(Archive) Advertising District / Ultimate Tomorrowland

  • Dark_Horse%s's Photo
    Dude JDP, that was harsh. Both you and Wolfman had valid points, but you also have BS points in your arguments. Everyone needs to just calm down in this topic. Wolfman, the best thing you can do right now is build the way you wanna build for a while. Come back and show us what you got. As I said unlike RCTSpace, you are going to get your ass ridden as hard as possible for calling this Disney. I'd suggest starting with a simpler project, like a traditional family amusement park, with a unbranded name (no SF, Hershey, CF, parks). Show the community what you can do without having a huge load to carry (ie Disney parks).

    *steps off soapbox*
  • Wolfman%s's Photo
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  • SSSammy%s's Photo
    i cant see any BS in JDPs post, he made several valid points.
    wolfman failed to justify much in his points.
  • In:Cities%s's Photo
    foliage still looks pretty nasty dude.


    [i apoligize if thats too harsh :0]
  • Alpengeistfan1%s's Photo
    I like rocket jets, but it just doesn't scream Disney to me.
  • Wicksteed%s's Photo
    That building in the first three screens is really cool.

    If you want my advice on one point, it's this:
    Your structures are all more or less limited to the tiles they occupy. They are limited by some path or by a small are with plants. You don't seem to take into consideration the effect a building has on its larger sourroundings. The buildings are like isolated "events", which I for my part find quite spectacular (the buildings themself, not the fact that they are isolated). Still, thats probably the reason why there is no coherent atmosphere and why people are complaining that it "looks shit" ore are "worrying", that you might fill up the empty spaces with random fillers. Because, yeah, there are quite some clashes in colour and shape and therefore coherence is lacking.
  • Wolfman%s's Photo

    i cant see any BS in JDPs post, he made several valid points.
    wolfman failed to justify much in his points.


    Drop it already SSSammy.

    Edited by Wolfman, 14 September 2009 - 03:02 PM.

  • Xophe%s's Photo
    Wicksteed makes a very good point. The individual structures are good but they don't interact at all. Everything is zoned off into little enclosures and surrounded with clutter (messy foliage and mixed-up path types). The atmosphere lacks coherence which is a shame because some of the ideas are really nice, like the mini space mountain by the go-karts.
  • Wolfman%s's Photo
    The smooth white style was the original archetecture. It alone WOULD of knitted the structures together. Making one theme flow from one area to the next.

    I was actually following the advice of others (yet again,) to drop the smooth white style, and go with a different style, to add color & textures for each structure. Which actually opened a lot of doors as far as choices of construction objects and colors. And I have to say, I'm glad I did.

    Now that seems unacceptable as well. I'm sorry. But you can't have it both ways NE. I can't make all the structures with the same theme, like the original Tomorrowland, and now it seems, I can't make them all look different.

    Perhaps now you might be able to understand why I said that I wanted the ability to choose which advice to take, and which ones to ignore. But that escalated into a big fight.
  • RCTNW%s's Photo
    The problem is the path layout and the fact that you are handcuffed to it. The original concept is to have spaceship earth as the centerpiece and have circular paths expanding around it. Great in therory however implementing it has not worked out well. This forces you to fill up each area and it becomes forced when the area is to big for what you have planned or is too small and looks cramped. In all the parks I have build, the path is one of the last things to get put in place. Yes I may have an idea where I want the path to be however I can change it to meet the needs of the park. Here you can't.

    That said, I could be wrong however when I see your overviews, that is the first thing that comes to mind.

    James
  • Highball%s's Photo

    The problem is the path layout and the fact that you are handcuffed to it. The original concept is to have spaceship earth as the centerpiece and have circular paths expanding around it. Great in therory however implementing it has not worked out well. This forces you to fill up each area and it becomes forced when the area is to big for what you have planned or is too small and looks cramped. In all the parks I have build, the path is one of the last things to get put in place. Yes I may have an idea where I want the path to be however I can change it to meet the needs of the park. Here you can't.

    That said, I could be wrong however when I see your overviews, that is the first thing that comes to mind.

    James

    I completely agree. I think one solution (at least for the area directly around Spaceship Earth) might be to look at Epcot's Innoventions Plaza. If you're not going to have a loading/queue are for SSE, I'd take Innoventions Plaza and wrap it around the golf ball. This would create a unique, themeable plaza that has covered breezeways and isolates the wienie from the rest of the park. This would also eliminate the complaints many have with having the shape of your structures adhering to the paths (at least in spots where the breezeways are, but the buildings in Innoventions Plaza are quarter circles anyway so it should work well here). Overall my points I made before still stand. I see some attempt at conveying the show inside (i.e. Captain EO, but why in the hell would you add that show to your park?) but overall I'm still not feeling the future in this.
  • Wolfman%s's Photo
    I guess it must have sunk in by now that this should not be considered a recreation of any Disney park. Just a fun collection of attractions. I believe the problems I've encountered here is how many members have taken it for granted that this is supposed to be some sort of remake. This isn't the case.

    Sorry to disappoint you guys. But the park is nearly finished. And to put the changes into effect, well, I would have to start over, completely from scratch. At this point, (over 200 game years into the project,) I don't see that happening. Maybe some other time.

    I appreciate your advice & comments though. Very interesting and informative. You can apply that to just about any park, not just this one.
  • Splitvision%s's Photo
    I think Wicksteed pointed out the biggest "problem", while I agree that some of the buildings are cool, like the structure with the 3D-cinemas inside it, they don't fit together very well. "Isolated", as Wicksteed said, is exactly how I'd describe it. It's about trying to get everything to flow.

    Of course you're free to take as much or less advice as you wish, but obviously when you post something at NE you want feedback, and people to appreciate your work. Since we're all a bunch of nice guys we look at each other's stuff and give our opinion on what's good and what's bad. Usually, you'll get a number of peeps saying the same thing. Then it might be time to actaully consider following their advice, because if you do, and post a new screen, the feedback might be more positive. Continue to do this and not only will your RCT skill, as NE regards it, improve, but you'll also become a more respected member of these forums. This is just my 5 cents though.
  • Dark_Horse%s's Photo
    ^You just wasted 4 cents on a thought. :-P
  • Wolfman%s's Photo

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  • WhosLeon%s's Photo
    Looks cool, i like what you did with the hedges.
  • Splitvision%s's Photo

    Looks cool, i like what you did with the hedges.


    That stitch is excellent. I'm not really a fan of the building though, it looks like a pile of concrete... Still, everything is so unconnected, and every building is so "extreme", like consisting only of glass or only of blocks etc. I think you should try to mix it up a little.
  • Luketh%s's Photo
    Lol, it's STICH!!

    Love it!!
  • Hepta%s's Photo
    Wolfman, you really have a talent for creative and unique buildings. I like everything you have, but i dislike everything you don't. As discussed previously, your park right now has well made buildings with large symmetrical paths on a bunch of flat grassy land. I've been to Disney before, and It doesn't look like that. There is at minimum 5 to 10 feet in height difference through out the area.

    It basically looks like you placed a bunch of buildings on a flat piece of land with paths inbetween, and frankly it isn't very nice to look at. Even if you want to put all the filler stuff like foliage in later, that atmosphere is dead right now. It is really difficult to comment on a screen in the state you've presented them to us at this point. I know myself and other would have great respect for your work if you took the time to atleast fill the areas in the screens that you post on the site.

    Good luck, and I look forward to seeing things that are more completed.
  • hulkpower25%s's Photo
    Hey Wolfman
    pretty good job on the center building, do some more work on the supports for the track.

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