Park / Inyoni

36 Comments

  • Cole%s's Photo
    really JDP? Are you 10 years old?

    I really enjoyed this. I like that you made a lay-down, definitely don't see many of those these days. Nice work. Also, I love the logo for this lol :)
  • Maverix%s's Photo
    I liked this design... that is all.
  • robbie92%s's Photo
    I do get what K0NG's saying, though, JDP. Saying someone's opinion is a "FAIL" is hardly nothing for someone to feel strongly about. Regardless, even if I agreed with some of the meat of your post, it comes down to what I found wrong about your comment for NWA: tone. You come off as terribly arrogant at times, and I know you mean well, but it certainly doesn't bode well with how people view you and your advice. Constructive crit is always nice, and the ending of your comment for this got into that well; it was just the "FAIL" and calling out BG on nothing and the tone it was in that probably caused K0NG some anger.

    BG, I really, really like this, and when I get the game back in September, I'll definitely wanna see this in-game!
  • chorkiel%s's Photo
    Just wondering, what parts did K0NG do?
  • pierrot%s's Photo

    you had an innovative layout that had decent pacing, thats what won you design.
    all the surrounding buildings had no identity along random pieces of scenery to make it look as if the building was interesting. your design pulled together for you due to the bright colors of the coaster, and its dark surroundings. i think foliage is your strongest point of the game and the way everything was shoved in together gave you lots of moments to supply interaction for the coaster. as an "overall" view of the design, its good. however if your shooting spotlight on your next park, you're gonna need a lot more inspiration when it comes to your architecture.

    ...and I never said not worthy of design.
  • Luigi%s's Photo
    First of all I'm glad to finally see a coaster type we don't see regularly appear on this site. The lay-out was very nice and the pacing was good too. The station and queue were very nice as well. For some reason I really enjoyed the catwalk. The tunnels were also nice. The only thing that let me down here were the random brown blocks under the lift-hill. But that might just be personal.

    The architecture was nice in some places, but some places I did not like it. Especially the archy around the Roto-drop was dissapointing. You overused the Kumba-roof here and in my opinion some of the buildings were too low in this area. Also the fact that this attraction was not opened yet was a disappointment for me.

    The foliage on the right side of the overview is very nice. The landscaping was also a strong point in this release.

    As other people already pointed out, I missed an entrance to the area/park as well. I enjoyed this design quite much, but some things just felt a bit sloppy/rushed. Anyway, congrats on winning a design.

    Oh and:

    Just wondering, what parts did K0NG do?

  • mardy%s's Photo
    Congratz boys! Also an compliment to verti, because the logo is awesome, and Guys, please stop fighting, just ignore Eachother.
  • Xophe%s's Photo
    Looking forward to seeing this in-game when I get a chance - it looks really good from the overview and, as people above said, it's refreshing to see a rarer coaster type for a change. Will give you more feedback asap :)
  • K0NG%s's Photo

    Just wondering, what parts did K0NG do?

    Two words...."read" and "me".
  • posix%s's Photo
    Had a look. Very good design. Very beautiful colours, good atmosphere, good foliage, but best of all, fantastic coaster-path interactions.

    Suggestions: stretch things out a bit more. I felt it was all too condensed.
  • Metropole%s's Photo
    Once again guys, congrats on a job well done, and a worthy design!

    I really liked the coaster here (kinda crucial considering it's a design). It was really unique whilst still being believable. The colour scheme fit perfectly here, yet it wasn't an obvious choice. I really liked how the initial drop was an inversion in itself. The coaster had some great path interaction, a personal like of mine, though some of it was a little forced, such as the area where the path circled round a tunnel that the coaster comes out of, yet going round the circle leads to nowhere.

    The support work was really good, though i did notice one part where you hadn't got rid of the original ride support (the first half inline twist). I also felt that the area where the coaster swoops just above the path in a turn could have done with a netting or something considering it was so close to the guests (you had some netting in other areas). I liked the part of the queue line that circled around the second half loop, very cool interaction.

    The architecture was pretty good. I wasn't a great fan of the station, and I felt as you were using the same rooves for the station and the transfer shed, they should have been the same colour. Having the red roof on the station and the peach roof on the storage clashed for me. Apart from that, the rest was fine, albeit not exactly inspirational.

    The landscaping and foliage here was very very good. It set a lovely atmosphere throughout the park. The only part I didn't like was the 1/4 block dirt landscaping around the final turn. It was very close to looking awesome, but not close enough, it just came off as a bit messy, and inconsistant with the rest of the design.

    The drop tower was cool. Wasn't convinced by the architecture around the queue, and it was set to test mode which was a bit of an oversigh I guess. It served it's purpose though and I enjoyed it.

    Overall, excellent work guys. The coaster really made this, and it's great to see a different coaster type to the norm used, especially when it's done in such an original, yet flowing way.
  • Todd Lee%s's Photo
    I like the path interaction with the ride. I know, not the most indepth or intelligent post, but it's what's on my mind right now.
  • zburns999%s's Photo
    I applaud you for taking a risk and trying something new. Personally, I'd love to see Vekoma bring back the Flying Dutchman in this style. The layout felt very strong to me (even if the pacing got a bit too quick at times), and I really loved that first drop. Again, fantastic to see something fresh and new for a change. Also, the ending through the canyon was awesome. Damn, would that be cool to ride.

    The only fault I found with this were the surroundings: just a little bare and uninspired. They were definitely not detracting from the design; they just didn't really do anything to add to it atmospherically. But as Todd Lee said, path interaction was top notch. Congrats on the design man!
  • dr dirt%s's Photo
    damn. that logo's awesome.
  • Jaguar%s's Photo

    i only said that shit to you because we were facing each other in a death match and i had every right to make fun of you. sorry my comments may not be as cleaver as yours.


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  • GameWorldLeader%s's Photo
    ^haha didnt notice that
  • RCTNW%s's Photo
    Well done guys. I really enjoyed this park and the coaster seemed to be a blast to ride. Everything just seemd to fit and was a really solid entry and felt the 75% was a fair score for the entry.

    Congrats

    James