Park / Son of Kumba

50 Comments

  • rct2isboss%s's Photo
    I agree completely with what nin had to say. Also I think this would have been a lot cooler if the coaster were duelers IMO. But the cat heads are kinda out of place along with the stupid flat rides. I still think this is a design but I would have voted 65% exactly because of these reasons.
  • gijssie1234%s's Photo
    it's a nice idear, and the object are really cool!!!
    i don't like the combination from a desgin and a realistic coaster, it could be when it was more realistic ;)
  • Kumba%s's Photo
    I guess this is why Stephen King is unlikely to do a squeal to the Shawshank redemption?

    Nice to see this is getting a lot of feedback even if it's not a lot of nice feedback. Only thing I want to point out is that is a real flat ride.

    Thanks for the 304 points, a nice robbie write-up and my 6th NE design... guess it's time to start on Grandson of Kumba! :birthday:
  • RRP%s's Photo
    Have any of those huss rides been built yet? It looks terrible. So big while delivering such boring thrills
  • Kumba%s's Photo
    idk, the point is Huss designed it and is marketing it to parks.
  • Phatage%s's Photo
    I think pretty much everything that was said in this thread is a valid point. That includes Deano's comment; I understand how nin feels but don't agree with his delivery. Way back when, I was asked by Turtle to make a woodie in one of his eventual spotlight parks. I guess things didn't work out and he ended up making the woodie himself. I thought it was horrible and posted an unnecessarily rude/critical review on the park and looking back on it today, well, regret that I didn't post more objectively and saved the personal comments for something more private. With nin's first reply, maybe holstering that reply for not the first comment would have been a nicer thing to do, posting it later in the day in order to not shape the tone of the thread so much. Sure it's upsetting to be in the position that you were in but I think we should all voice our recognition of how this did require a lot of work on Kumba's part regardless if it matches our own preferences.

    Now with that being said, I'll reiterate that I agree with the criticisms as well. I wish you did make a readme, Kumba, because even though it seems like it should be obvious and I've even seen the park before this release, I'm not fully sure of your intentions. Were you creating something that you can honestly see BG(T,A?) adding to the area? Were you trying to RCTify something that you had always wished was there in real life ever since you first rode your favorite coaster ever? Were you even trying to create some weird dimension portal bridging realism and fantasy?

    While I do think you showed a good deal of good park planning skills, I still don't think you've captured a BGT feel of foreign continent (realistic) theming. Really the heart and soul of BGT's theming is the fact that the villages of buildings not so separate from nature. BGT's Congo section, as I said before when you released Kumba, is beautifully lush and full of broad, shade-providing trees that from a bird's eye view would partially obscure the path. Your new area was pretty much devoid of this, most notably the queue line, as you opted for a bastardized version of RRPchitecture that is being abused a lot these days. Most of the coasters have sections where their layouts take them sprinting along nature's plains, whereas I though this was overly dominated by path and 'civilization'. Again with the more realistic take on theming, I can't see a Busch park ever making something like that cat on the lift hill. The cat would work great with 1) more supporting and 2) if Universal opened another IOA somewhere and this coaster was in another cartoon-oriented themed section.

    I thought the coaster had some very good aesthetic value, would have been cool to see it as a wingwhatever coaster not paced nearly as fast. I still don't quite understand if you were going for something realistic because I think the coaster itself ended up somewhere in between, refusing to commit to either side, and it's not just the launch. I also think it would have been cool to have SoK's layout intertwine with it's father's at one or two points.

    Anyway if you're content with this, that's fine but I would like to see you give it another go; maybe keep the coaster but try to address one or more of the criticisms in this thread to see where it leads you. I for one think that you are at a level where you shouldn't settle for the outcome of that Huss ride. If you couldn't make it more accurate in terms of the behavior of the cars or the relative size of the cars to the structure, then I think you should have removed it altogether. The area it occupies could be used for an animal exhibit or restaurant or something to bring nature more into the equation. I think the station could have housed an entire flat ride or two, maybe try that even! Preferably I would like the station smaller and more obscured by trees to heighten anticipation.

    Congrats on the accolade. I think this would have actually been better not on the same map as Kumba because of the context it set; I don't think it's as bad as it's own independent ride, set to exist not in BGT. I honestly do hope that you take another stab at this though.
  • djbrcace1234%s's Photo
    The transition from ultra realistic to SOK was a killer for me in my eyes. The pacing was almost to the point the forces possibly pulled would be a ball crushing ride! :lol: Honestly, if you put the same amount of research to look at what makes a stand up, a stand up, then I think this could have looked a lot better.

    The architecture was very Similar, but not in a pleasing way like Kumba, and the two didin't blend very well. I. . . want to like it at a whole, but Nin pretty much hits the nail on the head on this.


    However I want to thank you for the contribution that this park brought, and that are some nifty objects that I was almost willing to make myself, but your effort was way better than mine.

    Congrats.
  • highroll3r%s's Photo
    It was kind of half and half for me. I always love your releases because of the great objects you make but this side by side with kumba just didnt compare im afraid. Kumba's ultra realistic while the son wasnt. i believe that the station was too monsterous as was the kumba head on the lifthill. great idea but it seemed blocky and unattractive. The layout and pacing wasnt any better. Way to fast plus the excitement rating was quite low really for all the scenery. The theme basically cloned kumba, it wastnt unique enough. Overall i did expect a mind blowing release from you again this time but it wasnt to be the case. I really like the small buildings you make, like the drink stand etc, but again the station of The Son was ugly and huge. The basketball ride was amazing though, i really like that. The biggest problem for me in this design was it being combined with kumba. Kumba showed some of the best detail ive seen on the site whilst the Son seemed to be lacking that wow factor. None the less it was a good design overall but to me its like ive seen it bafore. Lastly id like to thank you for your objects! :mantis:
  • That Guy%s's Photo
    I'm glad I missed the voting on this one, I would've been really torn. Being side by side honestly doesn't do it any favors, because I doubt BG would put a "sequel" ride right next to it. Hell, the lift is even parallel. I also feel like you've never ridden on a stand-up before, I rode Mantis and believe me, it's probably the most uncomfortable coaster there is. The thing that really sucks about a stand-up is that it sucks your blood down into your legs at the bottom of the hills, which would make this ride absolutely suck to be on.

    But really, I think people are holding you to a higher standard, this is great, it just not what everyone wanted. There were a lot of great parts, and the banner is absolutely beautiful, I think you fully deserved this. Congrats.
  • Brent%s's Photo
    This thread needs more bush conversation...

    And I pretty much agree with nin. I'll go ahead and add what's the point of making a ride that is practically the same as Kumba itself, RIGHT next to it? I've been following the whole coaster community for nearly two decades now and one thing I distinctly remember is the topic about how Stand-Up coaster's cannot contain an in-line twist, and yet there's the first inversion... meh.
  • dr dirt%s's Photo
    Swing and a miss on the cat face..

    Other than that, not as bad as some make it sound. The original just had a cooler path layout with the diagonals and height variation. But in your defense it's a lot harder when you're building off of imagination.
  • Cocoa%s's Photo
    I think i would have liked it more if it wasn't on the same map as the original kumba... this design feels less like a sequel and more like a return to regular kumba parkmaking. it just didn't fit in with the super realism of the first kumba.

    overall the design was pretty excellent though, especially with the realistic details, like nets, paths, supports etc. the atmosphere was pretty and msot of the architecture was pretty cool. the layout itself was pretty bad imo. after the mcbr it was nice though, the first half felt very repetetive and awkward. i also really hated those two black faces on the ride, it completely killed whatever realistic vibe you had going with their obviously-rct2-deco blocks look to them. the foliage was sort of iffy in some places too, but i general felt fairly faithful to the original design, although i would have liked more flowers.

    also, what is that pyramid tower thing? it really did not fit in with any realistic aspect and was pretty ugly in execution... but was classic kumba I guess.
  • highroll3r%s's Photo

    Swing and a miss on the cat face..

    Other than that, not as bad as some make it sound. The original just had a cooler path layout with the diagonals and height variation.

    this.
  • zburns999%s's Photo
    You know how every so often a design accolade is awarded to an excellent coaster layout with minimal theming/surroundings? This was the exact opposite of that. I absolutely loved everything on this map...except for the Son of Kumba design. The station, the paths, the supporting, the realistic touches, the gift shop, the new scenery items: all were really great! The coaster itself, however, really missed the mark. Although I consider myself a realistic builder, I'm certainly no realism snob. I didn't even have that big of a problem with the launch conceptually. It really completely destroyed your pacing, though. How did you not notice that haha. The train was hauling copious amounts of ass through the entire layout, to the point where it looked like riders would literally die. As others have said, stand-up coasters are generally very intense, as all the G's are felt in your legs. Knowing this, I'm pretty confident the first few seconds of SoK would have arteries exploding. Then there was that rise into the mid-course with some badass airtime. Only problem here was that you built a stand-up, not a hypercoaster. I don't even want to know what air-time that intense would feel like on a stand-up.

    Overall, this was certainly design-worthy. Those who think otherwise are only kidding themselves. I'd even say it was a strong design. Seeing it next to Kumba (arguably the greatest design ever?) didn't help much, though. Overall, I did enjoy this quite a bit. Congrats.
  • Austin55%s's Photo
    Here I fixed it.
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  • chorkiel%s's Photo
    ^overviewwise that actually looks better imho..
  • Phatage%s's Photo
    This could be fun...
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  • Liampie%s's Photo
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  • robbie92%s's Photo
    ^Hahahahahahahahahaha
  • Kumba%s's Photo
    Posted Image

    :peace: