens sort of beautify the monorail track supports a bit, rather than just having barren supports plunked down in the center of the midway.

    Unfortunatly, there's no clearance for butt ugly food stalls beneath the monorail track. And there is too much that depends on the height of the monorails...

    Structures would have to be redesigned to allow the monorail track to be raised. And I'm not about to raise the dome of Space Mountain just to place food stalls under the monorail track out in the gardens.

    BTW: If the gardens weren't there, the paths would be over four tiles wide and the peeps would become lost and start to wander aimlessly. Yes... This is a peep friendly park... So the gardens break up what would be a five-wide footpath, into two, double-width footpaths.

    I planned to use the trees I placed in the gardens. And I based the height of the track upon the height of the trees. I didn't base it upon the height of food stalls. I have planned places for food stalls & shops already.

    BTW: If you took a closer look, there are flowers in the gardens. I just didn't want to overpower the gardens with color, when I have a rainbow of gardens in the center of the park radiating out from the Geodome.

    Stall Placement:
    The way I build, I usually place food courts underground. This allows for more room on the surface for attractions & scenery. If the stalls are not underground, then they are enclosed in a structure. Sometimes I do plan mini food courts inside the structures of main attractions. Such as the structure I had just completed.

    In any case, I might remind everyone that the park isn't finished. There is LOADS of room yet. And that the trees will be held off until the last thing, after all zero clearance hacks have been completed. (For some reason, after a ZC hack, trees and tall objects flicker, and is super annoying.)

    Large Structures:
    If there is anything that I've learned over the past 10+ years building in RCT, is that you ALWAYS place the large structures FIRST. Because there may not be room for them if smaller structures are placed.

    I prefer not to constrain my creativity, by allowing myself the opportunity to use the largest "canvas" possible. Big stuff first, then fill in with smaller stuff. If that's unacceptable, it's not the end of the world. Different strokes for different folks.

    There's plenty of room...

    Posted Image

    Edited by Wolfman, 07 September 2009 - 02:39 PM.

  • Wolfman%s's Photo

    You may have noticed a structure that I haven't really introduced.
    It's supposed to be Mission Earth. (The structure with the colored zig zags.)
    I was pretty much experimenting with the colorization of the awnings.
    If you have a better idea for the colors, or even creating a structure
    that's more realistic to the Epcot attraction... I'd like to hear it.

    Posted Image

    I wasn't really pleased with the way it turned out. This is why I didn't talk about it.
    The edges of the structure ran up against the midways, and disfigured the edges.
    Yeah, not exactly proud of that.

    I had tried to manipulate the structure,
    the paths, the tunnels that the paths drop into.
    Nothing seemed to work out very well.
    I finally had to face the enevitable...

    The attraction has to be moved to a larger area.

    Not only that, but the rides inside have to be spread apart slightly,
    so the paths have an organized route to the midway.
    Since Mission Space is generally a centrifuge,
    with cabins that rotate along a horizontal axis,
    I thought that the Enterprise would fill the bill.

    But since the Enterprise is a flat ride that is ten levels tall,
    I would have to build a very tall structure to enclose it at
    ground level. Not exactly what I wanted to do.
    Talk about "boxy". And taking under consideration that I plan to use
    four Enterprise rides, to increase capacity. Well, you can see that
    this is going to be a fairly sizable attraction.

    Lowering the attraction into a pit created it's own problems,
    concerning locating and raising the roof objects over the tiles.
    A few tiles would not be accessible for raising roof objects.
    Because the land would be in the way & access to the center of
    the pits, was not feasible.

    So raising the land tiles to four levels higher than the surrounding tiles
    would allow the rides to be placed underground, yet allow the access to the
    tiles to locate and lift the roof object into place. Allowing the structure to be built
    as short as possible. Using the awnings with a shallow slope kept the structure low.

    In the image below, you'll notice the sandy X in the corner of the map.
    This will be the new location of Mission Space. I plan on creating a smaller
    circular midway around it, that will sort of "link" with the larger circular midway.

    Posted Image

    Another attraction under development, even though it doesn't exist in any Disney park, is The Incredibles roller coaster. It's gotta be on a small scale. In the way that it really can't support vertical loops. But I figured that corkscrews and an inline twist, might be interesting enough to create a sort of "hybrid" a thrilling family rollercoaster.

    Posted Image

    Posted Image

    Posted Image

    I'm not very familiar with the ratings.
    That is, where the cutoff point is between what is considered low and medium,
    between medium and high... etc. But I feel that a 3.34 is pretty low on the medium scale.
    Same for the excitement and intensity. Are these pretty low on the "high" scale of things?
    I want them to be popular, but I don't want any of the peeps to feel that it looks too intense.
    If you know what I mean.

    Currently, the lift hill is 55 ft. high.
    Maximum speed is 42 MPH.

    I don't need "opinions", I need advice.

    Thanks.

    Edited by Wolfman, 08 September 2009 - 11:23 PM.

  • Alpengeistfan1%s's Photo
    That's a good rating as long as you didn't set the peeps to "prefer more intense rides" or "prefer less intense rides".

    6.46 is an average high, as "very high" comes in at around 8.

    6.20 is good intensity rating. If you plan on making other coasters, a good rule of thumb is to make sure that intensity rating isn't 1.5 points above the excitement rating, and that the intensity rating isn't any more than about 9.5.

    3.34 is a good nausea rating, as they can get pretty high on some more intense coasters. You'll always want to have the nausea rating as low as possible, the peeps don't really care if something makes them throw up.

    Edited by Alpengeistfan1, 09 September 2009 - 01:52 PM.

  • Jaguar%s's Photo
    Glad you're still working on it, I actually like that classic white disney theme.
  • Wolfman%s's Photo

    Posted Image

    @ Alpengeistfan1:

    Nope. I usually DON'T change the peep preferences. But I did go ahead and created another version with three inversion with one vertical loop. I wasn't able to do much with any sort of structure around the stations, as the track is just too twisty. If I tried to build a structure, it would have more holes than a block of swiss cheese.

    But, as you'll see later, there is still plenty of room for a smaller coaster in the park. But for now, I'd like to update you on several tweaks I've made today.

    Starting from scratch, (which is unusual for me...) I moved the Enterprise wheels to the new location. If you've followed the construction history, you might remember that a diamond shaped structure made with only abstract/glass roof objects had occupied this area. The structure was never perfect, and there was a lot of rides inside. But it was too big for the area, so it got the ol' heave ho.

    Now, Mission Space 1, 2, 3, 4 are the new tenants. A double-wide footpath encircles the structure, and the colors were toned down a bit. No distracting "pin striping". Several matching fountains and some greenery surround the structure.

    Posted Image

    This is just to show you that the attractions actually are underground. This kept the structure at a minimal height. It's just six levels tall.

    Posted Image

    Each queue and exit are simply created, dropping underground, directly to the attractions. No monstrously long queue. With four identical attractions, chances are, a peep can find one with a shorter line.

    Posted Image

    If You Had Wings had a minor adjustment in the way of signage. Pennant-like flags were added. Back then, I seem to remember that the signs for the attractions were displayed on an oval, something 3D and curved similar to an egg on it's side. But symmetrical. I tried to duplicate that here. But it looks kinda choppy to me.

    The sign in the oval says... If You Had Wings... and the longer sign on the roof... Sponsored by Eastern Airlines. I wanted to add their slogan... "The Wings of Man" but I didn't have the space for it.

    Posted Image

    Adventure through inner space finally got it's long overdue facade. Pennants, signage and a giant letter M for the sponsor... Monsanto. Some A/C ductwork was installed. And one of them kind of looks like a human being... sortta. I thought that might be a cool thing to add.

    Posted Image

    The monorail finally got leveled out. Theres no drop or a climb of one level that screws over the smoothness of the ride. It's one of those things that's been begging for a tweaking ever since I discovered it. It's finally done. Let's move on...

    Posted Image

    I thought I would take census of the space available for attractions. Off the top of my head, I counted like 25 attractions already present. (NOT counting shops, stalls, info kiosks or restrooms.) As far as I can see, I have space for at least 10 or 11 large attractions. The area with 6 & 8 in it, could be used for one giant attraction.

    Posted Image

    Here's a list of attractions that I've accumulated, for new attractions I might want to add. There's still plenty of room left over.

    Captain Eo - 3D Theater

    Trip to the Moon - disguised Roto drop

    Red Dwarf - The Rimmer Experience - Ghost Train

    The Black Hole - coaster

    Asteroid Mines - Propelled Mine Train

  • RRP%s's Photo
    While the huge buildings are an achievement in themselves they lack refinement in areas.For example you'll find that most walls are not completely flat will contain some sort of trim or additional texture.These additional small details such as guttering,window sills and roof supports will help bring your work to life
  • Luketh%s's Photo
    Lookin' good, wolf.

    6+8= giant non-inverting B&M that has a 200ft+ drop please..?
  • Wolfman%s's Photo
    Somehow, I don't think that a coaster with a 200 ft. drop would be considered a Disney "family" coaster. There's another point that has to be considered...

    (Wolfman speaks into a microphone with the reverb turned up to it's maximum setting...)

    Nothing can be taller - aller - aller - aller - aller
    than the castle - astle - astle - astle - astle
    in a Disney park. ark - ark - ark - ark
    :lol:

    The castle in Disney World is just shy of 200 ft. tall. Something like 196' & 6". (But don't quote me on that. I just know it's 18 stories tall.) The point is, it's LESS than 200 ft. tall, so that Disney wouldn't have to include a gaudy blinking red light on the tallest spire. As mandated by the Florida Aviation Authority... or whatever organization makes the rules for small low-flying aircraft.

    Taking this under consideration, The Geodome is what I would consider the substitute for the traditional castle in the Ultimate Tomorrowland. And I know for a fact that when I created the Geodome, it was six building blocks TALLER than the maximum height that a land tile can be pulled to, which is 120 ft. (Lets just round that UP to 130 ft. to include the extra six building blocks, just to cover our butts.)

    Since the traditional rule is nothing taller than the castle... in THIS park, it's Nothing taller than the Geodome. This really wouldn't put any real constraints on a coaster, even one that uses the large vertical loop, as the large loop is only 80 ft. tall. And to get a train through that would require a drop of 100/110 ft. So considering that, we're still 20 ft. shy of surpassing the height of the Geodome.

    My coasters in this version of Space Mountain, already have large vertical loops. Since the coasters are situated in a pit, inside the Space Mountain dome, I was able to cheat a little, by lowering the loops 30 ft. Which would cause the large loops to be only 50 ft. above the normal land grade. And I wouldn't have to build the Space Mountain dome any taller than necessary.

    So creating a 200 ft. tall mega coaster isn't really something that you would find in what is supposed to be a Disney style park. You can find them in the Six Flags parks though.

    :p

  • Luketh%s's Photo
    That IS a good point..

    How about a really long terrain coaster? Like... 6000+ feet?

    square 6 and 8 SHOULD be some huge-ass SOMETHING!
  • Wolfman%s's Photo
    I agree. A huge something.

    But I already have three terrain coasters. Pele: Goddess of the Volcano, located in Mysterious Island. And the TWO Ice Comet mini coasters, Buzz Lightyear and The Evil Emperor Zurg. Whisch hasn't been completed yet. :drool:

    So I've actually been working on The Incredibles coaster in area 6/8. But it IS an oddly shaped area. So it's difficult to prevent the track from overlapping the midway. If things don't work out, I'll have to go to area 7, which is L shaped. While considerably smaller, the shape of the area just might work out for the better.


    Posted Image

Tags

  • No Tags

Members Reading