Park / Spirits Bay
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13-October 03
- Views 11,164
- Downloads 816
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- Comments 26
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13-October 03
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RCT2 hotels and other large buildings used to really impress me because I compared them to RCT1 parks. The stacking abilities of RCT2 really doesn't do the comparisons justice, and I think you'll probably see that in the Hotel contest of The Pro Tour.
Not saying it wasn't incredible...
But I think it wasn't as great as it looks from far away.
Anyway, good job both of you. At least you both made the playoffs.
*hissy fit*
Spirts Bay:
This was quite impressive. The native theme is too underused in this game. The totom poles were done very well, and all the little details in the park were great. I was slightly turned off the park because of it's colour scheme for the roofs (which might have looked better if they were consistant) and the lack of a strong park layout. Could have won had the competion not been the greatest rct2 park to date.
Myttica Resort:
That hotel was pretty good. I will start right off by saying it could have been better thought. The pirate roofing looks horrible on all buildings, and looks bad here. The walls don't see like real hotel walls (okay, yes i'm being picky, I will be if I want to be
PyroPenguin was originally supposed to make the park with him, but had problems, so Cork did it himself.
Spirits Bay was also a great park, created by ToonTowner and Posix.
Corkscrewed Offline
Was looking at toon's work, came across this. How in the hell did they think that hotel was anywhere near amazing even for back then? The LL park was so much better, geez.
First major instance of monumentally-big RCT2 realism architecture. People lost their shit over it because giant hotel tower wasn't a concept anyone had done before with this level of detail or in something this high-profile.
Hah, thanks. I did feel pretty pissed back then due to the obvious RCT2 hype.