• I'm glad this finally got released.  Lots of thanks to Kumba for wrapping this up.  Most of my work was done during the first few years from when we started it for H2H4, and Kumba has been doing most of the work and prodding in the past 7 years or so to actually finish it.

     

    It would be interesting to show some of the evolution of this park over the years, as much of it has been rebuilt and improved a few times over.  About the only things that didn't go through a significant rebuild are the coasters and some of the larger structures.  Heck, we even changed the name twice (it was originally Scientifica, but because of H2H anonymity rules we changed it the awkward sounding Logos, and it recently changed back again).

  • I'm happy to have finally had a chance to work on a Star Wars theme park, and with two great builders, Kumba and Shotguns.  The park was crowded with ideas, but I think we did the theme justice and I'm very happy with the end result.  I focused mainly on making spaceships and vehicles.

     

    Death Star

    I'm pleased how the Death Star turned out.  Originally I was against including it altogether since I didn't think it could be done well, but I'm proud of it.  I'm also really happy with the Star Destroyer.  I really wanted to include some of the larger spaceships throughout the park, and it wasn't until near the end that I found a good place for one (though it ended up being relatively tiny).  This is also one of the only areas where I got to include the "Death Star walls", though they probably could've been done better

     

    Tatooine

    I tried a bunch of ways to make the Millennium Falcon but I never got it quite right - getting the angles on the front end was hard and the rest of the thing has such a gentle slope that it's nearly flat.  The mini version in the X-Wing ride probably turned out better.  Anyways, I'm proud of the sarlacc and the krayt dragon skeleton in the flatride queue and I'm happy with how the sandscrawler turned out.

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    The Landspeeder Spin ride originally had better timing where the cars rarely "crashed" but at some point that stopped working.  The idea was that it's supposed to be a trackless car ride like Aquatopia or the Festival of the Dance ride going into Carsland, with cars going all over the place with near misses and interaction with different props and characters (most of whom are shooting at you).  I made some other little stuff in the area, like the landspeeders, Rancor (before it got moved), and escape pod.  Also, I really wanted a Podracers ride in this area (either a coaster or something like Radiator Springs Racers).  At one point I attempted to squeeze in a tiny Podracer coaster, but it turned out pretty fugly.  I thought the layout was fun though (it was supposed to be similar to Rita/Desert Race and Kanonen):

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    Unfortunately, we forgot to include the Star Wars Hooters restaurant on Jabba's Sail Barge, where all the waitresses wear Slave Leia costumes.  Alas...

     

    Hoth

    I made the Tauntaun ride (originally moving but peepless), the AT-AT, and modified the coaster a little so that it made the turn around the AT-AT.  I'd also made a test Snowspeeder, but didn't have time to rebuild it somewhere appropriate.

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    Endor

    The AT-STs took a while to figure out, but overall they're probably what I'm most pleased with in this park.  I never got the shuttle quite right, but I like this version better than when I had the wings folded all the way in.  I also did the first iteration of the shuttle landing pad, and did some work on the bunker and satellite dish.

     

    Dagobah

    I made this big X-Wing, then it got moved over.  Kumba made the smaller X-Wings elsewhere in the park

     

    Yavin IV

    The X-Wing coaster and basic temple structure (minus the station portions) was my single biggest contribution. I first thought of making the X-Wing coaster a custom Megalite (I wanted something quick and twisty), then I briefly tried a Wingrider before settling on a Hollywood Rip Ride Rockit / Shock style Maurer Sohne coaster.  I imagined the coaster as a faster Space Mountain crossed with Mystery Mine, with the start of the ride as a jump to lightspeed as you ascend the lift, getting into formation with other X-Wings, then a Death Star prop at the top of the lift firing its turbo-laser as you go down the first drop.  The rest of the coaster is supposed to simulate attack runs on the Death Star surface and a finale going through the trenches.  In reality the entire thing would've been covered by the building, but then you wouldn't be able to see inside.  If we had more space maybe it would've been an outdoor B&M invert or something, but for compactness I thought this worked pretty well.

     

    I also briefly tried to make a Cloud City mini-area above this area, with the elevator entrance inside the temple.  The idea was the park facing side would look like Cloud City, with a restaurant and observation deck, and the back side would be open with the Slave I and such (the Slave I would've been moved over from where it was).  The Slave I and cloud car got reused.

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    Coruscant

    I moved the cloud car here.  Aside from providing the general idea for the robocoaster and naming the simulator to Star Tours, that's about all I did here.  I'd thought of including some kind of jetpack flatride in this area similar to what's going into Disneyland Shanghai, or maybe something like Astro Orbiters.  I also thought it'd be cool to have some monorails and vehicles moving between buildings to simulate aerial traffic, but I never got around to it.

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