(Archive) Advertising District / Musket

  • chorkiel%s's Photo
    Lovely.
  • MCI%s's Photo

    Lol, funny idea using the water lily as a table.

    And a very old one, too! :D

    Nice screen!
    Maybe a little bit too brown...
    I would get some of the rusty walls you used in the basement in the upper foors, too.
  • Airtime%s's Photo
    That's a great screen. The other building that was on the livestream was really nice as well.
  • Arjan v l%s's Photo
    Ok...ok, my bad.

    But i'm no LL-er, so that might be the reason i haven't seen it before.
  • Kumba%s's Photo
    From the fiesta:

    Posted Image

    I want to reply to the following fiesta comments by Loopy and inthemanual:

    It's possible just a bit of a pain:

    1. Build the rapids/splash boats track so that it is below the path in the codex map control build order.
    2. Place a small object (bush/barrel etc) so that it is between the two objects.
    3. In map control, click the plus next to the small object and change the 0 byte to FF.
    4. The path will be invisible and it can be used fully by staff and peeps.

    Only thing to be careful about is that you can't build anything above where the small object was located without facing issues such as error trappers and black holes. There was a black hole in Xlapak where I had made the entrance huts for the suspended coaster invisible and accidently built something above it.


    I'd like to hear how he got the queue like that. Is it just something about the ordering in codex that I haven't played with yet?


    Loopy, thanks for the tip. I still have a lot to learn about Codex. I think I'll stick with my way to avoid the possible errors. It's not as clean, but pulls it off well enough.

    inthemanual, the Q is just a double layer of codex cloning. I read how to do it in an old reply by OZONE to his Trinity Glades topic. It's really not used enough. If Roomie did it in his H2H parks the peep friendly path would not have glitched, SWS too but that might have been before TG. It should be used on Qs and non-dirt type paths. If only I could get the white railings out I could do fully custom Qs. Here is more of the one on Musket:

    Posted Image

    New updates likely coming soon, I have been working on this a lot lately :kumbasgreen:
  • inthemanual%s's Photo
    Thanks Kumba! I tried a variation of that, but had an issue that that reply covers how to fix.
  • BelgianGuy%s's Photo
    peepable is always superior...
  • Fizzix%s's Photo
    I love the mine scenery objects, but I think it's a little overkill honestly.
  • ar2910%s's Photo
    Wow, the hacking jiggery-pokery skills displayed here are fantastic! I especially love that arch made from the graveyard monument pieces; refined, elegant, but with the appearance of tangible strength that can often be so lacking in similar constructions.

    The one thing I'm not sure of is that raised one square block, next to the queue overlaid with the white car-ride track piece. Perhaps I am missing something obvious (and it is more than likely I am), but it doesn't appear to be anything in particular, and I'm one of those purists who tends to think (rightly or wrongly) that if it's not apparent what it is after a good few minutes of inspection, it may be time to go back for a re-design.

    That being said, if you could inform me as to what it is/supposed to be, I don't doubt I will instantly recognise its purpose.

    But all in all, excellent work :)
  • Cocoa%s's Photo
    I actually really love it with the white rails, I may try it if I can figure out what ozone is saying :p
  • Kumba%s's Photo
    ar, That's a battle plan map being read by some Generals. The Q is themed to the Colonist' HQ/staging area.

    Cocoa, it's simple just put down a bush and clone it to path, it will be glitchy and not quite work, so put another bush over the mess and do it again and presto.
  • Kumba%s's Photo
    The coaster's station is done. Here is a look at the transfer bay from the back.

    Posted Image
  • FK+Coastermind%s's Photo
    Love The Station.

    This whole thing has a surprising lack of traditional Kumba color, but i have to say i'm digging the newer screens much more, where the first were a bit too brown and boring for me. Like where this is going though.

    FK
  • Roomie%s's Photo
    I know how to do the queue that way Kumba but I actually prefer doing it the other way most of the time for one reason. I hate those white queue barriers. The FF method may take more time but it means you can use your own fences or themeing for the barriers.

    Both have their uses and I do use that way on occasion (I've used it in Northfields), It may glitch a bit more but I prefer the flexibility that the FF method offers.
  • posix%s's Photo
    Looks good to me. How much of this is you, how much is pierrot?
  • Midnight Aurora%s's Photo
    Building looks good. Around that path is an eyesore. I know it's the maintenance area, but I'm still looking at it from above and it's a visual eye sore. If it's not a maintenance area, then... you've much more to do.
  • nin%s's Photo
    I really like it, other than what MA said combined with the fact that's all very square/grid-like (and I don't like the sand under the transfer area). I'm a bit worried with the theme, as it definitely doesn't look remotely Revolution/1776-ish. It's looks like the backstage area for a medieval coaster.
  • robbie92%s's Photo
    I'm not really a fan. The earlier screens had a good concept/story/theme behind them and this just seems directionless. The hacking and details are great, but it's not coming together as a cohesive whole at all. Where is the American Revolution in this?
  • gir%s's Photo
    Too much gray, I think. It just feels so out of place here when it's mixed with the brown castle texture.
  • pierrot%s's Photo

    How much of this is you, how much is pierrot?

    Just a heads up ;this isn't a duo project, I've just built The After Sunrise Saloon and a small store building next to the Saloon.

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