Park / Fright Nights

Park_228 Fright Nights

21 Comments

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  • postit%s's Photo
    Just got around to looking at these tonight. Like ride6, I looked at Jacko's first.

    It was interesting. I liked it. The whole park seem more LL than RCT2, which I didn't mind, in fact I liked a lot of the tractitecture, and the coaster track as supports. The architecture was different, it was fine, none of the buildings were the same, however, the path and all of the architecture just seemed to blend into a blur after a while. The coaster was decent, it was more realistic based than fantasy, and I liked how it just had a basic out and back layout. This was pretty good overall, but I honestly got bored looking at it after 15 or so minutes.

    Phatage's, on the other hand... :|'''' I still haven't recovered. Amazing job. I agree with what ride6 said. This was phenomenal. The hacking was amazing. You have certainly taken the game to another level. By the way, I think all the lateral g's were picked up on the first turn off the cliff when the coaster was going like 100 mph. Wow, why should I go on, I'd be repeating what everyone has already said. Wow. :|
  • killing_moon%s's Photo
    Just got round to seeing these. - just got my disc back. Phatage's was absolutely awesome - the diving below water, twist behind waterfall, and other inversions were absolutely insane - one of my favourite coasters of all time, can't remember a better one off hand. I just wish you'd kept it to the coaster though... I've never liked the dark ride/coaster combo and I'd seen all that stuff before the main ride before, it just bored me tbh, and I don't think it served a worth while purpose in the context of the park.