Park / IOA Hollywood

Park_2341 IOA Hollywood

327 Comments

  • SenZ%s's Photo
    ^^ Like posix said, the location matters. Themeparks in Japan mostly have covered main streets or entrance plaza's to keep people dry, something that would be unthinkable in, say something, Spain because it is always good weather over there.
  • Dixi%s's Photo
    Detail level = awesome
    Importance of detail = Bewlow average
    Architecture = bad
    Overall screen = meh?

    Explained:

    At first glance it looks impressive, but instantly it gets random.

    This is no beef towards you, the work gone into this park is evidently high, but what function do all those things hanging off the sides of the buildings serve? They dont serve anything constructive other to decorate an 8x3 (or whatever) rectangle building.

    Its hard to put my point across, the buildings in the screen just irritate me, they dont make sense. I mean, they are hardly themed buildings, they're just rectangles with millions of decorations on. And they are pretty far from generic buildings, so what are they? They dont seem to have any shape either. The themeing in the screen doenst scream Arabian, my biggest gripe is the ticket area, it looks 100% Disney, while the rest of the screen looks.... ?

    If you're going to build a park in the style of Universal/Disney/Any other 'fantasy-realistic' theme park, you need to shape your buildings. I have seen this kind of themeing becoming more evident, where parkmakers use the same building shapes through out their whole park, and then slap it with a different 'skin' depending on what theme your using. IMO oppinion its acceptable to use small scale squares and rectangles which most RCT1 parkmakers use (and the veteran RCT2 players like Slob, SACF etc) so long as the buildings look fitting and 'work as one'. But I look at the buildings in this screen, and they're all solo buildings, they dont interact with each other at all.

    The last thing im going to say is that the scenery items in the screen dont fit together. If you look around the base of the buildings and work your way up, you will see plenty of examples of bad mixture (Church windows in Arabia?), lots of what looks like glitches but are prolly yet more examples of the wrong scenery in the wrong place.

    I really didnt mean to sound harsh with those comments, but I think you need to look at your buildings and ask, "does it serve a purpose, or is it a space filler".
  • MudBlood%s's Photo
    HOLY SHIT!

    you've allways been one of my favorites 'round here!
  • yeshli2nuts%s's Photo
    ok, i will take into account all of your comments. i will try and clean up the buildings but i will still keep it overly detailed because honestly, that is the look i am going for.

    about the location, posix, youre right, i dont give a shit about the location. i care about whats inside the park and things like location dont mean anything to me. most of the time i build a park and then slap on the name. the point was that i wanted to build an IOA park that is similar to the orlando park but not a recreation. thats it.

    thanks for all the comments, both the good ones and the bad ones.
  • Richie%s's Photo

    but i will still keep it overly detailed because honestly, that is the look i am going for.

    But at least make it less 'random'. At the moment it looks like youve got every detail type object shoved onto those buildings. Try to refine it, it will look much more pleasing to the eye. If your building an IOA park, then i suppose you are going for realistic, that screen doesnt look realistic at all.

    Im not trying to sound harsh even if it seems that way, im just trying to help, if you dont like it tell me to kcuf off.
  • yeshli2nuts%s's Photo

    But at least make it less 'random'.

    thats what i meant when i said i will try and clean up the buildings

    Edited by yeshli2nuts, 20 November 2005 - 08:18 PM.

  • yeshli2nuts%s's Photo
    heres a new picture, i tried using less objects and textures while keeping the detailed look:
    Posted Image
  • Steve%s's Photo
    You use the same building forms for all your architecture. Cut it out.
    Nice colors, though.
  • JBruckner%s's Photo
    very nice.
  • ACEfanatic02%s's Photo
    Well, it looks pretty damn nice compared to the first screen...

    Still, the building is completely symmetrical... try to work some asymmetry into the building shape. Hell, just a simple L-shape is sufficent.

    It looks ok, but put more work into the basic design before you detail it.

    -ACE :bandit:
  • Wolfman%s's Photo
    IMO: The buildings are too tall. @ IOA, the buildings are extreamly lucky to be four stories tall. The shops are a lot smaller, and each building is different. What about what you see at the mall? Small and different store front's, except at IOA, there's a collection of old world archetecture, as no two shops look the same. THAT is where you should focus your "messy details" by detailing every store a different way. Only when you "control" that will the POE come together. To me it only seems misdirected. Treating each structure identically, rather than individually.

    Some store fronts "stick out" or protrude from the crowd of store fronts, some are sunken back. This lends to the hap hazard construcion of the stores and causes their differences. There are a lot of small interesting details like stacks of crates, barrels, pushcarts, umbrellas, awnings, balconies windows, flowers, trees, display tables etc. Think "Diagon Alley meets Middle Eastern marketplace with a Medeterranian Bazaar" flavor. And throw in some turn of the 18th. century technology with ancient influences & traditions.

    So, clutter up the buildings, but give each structure it's own unique collection of clutter.
  • Richie%s's Photo
    Symetrical buildings, with a window on every wall, it still looks cluttered. There is just no need for half of those wooden poles.
  • Wolfman%s's Photo
    ^ Right. It looks like poles should be cutting through the third floor. Note window & pole (sticking out of the wall) right next to each other? This type of construction method isn't strong enough to support 5+ levels. In real life, this would crumble into a mass of dusty rubble. It looks nice, but I wouldn't set foot in it.

    It's over done. P&S (Plain & Simple.) I just wish you would study up on some basic archi styles. This would take you soooooo freakin' far. This say's "I haven't got a clue to what I'm doing".

    Yeah, "harsh", sorry.

    Something I noticed, no biggie but the direction of the poles are all parallel. One floor they should run East & West, the next floor North & South. Just so it alters direction between floors to make a stronger structure. Hope that helps.
  • inVersed%s's Photo
    It kinda reminds me of Foozy's RCT2 stuff with more color.... Im not sure I am to crazy about the building structure however, I think it would simply flow and looks better if you made large elaborate complex/facades with very detailed fronts like that, in that way it would have an even greater IOA feel to it.
  • ][ntamin22%s's Photo
    honestly i don't care if its symetrical, as long as everything else isn't. but take away the overload of poles, then we'll talk. in fact, just delete all the wooden poles in the vicinity of that building, and i think you'd have a much improved peice of architecture.
  • Geoff%s's Photo
    There is way too much roof in that screen. The buildings are really boxy, and boring. There is a lot of details here, but the "flavor" is just too overdone, and in all the wrong ways.

    I hope you understand my nonense. Keep it up though.
  • Metropole%s's Photo
    I very much dislike this. There are too many reasons why, but the general shape, structure and form of the building does not work for me. The colours are ok, but a little dull. Too much pointless scenery to attempt to cover up what is a pretty basic and uninspirational building. Also, theres a piece of roof on the right that has a yellow side face whereas the "equivelent" piece of roof has a brown face.

    Metro B)
  • RMC%s's Photo
    I like what your doing but, I don't feel that IOA theme in this park so far..
  • artist%s's Photo
    sigh...I wish people would shut up sometimes.

    This park so far has shown alot of skill and i find it great. I love the colours and the architecture. Just because its not the normal port of entry that you see doesnt mean it isnt good. It just drives me up the wall when you see parks like this (great parks) then people making stupid comments for example about the name, i believe he didnt know abour IOAH and does it really matter that much? no it doesnt. Anyways i have a few problems with the screen the tacky custom scenery doesnt fit imo like the foliage twirly thingys lol take them out and use the normal rct foliage and your there. Im telling you to me this is better quality that foozys park and thats saying something.

    Please carry on with this and if theres room for a small guest spot lemme know i would love to give it a go.
  • tracidEdge%s's Photo
    EVERYONE should know what IOAH is. Regardless.