Head-2-Head-X / H2HX: Round Robin - R1M2 - Hurricanes vs Evergreen Gardeners

This topic hosts comments for 2 parks(View Parks)

Select your favourite park

  1. Lostileth by The Hurricanes 40 votes [63.49%]
    • deanosrs
    • Cocoa
    • Thethrillman
    • 94SupremePosse
    • AmusementParker
    • Steve
    • dr dirt
    • Lilith
    • Ling
    • Jene
    • GammaZero
    • Mr.Brightside711
    • MrTycoonCoaster
    • trav
    • WhosLeon
    • Mulder
    • saxman1089
    • Ethan
    • SWAGTITTIES
    • ultro
    • RobDedede
    • roygbiv
    • Jens J.
    • alex
    • AJ-
    • Camcorder22
    • chorkiel
    • Maverix
    • mamarillas
    • Ge-Ride
    • FK+Coastermind
    • Gustav Goblin
    • AvanineCommuter
    • hoobaroo
    • Sulakke
    • Hobeon
    • MorganFan
    • monsterbux
    • pants
    • Tolsimir
    Percentage of vote: 63.49%
  2. Troubadours et Baladins by The Evergreen Gardeners 23 votes [36.51%]
    • SavvyAdam
    • Goliath123
    • Liampie
    • Mulpje
    • Pacificoaster
    • Scoop
    • Casimir
    • Roomie
    • CedarPoint6
    • wheres_walto
    • In:Cities
    • FredD
    • Milo
    • olddtfan51
    • Recurious
    • Hex
    • Iretont
    • Lowenaldo
    • nin
    • CHE
    • spacek531
    • Ziscor
    • Ulvenwood
    Percentage of vote: 36.51%
  • ottersalad%s's Photo

    Troubadours et Baladins

     

    Congrats on a wonderful park guys. When the matchup went live, I was just like Xtreme where I was quite worried! The world building and immersion here is superb. The music really sets the tone and overall aesthetic. I think the macro of the park is great on initial opening with the castle lording over the village. 

     

    There a lot of minor details, scenes, vignettes that demand the viewer to explore every nook and cranny of the park. Highlights for me overall were probably the quarry coaster and the windy path up to the castle bridge. Really well integrated and themed. Also the station for the RMC was very nice, love the cute little courtyard as well. Architecture is very appropriate and immaculate. Seems period appropriate? Or at least it looks like a great mesh of Manor Lords and Age of Empires! I'm sure drawing from other video games was a lot of fun.

     

    One thing that would've put this over the top was perhaps a more fleshed out Quest viewers could do. The quest icon was begging for some sort of interaction! My apologies if I missed it. 

     

    Lostileth

     

    Who would've thought I would do two Star Wars things back-to-back? Honestly not what I had planned to do, but I think Xtreme's interest in the theme along with my recent crack at it made it an easy project to start on. There were some other ideas that I had pitched that didn't quite land so we went with this. One thing that actually made it in the park was the rift. That was actually an idea I wanted to incorporate to add some level of visual interest to the center of the map. Originally it was from wanting to do fissures from Fallout 76 and I was particularly inspired by this Magic: The Gathering card:

     

    Attached Image: pip-1018-cinder-glade.png

     

    Beyond that I tried to replicate and riff off of anything that Xtreme made and following our guide of ancient ruins, old archy, and newer military stuff. After he did the coaster helix near the coast, I knew that the rockwork in the rest of the park would be immaculate. Using some of the same shapes elsewhere near the library entrance, I really feel that I had to step up my Fisch rock game. I think it came out well!

     

    For the library section, we/I used a lot of reference images of just searching "library in a cave" and mixing that with the Jedi library from the Prequel movies. Some of the comments about the spinner I will say disappointment. To me having the coaster be the "Ransack" is the visual storytelling of the Sith ransacking and plundering the library. I would argue we didn't need more static sith objects to tell that story - the ride does! 

     

    In terms of areas/views I am most proud of would probably be this corner of the library. Really enjoyed making the atmosphere of a library seemingly carved into a cave.

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-05 20-46-15.png

     

    And lastly, this bit of the cliffside village. So lively!

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-05 20-46-27.png

     

    Lastly, I just want to say how thankful I am to both Levis and Xtreme for letting me build on this park and to build as much as I did. I told Xtreme that building with him was on my RCT Bucket List.. and it was a ton of fun building this park. And adding a win made it even better.

     

    I'm glad you guys enjoyed it!

  • posix%s's Photo

    Very impressed to see these behind the scenes. Amazing how high your game has gone up now otter.

  • AvanineCommuter%s's Photo
    You absolutely killed it Otter! Congrats on this win, Lostileth was my favorite of the round.
  • Cocoa%s's Photo

    otter you really are an exciting up-and-comer

  • Turtle%s's Photo

    Thanks guys for the behind the scenes look, so excellent to see how it all came together. Really great park that will grow on me for sure. 

     

    70% of that park in a month by Babar is amazing, you're an absolute weapon. Hope to see you again in this contest, great work all around here.

  • Tolsimir%s's Photo

    Hurricanes:
     
    Very good park, I appreciate to go for a lot of negative space in the center of the map, worked quite well. The rifts were pretty cool, maybe a tiny bit too overdone with the blizzard objects -- it's very noisy there. Landscaping is stellar as is the seascaping. Also the archy is a success imo, the round motifs are refreshing and well done. I also liked the library, I definitely conveyed the Star Wars feeling from the movies and other games. I general this map kind of reminded me of Star Wars Jedi: Fallen Order and Andor. No idea if those were inspirations. My only issue with the park is that I don't think the story aspects fits or is presented well. Like this Sith attack is nowhere happening apart from that one platform. And then you have that cave directly under the library which I wasn't much a fan of because it didn't felt fitting logically (Jedis feel the presence of the dark force, don't they?).

     

    Evergreen Gardeners:

     

    I really enjoyed the park. Reminded me of Stronghold, Age of Empires and other medieval RTSs. Especially the castle stood out to me. In a positive way. I agree it somewhat blends into the landscape but that's how it is since castles are made from local stones. Structurally it's very thoughtfully crafted with several outer gates and the wonderful keep with it's rounded corners. It definitely reminds me of castles I have visited in France. Speaking of the landscaping, I'm a bit torn here. The overall forms are great, so is the dramatism of it. I especially like the curved stairs in the rocks, why wasn't there any paths for peeps though? The object usage is only almost succesful though. I appreciate trying to mix up the meta with some of the older style rocks but the end product is a bit messy in the end because it's all so random texturally. Things that stood out to me negatively were the lightning fast RMC, the mill (because of the floating and choppingly moving blades, never liked this solution) and that the map is too chaotic for my taste. There are several rides ploughing through the crowds of people, every corner is filled with something, the path is very noisy texturally. I know H2H is about filling every inch of park with scenes and details (keyword maximalism) but imo it was overdone here. This is what eventually made me vote for Lostileth, it felt overall more balanced. It was a by a slight margin only in the end, though.

  • spacek531%s's Photo

    Lostileth:

    + Great job capturing the idea of Star Wars. Beautiful white cliffs of dover + fantasy. That's what location scouting is all about. The geologic activity in the middle of the park was also very alien and Star Wars.
    + Brilliant use of Galaxy Express 777 and I liked seeing the return of the ETA-2 Actis Class Jedi Starfighter and Star Sprinter.
    - Not enough story. The full experience of Star Wars is its story. I can't connect to any of the Jedi or Sith on the map because they have no names. Stormtroopers usually appear in huge numbers but there's only one on the map. The spinning coaster is called the "Ransack of Lostileth" but I don't see a lot of ransacking. This is unfortunate because it feels a lot like the sequel trilogy - promise of greatness but doesn't deliver the meat.
    - CTRs are a little under-developed. "starwars moover" with capacity of 0? There needs to be some grammar checks.

    In summary: A great Star Wars-themed park, a little light on the story.

    Troubadours et Baladins:

    + Crossbow bolt timed with the coaster was cool. The quarry coaster was my favorite ride in the park. The wooden wild mouse coaster was interesting because it's a ride style you don't really see/was invented for this park, which makes it unique and interesting.
    + Verticality of the landscaping was very good. Even if the castle is small, it is very defensible on that hill. I also liked the quarry even though I didn't quite see how it fit into the narrative.
    - Je ne parles pas des francais
    - The park feels a bit confused on its presentation. I see a quest speech bubble, but there's no quest attached to it. This is a missed opportunity to tell a story. Caution tape is also a bit of a head-scratcher.

    In summary: A great medieval-themed park. A little light on the story but there was a bit more than Lostileth. +1 Evergreen Gardners.

  • Maverix%s's Photo

    Lostileth:

     

    - The opening scene with the cliff face and flyer wrapped all around it is excelent.  Great rock work combined with a fantastic "realistic-fantasy layout" work so well together here along with the ship docks.

    - Speaking of the flyer, this was done insanely well.  What I call "realistic-fantasy" are not easy to pull off but this manages it beautifully, feeling plausable in-world, but also not out of RCT scale so it doesn't look odd.

    - The little vingette scenes around the map edge are an H2H trope for a reason, then give a lot of explorability to what would otherwise be a wall of land, and the ones in this park are excellent.  The one side is definitely more barron than the other, but that's minor.

    - The rift/gas/whatever it is that sits in the middle of the map below the peep path feels very Star Wars.  

    - The library itself is super well done and the rides in it are too. 

     

    Troubadours et Baladins:

     

    - Awesome landscaping here.  The winding path up the side of the mountain, which still has it's big cliff face to one side is done super well.  Feels very natural in how it would be built given the context of the map.

    - The ride choices felt appropreately weird.  Honestly the RMC was my least favorite of the 3 'coasters', but not because it was bad, but the other two were so weird and quirky but so well done.

    - The village has some fun architecture, if maybe a touch chaotic for my tastes.

    - Loved the team guarding the castle on the hill!

    - The jousting match is done super well and is super fun.

     

    I did flip back and forth on this one, but the longer I sat with it Lostileth held my attention longer and felt a little more refined.  Agian, both great parks! (This seems to be a trend this H2H huh?)

  • Mr.Brightside711%s's Photo

    Lost: Maybe the strongest park overall in the H2HX so far as of rounds 1 and 2. I'm a huge star wars fan but even from a hardcore fan, this wasn't an instant win for me, with great IP, comes great expectations. When you find out a star wars park is in the mix, its never gonna be what you expect as the source material is so massive. I like the idea of going with a unique storyline and planet, but the inspiration to Zeffo is so clear, that you might have well gone for just being zeffo. Either way, the park is amazing. Here are my favorite parts:

     

    The tower obviously

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-06-03.png

     

    The ships, landing pads, and everything else here.

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-06-12.png

     

    This ride and CTR

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-06-24.png

     

    Banshee got tons of love and I think its a good coaster but maybe too meandering and repetitive in some ways. However, this section is probably my favorite bit.

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-06-36.png

     

    These buildings and landscape are so great

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-07-03.png

     

    This helix is perfect

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-07-15.png

     

     

    giant pit

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-07-28.png

     

    Good supporting coaster, though the queue felt maybe too much like a ride queue

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-07-56.png

     

    these hangars 

     

    Attached Image: Lostileth_ A Star Wars Legend 2024-05-19 00-08-19.png

     

     

    Great work hurricanes! 

     

  • Mr.Brightside711%s's Photo

    Troub: This park put up such a great fight. It really took me awhile to decide how to vote for this match, and sadly I didn't go with this one, however there is so much to love in this park! Here are my favorite things:

     

    The custom flat and the scenery on the ferris wheel

     

    Attached Image: Troubadours et Baladins 2024-05-19 00-08-55.png

     

    My favorite of all is the compisiton of this whole area, macro to micro its all great! The river flowing through the town is everything! 

     

    Attached Image: Troubadours et Baladins 2024-05-19 00-09-10.png

     

    These buildings and the ride station are fantastic!

     

    Attached Image: Troubadours et Baladins 2024-05-19 00-09-15.png

     

    Both of these bridges 

     

    Attached Image: Troubadours et Baladins 2024-05-19 00-09-24.png

     

    This building. Although "quest" is a weird thing to make stand out, especially when the rest of the park is in french. Which I should mention, doesn't add to the park, it would be easier overall for the community if you just used english for ride names. 

     

    Attached Image: Troubadours et Baladins 2024-05-19 00-09-52.png

     

    The joust is great. Love that it is diagonal

     

    Attached Image: Troubadours et Baladins 2024-05-19 00-10-09.png

     

    The RMC looks great and first hill with the target is a fun detail. The waterfalls here are really nice. 

     

    Attached Image: Troubadours et Baladins 2024-05-19 00-10-29.png

     

    Once again, sorry for voting against this. Just know that it was an extremely hard choice to make. I hope you gardeners are proud of the work here. 

  • ballpitwarrior%s's Photo

    Didn't have a chance to review Troub!  I enjoyed this map quite a bit.

    +s for what I liked, -s for what I thought could of been better or improved
    + The dense amount of detail is unreal.  The entire scene between the church, the different rides meshed in, and the fun sculptures like the beer mug really helped give it character inbetween the gritty feel.
    + The landscaping across the side up towards the castle is gorgeous.  Great use of shading here and texture mesh here
    + The pathing really looks nice and beaten down.  The mix up of texture and color is great
    + Little farm field labyrinth is a nice touch
    - The RMC felt "shoved in".  I think if it was planned to be a main attraction it may have helped give the map something it was missing.
    - Like the before point, the map lacked a major focal point to catch the viewer's attention.  There's a ton of great detail without what feels like a major overarching macro point to bring it all together.
    - I think something like the castle may have benefited from a "popping" color maybe as part of the trim or the roof.  Some ideas are maybe viridian or blue (since these colors already exist around the map).  It looks great as it is, but possibly "centering" it on the map edge as well as some popping colors would of helped create a nice focal point as well as made this beautiful castle pop even more

    All in all I love this map!  The landscaping and architecture is unreal

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